This idea is to have a tiny mod which provides just a couple of new blocks; these blocks can simultaneously act as a dispenser or dropper facing any of the six standard directions, and as a comparator facing any of the six standard directions.
The new blocks' GUIs allows them to be programmed to fire when the block being "looked at" by it's internal comparator has a redstone signal above or below some selectable strength.
Ideally, the blocks could avoid the need for their TileEntities to implement ITickable, by responding to the type of updates which vanilla comparators do.
This idea is to have a tiny mod which provides just a couple of new blocks; these blocks can simultaneously act as a dispenser or dropper facing any of the six standard directions, and as a comparator facing any of the six standard directions.
The new blocks' GUIs allows them to be programmed to fire when the block being "looked at" by it's internal comparator has a redstone signal above or below some selectable strength.
Ideally, the blocks could avoid the need for their TileEntities to implement ITickable, by responding to the type of updates which vanilla comparators do.