In order to make the mod more fun we decided to have random generated stats for each weapons and
armors, in order to make its appearance more professional, we've decided to make 3D swords and armors.
Skills
Crafting Skills :
Smithing
For forging weapons and metal equipment. Forged items can be sold in the marketplace.
Tailoring
For crafting garments and leather equipment. Crafted items can be sold in the marketplace.
Alchemy
For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here. Defensive Skills
Leather Equipment
For the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.
Light Metal Equipment
For the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.
Heavy Metal EQUIPMENT
This type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.
Shield Equipment
For using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.
Parrying While the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here.
Enhancing This idea is based off of cubeworlds, weapond customizer, however it wont change the appearance of your weapons. This is the alternative to enchanting
Which is too op, enhancing works by adding materials to your sword:
So just say:
Diamond added durability
Emerald added power
Iron added Sharpness
Gold added speed
These are just ideas though you could even go as far as to add elemental orbs-
Fire orb adds fire power ect.
Offensive Skills Straight Daggers
For the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.
Curved Daggers
For the use of small curved weapons like jambiyas, kukris, and tantos.
One-handed Straight Swords
For the use of smaller straight edged weapons like longswords, rapiers, and spathas.
Two-handed Straight Swords
For the use of large straight edged weapons like greatswords, claymores, and zweihanders.
One-handed Curved Swords
For the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.
Two-handed Curved Swords
For the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.
One-handed Battle Axes
For the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.
Two-handed Battle Axes
For the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.
One-handed Assault Spears
For the use of long thrusting weapons like shortspears, hastas, and spontoons.
Two-handed Assault Spears
For the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.
Polearms
For the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.
One-handed War Hammers
For the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.
Two-handed War Hammers
For the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.
MARTIAL ARTS
An unarmed skill, which uses the player's body in combat. Read more about this skill here.
BLADE THROWING
For hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.
Other Skills
Beast Tamer
For taming and teaching monsters to accompany and fight with you. Only a single familiar can be tamed at any given time. The act of taming familiar requires physical contact, time, and concentration. Additional information can be found here.
Familiar Communication
A Beast Tamer skill which gradually allows the player to understand and communicate with monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters' speech, doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you" might somehow come out as "look, fresh meat!"
Howl
A skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.
Listening
Increases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.
Fishing
Used to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.
Battle Healing
A skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.
Tracking
The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the user.
Preform
Allows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.
Hiding
For avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.
Perception
Allows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.
Sprint
Grants the ability to gain short bursts of enhanced movement. This is really only useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.
Acrobatics
Allows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.
X-ray Vision
Allows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see other players or monsters even if they are standing behind a wall.
Night Vision
Night vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.
Detection
Prevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the «Hiding» skill.
Cooking
For making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.
FAQ
Q : Can I be a beta tester? A : Go to our forums to apply for beta tester.
Q : Is there a server for this? A : Yes, we're making an official server for the mod, if you would want to help please apply on our forums also.
List of Developers
Coders:
MGMP ~ Main Programmer
Burgy ~ Programs GUIs
Sager2210 ~ Moral support
Modelers :
Sundial_MC ~ Makes 3D swords, fixes sprites, spriting GUIs
Zero_breaker ~ Makes 3D swords
Spriters :
xWildxManx
killer8999
emerald_ice
Zero_breaker
Recruiting
We hope all of you could lend us a hand and help us, no matter what you're good at. Please leave a message with your skype name, I'm looking forward to help each other out making the mod better!
For forging weapons and metal equipment. Forged items can be sold in the marketplace.
Tailoring
For crafting garments and leather equipment. Crafted items can be sold in the marketplace.
Alchemy
For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here.
Defensive Skills
Leather Equipment
For the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.
Light Metal Equipment
For the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.
Heavy Metal EQUIPMENT
This type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.
Shield Equipment
For using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.
Parrying
While the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here.
This idea is based off of cubeworlds, weapond customizer, however it wont change the appearance of your weapons. This is the alternative to enchanting
Which is too op, enhancing works by adding materials to your sword:
So just say:
Diamond added durability
Emerald added power
Iron added Sharpness
Gold added speed
These are just ideas though you could even go as far as to add elemental orbs-
Fire orb adds fire power ect.
Offensive Skills
Straight Daggers
For the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.
Curved Daggers
For the use of small curved weapons like jambiyas, kukris, and tantos.
One-handed Straight Swords
For the use of smaller straight edged weapons like longswords, rapiers, and spathas.
Two-handed Straight Swords
For the use of large straight edged weapons like greatswords, claymores, and zweihanders.
One-handed Curved Swords
For the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.
Two-handed Curved Swords
For the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.
One-handed Battle Axes
For the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.
Two-handed Battle Axes
For the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.
One-handed Assault Spears
For the use of long thrusting weapons like shortspears, hastas, and spontoons.
Two-handed Assault Spears
For the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.
Polearms
For the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.
One-handed War Hammers
For the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.
Two-handed War Hammers
For the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.
MARTIAL ARTS
An unarmed skill, which uses the player's body in combat. Read more about this skill here.
BLADE THROWING
For hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.
Other Skills
Familiar Communication
A Beast Tamer skill which gradually allows the player to understand and communicate with monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters' speech, doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you" might somehow come out as "look, fresh meat!"
Howl
A skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.
Listening
Increases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.
Fishing
Used to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.
Battle Healing
A skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.
Tracking
The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the user.
Preform
Allows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.
Hiding
For avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.
Perception
Allows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.
Sprint
Grants the ability to gain short bursts of enhanced movement. This is really only useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.
Acrobatics
Allows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.
X-ray Vision
Allows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see other players or monsters even if they are standing behind a wall.
Night Vision
Night vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.
Detection
Prevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the «Hiding» skill.
Cooking
For making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.
FAQ
Q : Can I be a beta tester?
A : Go to our forums to apply for beta tester.
Q : Is there a server for this?
A : Yes, we're making an official server for the mod, if you would want to help please apply on our forums also.
List of Developers