I hesitated to mention this, because I felt like I already spammed this thread with my life problems, but basically... my dad passed away in June last year, and things have been fairly hectic ever since. I'm alright now, as it's been a while... so yeah. (You can read his obituary, if you like.) Obviously, it's kind of a lot after going through cancer at only 24, which is why I hesitated so long to mention it... just feels like I'm spamming excuses at this point. But that's where I've been at, apart from making time for family, working on Nebulous Rax like a mad man, and doing occasional contract work to pay the bills. That's life, I suppose.
Quick synopsis of things:
You can find the latest updates for my projects on the Discord server. I'm actually almost always online there, and it's the best way for you to get in touch with me. You can find a somewhat more stable beta version of HSM, working for Java 8 (but not Java 7) on the Discord, if you're interested.
Nothing new on the cancer front. As far as I'm aware, I'm basically in the clear at this point. Whew.
Priorities are still on NR, as that is currently my full time job. (Sorry if I hadn't made that clear.) It has to be my priority because it's what I'm hoping to earn an income by, whereas HSM is a totally pro-bono project. It's also taking much longer than I anticipated, meaning my time is very limited atm.
My current goal for Hack/Mine is to have it working for the latest Java version, which will be the next update I make once I have time. (I'm also going to look into ways of ensuring that future Java updates won't break it, but we shall see.) It'll still be targeting Minecraft v1.2.3, for previously stated reasons. I realize it's taking me a ridiculous amount of time to get around to it, apologies for that.
Open Sourcing Hack/Mine is still on the table, but I just don't have time right now - it's not a simple matter of uploading the code as-is, the entire codebase would actually have to be refactored into "bytecode changes" in order for it to be legal, which is not at all a trivial task, certainly much more work than I initially anticipated. I'm currently pretty conflicted about it, tbqh.
Since I get this question a lot: for a while I thought about trying to start a Patreon for HSM or something, but it just didn't make sense, either as a long-term career option or in the short-term (recalling that I've only made about $700 in donations from HSM, despite its popularity.) As far as other ways of "monetizing" HSM would go, nothing really made a lot of sense to me or seemed right, so it's just been in limbo. The only real option to me appeared to be starting a new project I could actually charge for and hoping to garner support for it from the audience of HSM; hence, Nebulous Rax. But these things are inherently uncertain, so at the end it's just what seemed right to me while also being something I felt excited to do.
Finally, an NR update: terrain destruction with physics-y debris is now in, along with basic DBZ-esque game controls - I want to make a video soon, whenever I feel that it's presentable. Maybe I'm too much of a perfectionist :/
Thanks for sticking around - once things are more certain with NR, I should have some time freed up for HSM. Be sure to stop by the Discord if you're still interested in the mod! Otherwise, hopefully I'll never have to post anything else about cancer or life issues again
All of the re-uploads on the Technic launcher seem get shot down in a month
It's not me doing that, presumably the Technic mods are enforcing it. If they're getting taken down, then presumably it's because they're inappropriately using the name or something. But I would heartily recommend to anyone attempting to recreate the mod to just do it their own way, rather than trying to emulate the mod exactly or borrow the name.
the official release no longer runs
The official release works for Java 7, not 8, whereas the beta currently on the Discord will work for Java 8, not 7. The beta is also a bit more stable. As soon as I get some time, I want to fix it so HSM will work with *every* version of Java, though. Again, sorry it's taking so long, I really want to work on this soon. (UPDATE: I'm now working on this! I have Java 7 and 8 working I believe, still working on 9. Stay tuned...)
Just released an update to support both Java 7 and 8! (Check the OP.) Also included much better installation instructions in the download. Still working on updating the mod for Technic, however, so stay tuned for that... (UPDATE: Technic build is up! Woohoo!)
It was a surprisingly large amount of work, but things should hopefully remain playable for a good while to come. I recommend everyone keep a copy of Java 8 on their machine for the foreseeable future, not just for Hack/Mine, but for any old mods you may want to revisit some day.
I've loved this mod since I started playing it; just started a new world. However, it seems that mob spawning is still ridiculously high (I always have at least 1,000 entities shown in the debug screen, and sometimes it reaches over 10,000), even though the changelog indicates that this problem had been fixed. Perhaps this problem is there because I'm playing on Normal render distance?