A concept from C&C a new mineral that SPREADS can be used for certain things, it emits radiation that damages things surrounding it, it will only spread to a max surface size of 4x4 (irregular shape) if it is mined it could be put in a crafting bench with a water bucket and redstone around it to create a block that insteads givs some regen within its area of 5x5 regening .5 hearts every 5 secs
Uranium. With out lead armor it damages you for .5 hearts every 5 seconds.
I was wondering if there were vehicles in minecraft, how do they work?
I mean, if you get in a jeep, can you climb hills, and how big is the jeep (and other vehicles) in comparison to the player? Glad to see a someone is taking the time to make something like this.
The Jeep would be about four blocks long, two blocks wide, and two blocks high. The Jeep can go up 1x2 inclines.
lol that sounds nice, but at that size it sounds more like a tuk-tuk (I just say that because I just thought of the idea of a armored taxi (not a suggestion)...), but I know it will turn out great.
As for an idea, what about changing the 3rd person view into more of an over the shoulder view? Its a little hard to play when you are blocking yourself from seeing anything. It does not seem very relevant, but I guess it would be another way to aim when shooting...
Oh and with planes and boats it looks like we all might be generating alot of new chunks, unless they are not flying at mach speed.
Rollback Post to RevisionRollBack
"ALL SENIOR MINERS SHOULD HAVE CREEPER ALERT, Thats why I wear one, too..."
Maybe a chisel and a saw for the tools.
Smoke, stun, and flash grenades to slow and disorient hostile mobs vision.
Sticky grenade.
And a yes to the turrets not just for minecarts but for defense too.
Maybe a mini-ship for oceans and if Mo Creatures installed, to catch fish, dolphins, sharks, or squids.
A jetpack for personal use with refillable gas tank.
A hostile mob thats a russian vet or nazi vet.
Thats all i have thanks if you use these.
I could make the videos for you guys if you need them or not.
:ohmy.gif: omg how about a special block that does this one thing people havent thought of much?
A block called something like a projecter block that allows daylight to pass through its area
Why so? When u build sky forts they leave huge shadows on the ground that can be unsightly and if big enough pitch black and spawns monsters
Within like a 10x10 zone allows light to freely pass through the blocks (similar to how stairs glitch and light goes through)
This has to happen without making the block invisible it simply allows daylight to pass through so no shadow can be created on the ground.
Now u can build a giant fake cloud out of wool and it wont hav a shadow so it will be like a camoflagued sky fort for once
Smoke, stun, and flash grenades to slow and disorient hostile mobs vision.
Sticky grenade.
And a yes to the turrets not just for minecarts but for defense too.
I'm just wondering, have you heard of SDK's Guns? It adds all of those.
Maybe a chisel and a saw for the tools.
Smoke, stun, and flash grenades to slow and disorient hostile mobs vision.
Probably
Sticky grenade.
Most likely
And a yes to the turrets not just for minecarts but for defense too.
Yes, sentries
Maybe a mini-ship for oceans and if Mo Creatures installed, to catch fish, dolphins, sharks, or squids.
Sure
A jetpack for personal use with refillable gas tank.
Eh...I don't know. There's helicopters for that.
A hostile mob thats a russian vet or nazi vet.
Not so sure about that either
Thats all i have thanks if you use these.
I could make the videos for you guys if you need them or not.
Thanks for the suggestions. Probably take you up on that video offer.
Most of your ideas have already been done. The vehicles, however, have not. I'd recommend you start with the vehicles to fill that niche, and have the mod compatible with the other existing ones.
Most of your ideas have already been done. The vehicles, however, have not. I'd recommend you start with the vehicles to fill that niche, and have the mod compatible with the other existing ones.
Definitely, but I'd like a mod to be all mods. Hence, the Omni. But it will be compatible with all other mods...Hopefully.
