WELCOME! This thread discusses my (first) mod, Nether Better! As you can guess, this mod adds features, content, and (maybe) mobs to the Nether! The content is very diverse, from new blocks to new plants to maybe even new mobs. Currently is a WIP because of various bugs. If you have a suggestion for soemthing to add to my mod, please post away! If you don't like a feature and wish to tell me, that's ok, just make sure your giving constructive critisism! Now let's get started!
The Nether might be a wasteland, but it still has valuables deep within it's bowels, and these tools are some of them! Each one has a unique ability akin to what it is made out of:
Netheran Pickaxes can mine through most anything with ease, even obsidian! Netheran Hatchets are the only axe that can quickly cut down Rotwood trees! Netheran Blades are powerful tools; because the blade is obsidian, it can do serious damage! To make it is costly however, but the cost can be worth it! Netheran Tillers are used to till Soul Sand as well as normal dirt! Only this tool can till Soul Sand for use with Glowshroom farming! Netheran Spades are the only tool that can quickly dig up Soul Sand! Netheran FyreStarters are the Flint n' Steel of the nether! The only difference is it has a few more uses! They are an important ingredient to make... Netheran Scorchblades are even more potent than normal Netheran Blades because they set the enemy on fire! There is a cost to this, because giving the sword this ability weakens it, and thus it has less uses than the normal Netheran Blade.
These native-to-Nether trees have a misleading name; They are actually quite strong to anything not of Netheran origin! Because they are native to the Nether, they naturally are fireproof, even the leaves! The wood is used for a variety of things like normal wood, creating Weakwood timber(planks) and Weakwood sticks, as well as combining enough Weakwood will allow you to make normal planks as well! And the leaves drop Weakwood Saplings, which have a change of growing a larger Weakwood tree! This is the only way to obtain a bigger tree as they do not generate naturally.
Rot Reeds are the nether equivilant of Reeds; they block lava from flowing through them provided it's also near them.
Smelting Rot Reeds produces Rot Reed Dust, a very valuable item to have! It acts like the bonemeal of the nether; it has many different effects depending on what you use it on! I won't tell you much about what it does; that would ruin the fun of finding out for yourself! :smile.gif:
THYMBLE THORNS AND GLOWSHROOMS
These two plants are tough, having grown in the nether, and each has adapted to the heat and hostility. Glowshrooms adapted to the heat by converting it into light and forcing it out of thier systems. Thymble Thorns adapted twofold; first, they have many thick thorns that hurt anything that touches it or attempts to break it bare-handed, (including you!) and second, they too need to remove all that heat and so use Glowshroom seeds they find while growing to convert the heat into miniscule amounts of light. This light is not noticeable, but it is there!
Glowshrooms don't naturally generate, but thier seeds are held by Thymble Thorns, and breaking them (with something in hand!) has a chance of obtaining these seeds. Using a Netheran Tiller, you can plant these seeds in tilled Soul Sand to grow a Glowshroom Root. This plantlike root will constantly generate glowshrooms provided you keep cutting them off.
Using Rot Reed Dust on a glowshroom will, naturally, produce a Giant Glowshroom.
OLD AND NEW ORES
Gold has always been in the Nether; Zombie Pigmen with golden swords and that now drop golden nuggets. Where did they get this gold? Why in the nether itself of course! Gold and coal (Zombie Pigmen have to rot away eventually, and even Ghasts leave behind matter when they too die) now naturally generate in the nether! Another, new ore is Bloodstone. This mineral has absorbed the bloodshed that the Nether has seen over the decades and is now bright red and glows slightly. This mineral can be used to make Netheran armour, which makes the user (if they have the full set on) fireproof and able to swim quickly in lava!
Skeleton Pigmen are a gruesome bunch. After a Zombie Pigman is killed or finally rots away, his skeletal corpse may re-animate awhile later and continue to walk the nether. These skeletons are rare to find naturally spawning but when you do they are a smart foe; if you get close enough they will attempt sword-to-sword combat and if you get too far away they will bow you down with arrows. There's two skins a Skeleton Pigmen can have but it is purely asthetic.
Spindels are neutral mobs; they just want to be left alone. Anger them, however, and your in for a surprise. These creatures naturally produce Redstone, and if angered channel it through thier bloodstream for an adrenline boost. Their speed increases by quite alot and they become quite a hazard, so be careful about hitting them unless your prepared! Eventually the boost does end and the Spindel calms down, so all is not lost if you accidentally hit one.
AND THERE'S MORE! (but I won't spoil everything, play it and see :biggrin.gif:)
-none that I know of. Post if you find one!
SMP: -using nether armor to make yourself fireproof is disabled.(unfixable) FIXED!
-Skeleton Pigmen will only hold nether blades. (unfixable)
-very rarely, when breeding the parent Spindels will target each other permanently, be angry yet do no damage. The only way to fix this is to unfortunetly kill one of the two Spindels.
-Post if you find one!
-Rusugami and Flan: for making ModLoader and upkeeping ModLoaderMp
-p0rtalplayer: for playtesting and ideas
-Omnicoder: for major help with coding
-inLanoche: for help with coding and his Mob tutorials
-StengthOwns: for his epic tutorials
-The Community: for crits, advice, suggestions and for playing my mod!
-Anyone else I may have missed, thanks!(Sorry if I missed you D:)
TEAM: Groxmapper - Coding, Texturing, Modelling, Lead Modder
-ModLoaderMp (even if your only using this in SSP you still need to install the clientside version.)
[fixed] Nether dungeon bug with floors being placed even if it was not generating.
[fixed] Spawning Ghast space check for Rot Reed Dust on Soul Sand was inverted; this has been fixed.
[fixed] Bug with Nether Skeletons where thier sword was rendered oddly. Also moved the sword inside the hand, and
now has swinging animation!
[added] Spindel Mutton; you get raw mutton drops from Spindels and can cook it (via a furnace) into cooked mutton.
[altered] Nether Dungeon Loot Behavior; It now has a better chance of giving you bones if it is a Skeleton Pigman
Spawner and redstone if it is a Spindel Spawner.
[removed] Beta serpent code as this is not implimented and is not even close to finished.
[fixed] SKELETON PIGMEN IN SMP!! They now work properly, finally :biggrin.gif:
[fixed] Netheran Armor not providing fire resistance in SSP. (it worked in SMP, and still does!)
[fixed] Dungeon generation not creating a floor if it is air. Also tweaked slightly to prevent the issue from
appearing in the first place.
[fixed] Being able to spawn Giant Glowshrooms using Rot Reed Dust even if the cap was still on the root.
[fixed] Placement issues with Glowshrooms on Glowshroom Roots that caused them to drop.
[altered] Generation rate on Glowshroom Roots. (should be a bit slower)
[altered] Thymble Thorn drop rate of Glowshroom Seeds. (should be a bit higher)
[altered] Rot Reed Dust; now properly causes growth in Nether Warts. Also changed code slightly; overclicking
on a plant will not make you lose the rot reed dust to no effect.
[altered] Spindel Despawn behavior: They will not despawn if you have made them breed or if they are a baby/
grew up from being a baby. This should allow you to efficently "farm" them.
[update] to Minecraft version 1.0.0! (FINALLY)
[fixed] NETHER ARMOR ON SERVERS! Now you can swim in lava with the full set on in SMP!
[fixed] Lavastone particles. (now spawn properly)
[fixed] Rot Reed Dust smoke particles when used on cobblestone. (now spawn properly)
[fixed] Skeleton Pigman still targeting players in creative mode. (both SSP and SMP)
[fixed] Spindel's immunity to most damage that doesn't come from the player. (for example, falling)
[fixed] Armor not effecting damage taken from thymble thorns
[fixed] Spindels not updating texture and particle state in SMP (now change texture correctly and spew redstone particles)
[added] Ghastal crystal block. When mined drop Ghast Tears. To balance this they are quite rare. Can be crafted
from Ghast Tears.