Just to clarify some things this mod is a time saver in the fact that rather than looking through countless mods for something there is a mod that has it all and while being able to use it all you can still pick and choose things if you don't want everything we will be talking to the creators of popular mods to see about including their mods in our download this mod also will have ideas new to this mod only including but not limited to everything listed thank you everyone that has already presented many wonderful ideas please continue to share them
"Let's put everything in RL into a game!"
"The more stuff, the better."
"If you put everything possible between 2 buns, you get the best sandwich ever made ever."
These statements might be somewhat true if:
Done with consideration.
Done with finesse.
Done in moderation.
Done with quality.
And the last thing I would like to say is:
This sounds like a whole lotta nothin. I don't like sounding like a debbie downer, but I doubt this "project" will ever become anything. But I've been proven wrong before, I dare you to prove me wrong once more.
This sounds like a whole lotta nothin. I don't like sounding like a debbie downer, but I doubt this "project" will ever become anything. But I've been proven wrong before, I dare you to prove me wrong once more.
Why do people always doubt the determination in making something awesome and adding it to a popular game? Programming for me is fun, so I know for a fact that this will be finished, no matter how long it may take, but without a doubt, it will be done.
Quote from Alblaka »
Upon reading the first post i first thought "Wow, with this stuff this could get a quite a good mod". But upon reaching the vehicles tab i realised you're just bunching up a hell lot of ideas without any further thinking about the possibility of implementation.
New ores, new items, stuff... that's all fine, but Entitys like Vehicles are REALLY advanced... and if it comes to tanks.. uhm.. yes...
Actually yes we have thought about implementation, we thought through how it would work in-game, how exactly we plan on having them work and move, all that there is to do is the codes and skins, we have all the plans for those on how to work made.
Quote from Alblaka »
PS: If you seriously managed to implement all those stuff somewhen, PM me and i will be the first one to excuse for my disbelief.
Just wait, it may be a little while, but you will get a PM. :wink.gif:
Also thanks for all the support guys, that also helps with the determination to get this thing made.
Oh my god... no more browsing the forums looking for a gamechanging mod...
I will cry if this fizzles out.
I can see where everyone else is coming from with the doubt, though. Many big mods are abandoned before they're done.
But if you make this.... Me love you long time.
Maybe add a trap block that when powered damages mobs and players that walk over it?
And sorry if u already answered this, but will it be available for multiplayer?
Yes... With the tanks comes the turrets, and with the turrets comes the.
Separate turret!
Thats right, make something you can place on about a 3x3 square block of blocks. it can be manned to fire various things. A tank would basically use this exact turret it would just move.
With turrets you could have various types as defined as separate entities.
i also believe you will need various things to make this mod totally epic for one a extension to economy and action.
Energy created various ways can be harnessed various ways to include use for ammo in weapons and potentially "fuel?" if you are going for the limited fuel in lets say a tank.
Oil, a burning liquid used in various things.
Gun powder refinement. Not only can you refine ingredients into gunpowder but also refine the gunpowder into a high explosive powder for various things to include high caliber weapons.
Laser weapons. Harness the power of moving light to own everything. Could also catch things on fire from a distance.
Cluster grenade, worms style. it would be epic.
Very experimental/reactive things. For instance radioactive rocks. including the ability to take this fuel and focus its radiation into a concentrated form. A rock that repels this energy could be used to successfully contain and make reactors.
i'm not really thinking just saying the most extreme ideas i can. Please do not consider this as high as any of my other posts because i'm out of my mind right now.
Rollback Post to RevisionRollBack
You can go ahead and move at the speed of light, But i will move at the speed of darkness.
Uranium. With out lead armor it damages you for .5 hearts every 5 seconds.
Going to add oil. Acid sounds pretty cool.
Very nice, i'll definitely be adding in planes and boats. Thanks.
lol that sounds nice, but at that size it sounds more like a tuk-tuk (I just say that because I just thought of the idea of a armored taxi (not a suggestion)...), but I know it will turn out great.
As for an idea, what about changing the 3rd person view into more of an over the shoulder view? Its a little hard to play when you are blocking yourself from seeing anything. It does not seem very relevant, but I guess it would be another way to aim when shooting...