[added] Glowstone Lantern block. Emits light that is toggleable either by right-clicking or redstone.
[added] Nether Brick Slabs. (act like normal slabs)
[added] Hardened Netherrack and Hardened Netherrack Slabs. (former is created by smelting netherrack)
[added] Unique behavior when a Skeleton Pigman is hit by a ghast's fireball. ( they smoke slightly and fire arrows
rapidly to kill the ghast. It's rarely successful unless the ghast is fairly close, but funny to watch...)
[added] Ability to breed Spindels. (Currently a bit buggy, since I had to write it completely from scratch since
normal breeding is in entityanimal not entitymob. Be warned - attacking a spindel's baby gets you nothing
but death!(ALL nearby adult Spindels target you! The babies also don't drop anything so why kill them anyway?))
[altered] Spindel texture, now when angry it glows in the dark. Baby has a slightly different skin.
[altered] Nether Dungeon generation (has a different agorithm; it's much more likely you'll see it now in wall
faces without digging. They are still rare though!)
[altered] Nether Dungeon loot. (now includes a few new items from 1.0.0; Nether Gold Ore has been replaced with nuggets)
[altered] Nether Gold Ore; now drops 8-11 nuggets instead of the block. Block is no longer smeltable. If you have blocks
of the ore, place them then mine them for the gold nuggets.
[altered] Thymble Thorn damage; they will no longer break items, allowing you to use them for traps and such. Also
if you have on both boots and leg armor of any kind, they will not damage you if you step on them. Adult Spindels
and Enderman, having long legs, are not damaged by them.
-fixed mob spawning in the nether. (now spawn normally instead of only with new chunks)
-fixed Spindels not being angry when near thier mob spawner.(this had made dungeons with them too easy)
-fixed Skeleton Pigmen skins being always normal. (I accidentally broke the system last update)
-fixed Weakwood leaves dissapearing when placed by the player.
-fixed Thymble Thorn generation. (still sort of rare but are now much more clustered)
-fixed Nether Chest combinations with other Nether Chests and fixed the item version (now displays the correct skin).
-fixed Nether Dungeon blocks and items. (now display correctly instead of being an item. This means
if you had any of the item version previously they'll dissapear, so before you install this update I
reccomend you place them as blocks.The selective bounding box for the block is now the whole block instead of the
-added new tool, Netheran Clippers. Clippers can pick up mob spawner blocks, cut them faster and
can cut iron bars faster as well.
-added slab versions of Weakwood Planks and Bloodstone blocks. (work like normal slabs)
-added two achievements.
-added new GUI for configurations, currently a bit bugged somewhat and it's not saved when you close minecraft.
Most features of the GUI are disabled in SMP to prevent problems, so it's mostly for SSP use. To open it, hit
"G" or the equivilant on your keyboard.
-added full Creative Mode support: nether better blocks now appear in the creative gui as well as the items!
-edited armor texture, now is full body armor to better explain immunity in lava.
-edited Thymble Thorn production using Rot Reed Dust on netherrack; it now produces a lot more of them. (so be
careful not to be standing on netherrack when you use it!)
-fixed various bugs from the previous version
-added new mob: Spindel
-added new blocks: Netheran Brimstone, Nethern Lavastone and Weakwood Trunks (chest)
-added new feature: Nether Dungeons
-added new generation: Nether Dungeons and Obsidian near lava lakes
-altered Skeleton Pigmen on servers due to problems in the previous version; now only hold nether blades.
May I help anyway to code? :smile.gif: I have good knowledge of coding. My skype is mp41127 add me so I can help discuss this :biggrin.gif:
I might not be able to talk via skype but I can talk via PMs if that's ok. PM me something you've been working on (don't worry I won't tell anyone about it!) so I can see what level your at. :smile.gif:
Awwwhh =) This looks very promising! I hope your project to spice up the nether won't die like all the others...
I think it's a little bit overpower to let you swim directly in lava... without limitation.