Oh and with planes and boats it looks like we all might be generating alot of new chunks, unless they are not flying at mach speed.
Thats why I wear one, too..."
Smoke, stun, and flash grenades to slow and disorient hostile mobs vision.
Sticky grenade.
And a yes to the turrets not just for minecarts but for defense too.
Maybe a mini-ship for oceans and if Mo Creatures installed, to catch fish, dolphins, sharks, or squids.
A jetpack for personal use with refillable gas tank.
A hostile mob thats a russian vet or nazi vet.
Thats all i have thanks if you use these.
I could make the videos for you guys if you need them or not.
A block called something like a projecter block that allows daylight to pass through its area
Why so? When u build sky forts they leave huge shadows on the ground that can be unsightly and if big enough pitch black and spawns monsters
Within like a 10x10 zone allows light to freely pass through the blocks (similar to how stairs glitch and light goes through)
This has to happen without making the block invisible it simply allows daylight to pass through so no shadow can be created on the ground.
Now u can build a giant fake cloud out of wool and it wont hav a shadow so it will be like a camoflagued sky fort for once
I'm just wondering, have you heard of SDK's Guns? It adds all of those.
Mod Archive
Thanks for the suggestions. Probably take you up on that video offer.
Like, how much 'splode?
Definitely, but I'd like a mod to be all mods. Hence, the Omni. But it will be compatible with all other mods...Hopefully.
"Let's put everything in RL into a game!"
"The more stuff, the better."
"If you put everything possible between 2 buns, you get the best sandwich ever made ever."
These statements might be somewhat true if:
Done with consideration.
Done with finesse.
Done in moderation.
Done with quality.
And the last thing I would like to say is:
This sounds like a whole lotta nothin. I don't like sounding like a debbie downer, but I doubt this "project" will ever become anything. But I've been proven wrong before, I dare you to prove me wrong once more.
Good luck, OP. Godspeed!
Why do people always doubt the determination in making something awesome and adding it to a popular game? Programming for me is fun, so I know for a fact that this will be finished, no matter how long it may take, but without a doubt, it will be done.
Actually yes we have thought about implementation, we thought through how it would work in-game, how exactly we plan on having them work and move, all that there is to do is the codes and skins, we have all the plans for those on how to work made.
Just wait, it may be a little while, but you will get a PM. :wink.gif:
Also thanks for all the support guys, that also helps with the determination to get this thing made.
Model and Control mechanisms 50 %
Front view
Side view
Test texture
Real texture in progress.
If you want to help, please say something.
I will cry if this fizzles out.
I can see where everyone else is coming from with the doubt, though. Many big mods are abandoned before they're done.
But if you make this.... Me love you long time.
Maybe add a trap block that when powered damages mobs and players that walk over it?
And sorry if u already answered this, but will it be available for multiplayer?
Separate turret!
Thats right, make something you can place on about a 3x3 square block of blocks. it can be manned to fire various things. A tank would basically use this exact turret it would just move.
With turrets you could have various types as defined as separate entities.
i also believe you will need various things to make this mod totally epic for one a extension to economy and action.
Energy created various ways can be harnessed various ways to include use for ammo in weapons and potentially "fuel?" if you are going for the limited fuel in lets say a tank.
Oil, a burning liquid used in various things.
Gun powder refinement. Not only can you refine ingredients into gunpowder but also refine the gunpowder into a high explosive powder for various things to include high caliber weapons.
Laser weapons. Harness the power of moving light to own everything. Could also catch things on fire from a distance.
Cluster grenade, worms style. it would be epic.
Very experimental/reactive things. For instance radioactive rocks. including the ability to take this fuel and focus its radiation into a concentrated form. A rock that repels this energy could be used to successfully contain and make reactors.
i'm not really thinking just saying the most extreme ideas i can. Please do not consider this as high as any of my other posts because i'm out of my mind right now.