I would like it more when it would slowly drain your armor and make you able to swim in lava as long as you have enough armor (like 50%)... well and you shouldn't be able to dive as long you aren't covered completely.
Oh and those are the best nether tools idea i've seen so far. Others tried to implement lots of new ores to make 4 tool tiers like in the overworld.
I'm a little unsure how tilling soulsand will feel...
Also the trees are a little standard... ever thought about a completely different growth? Like maybe more into the ground then up? (What would also provide better cover against the heat) ... so uhm... kind a underground (or undercover =P) trees. (I image walking through the nether finding weird only 2 black tall trees that go deep into the ground with a giant root system.)
And one more thing....
you should change the color of your bloodstone or remove the emitting of light as it is to close to redstone... cause this way it wells to much like an old ore then a new one... (even if you can make a armor out of it)
Cheers! (and don't forget i will keep watching you!)
Yes, tilled soul sand (and the Netheran Tiller) is something I am wavering on; since Notch just let Nether Warts grow on normal soul sand, I may do that with these too.
Also on lava; you cannot swim in it period unless you have all the armour. I do like the idea of it breaking down as you swim, it makes sense and could balance it.
Hmmmm...on the Weakwood trees, maybe, how about instead of what is currently is, I make it like Glowshroom plant-roots in that there's roots but it's all above ground? This makes sense because it keeps the leaves of the plant away from most heat. I will look into this but my generation skills are limited, so making that possible might be some work.
I don't really know what you mean about redstone though; sure it's red and glows but redstone's color is darker, and the ore setup on the texture is different, and redstone has particles when it's mined whereas this does not. Still, thanks for the feedback!
So you say the Weakwood will become the aerial roots of the shrooms? But where are the leaves then in general? I think i didn't got it.. =( but i really want to understand. Would be very nice if you could spend some time to silly me for explanation.
I don't think generation is too difficult as i already did some generation for some plants myself. Sadly i didn't modded much beside that =( (i really got scared by animating code for entities... i only wanted to make a snail...)
Oh and here is a picture that hopefully explains how i imagen bigger plants in the nether.
I didn't think of leaves at all... A dead look will also support the dark feeling of the nether i guess.
Well I mean Weakwood trees would look as they do, but be evelated and have root systems supporting them, like this (excuse the poor pictures, just to get the point across):
I think your going in this direction:
But now, looking at both, I am not sure either would look good in a minecraft-y enviorment, and the size would also present a problem, both yours and mine, because it needs alot of room, and most of the nether is caverns, and any huge areas are generally open air over a lava lake, not ideal for a tree at all. This is not even considering big Weakwood trees, which are quite big all on thier own, add this and they would not be easy to grow at all unless it's in the overworld, which is not the point. Another problem with this root system is saplings; how would a sapling grow into a giant above-or-belowgroudn system so quickly? it's not very believeable (granted normal sapling generation isn't believeable, but it's more unbelieveable than that) so I think I will keep them as-is. it's an awesome idea, but I don't think it's something that can be implimented. Feel free to prove me wrong by doing it yourself however, it sounds like a great idea, and if you can get it to work, great, I just don't think it would fit with Weakwood trees.
Also I wanna keep leaves, and I have made quite sure they look dead.(check the screenshot above)
And again, thanks for the feedback, it means alot! :biggrin.gif:
There is and actual reason to go to the nether now!
are there power special powers in the real minecraft??
If you mean, does anything have special abilites in the overworld, I think a few do, but they aren't "OMFGSUPAPOWA" stuff, just things that make (some) sense.
Also the mod is not out yet, so no DL link just yet, and beta testing will *probably* start soon will not start soon because this is not a problem I can fix, it has something to do with MCP and reobfuscation, as soon as I fix an annoying problem with modloader not wanting to load the mod in normal minecraft. (in MCP's test minecraft it works fine... what the heck?)
Also yes, leaves don't make alot of sense, but it's there moreso for asthetic reasons, because the trees look very ugly otherwise.