I assure you, anything more complex than MCreator makes things more difficult. Using the mod you're suggesting isn't much easier than coding mods instead, but that's besides user errors and confused players who don't fully understand the code it's using and how it's causing potential issues.
@CyanPC
You can definitely register placeholders with forge capabilities in advance. Textures are the hardest, you could make a custom 2d/3d item/block model for taking textures made of solid color that are registered in advance (assigning color pixel by pixel). Unnecessarily complex workarounds exist.
Thats... kinda possible with some limitations 🤔
Idk why comments other say that but this is actually the first smart mod Idea i found on this forum.
Guess that is cause the biggest part of the forum uses MCreator instead of actually creating the mod and thats... so limited XD
I didn't get why would you want to create recipes and actually on already running game, but if its for creating your own enities, enemies, crafting, quest, items, blocks, etc... T'heres already mods that make that. The most famous and useful is Custom NPC
But that's usually designed for modded server admins, and what's the point of a "searchbar"?
What can actually can bring cool stuff is something like Scribblenauts but on Minecraft. Creating a comunity of items/blocks/entities, uploading that stuff to cloud and downloading it to all the clients of the server.
THAT is an actually cool idea, but there's some serious issues because how Minecraft is coded:
- Textures can be added to the game, not a big issue, but that's a little hard to make it optimal. If its not correctly coded will produce toons of lag.
- Programing functions for a item or block can be hard as, cause that means creating some kind of procedule that tiggers commands to representate something similar of codding lecture.
- I didn't really know if its possible to load Json models in real time, but i know its possible to create a gallery of models and use it.
- Entity IA customization? HELL NO ._.
But betsides all that, yes, its possible to, you know, create a comunity where define item/block/entity caracteristics and bring it to your world like Gmod.
Nobody did that before, its perfectly possible and its a cool idea. ✨
...
But there's also some reasons why I'll not spend my time (and other modders too) coding something like that:
1. This tooks like a huge ammount of time to code.
Always doing something customizable gives a toon of work, you have to prevent all situations and in the same time giving a lot of possibilities to the user.
Nobody is paying me for this and don't see the motivation to spend all this time in a single mod when I can do 3 or 4 other cool mods that will probably be more useful.
2. That's just for some few seconds entretainment
I mean... Cool, instead of TNT i can get a nuke. I can get a enchanted ice that makes me go so fast... But there's some kind of point arround that? some objective? If its for looking extreme stupid limitless stuff, I can just do a mod of incredibly stupid limitless stuff.
So yeah... this mod will take a lot of time to create and players will need like 10 minutes of getting borred.
3. The comunity will be a mess
"Huge explosion just cause I can, I name it with my youtube name!" or sumisions like this will be almost the 99% of the content.
Just take a look on the content created from the 60% of the people that uses MCreator
4. This mod will need internet conection and a server
The other option is just not giving the option to share custom content, and being only local, but players are usually lazy and usually will not do it.
can someone make a minecraft mod called "completely custom minecraft"?
“Completely custom Minecraft” features:
Search++:search items you want and search++ will generate it.
Completely custom crafting:craft anything you want with no limits
Create things and “creations” tab:create things you want and it will add to your “creations tab”
Completely custom items: they just like from mods
can someone answer?
Minecraft isn't really made for doing this given that the game registers blocks, items (including tools), crafting recipes, etc. at launch.
I assure you, anything more complex than MCreator makes things more difficult. Using the mod you're suggesting isn't much easier than coding mods instead, but that's besides user errors and confused players who don't fully understand the code it's using and how it's causing potential issues.
@CyanPC
You can definitely register placeholders with forge capabilities in advance. Textures are the hardest, you could make a custom 2d/3d item/block model for taking textures made of solid color that are registered in advance (assigning color pixel by pixel). Unnecessarily complex workarounds exist.
Thats... kinda possible with some limitations 🤔
Idk why comments other say that but this is actually the first smart mod Idea i found on this forum.
Guess that is cause the biggest part of the forum uses MCreator instead of actually creating the mod and thats... so limited XD
I didn't get why would you want to create recipes and actually on already running game, but if its for creating your own enities, enemies, crafting, quest, items, blocks, etc... T'heres already mods that make that. The most famous and useful is Custom NPC
https://www.curseforge.com/minecraft/mc-mods/custom-npcs
But that's usually designed for modded server admins, and what's the point of a "searchbar"?
What can actually can bring cool stuff is something like Scribblenauts but on Minecraft. Creating a comunity of items/blocks/entities, uploading that stuff to cloud and downloading it to all the clients of the server.
THAT is an actually cool idea, but there's some serious issues because how Minecraft is coded:
- Textures can be added to the game, not a big issue, but that's a little hard to make it optimal. If its not correctly coded will produce toons of lag.
- Programing functions for a item or block can be hard as, cause that means creating some kind of procedule that tiggers commands to representate something similar of codding lecture.
- I didn't really know if its possible to load Json models in real time, but i know its possible to create a gallery of models and use it.
- Entity IA customization? HELL NO ._.
But betsides all that, yes, its possible to, you know, create a comunity where define item/block/entity caracteristics and bring it to your world like Gmod.
Nobody did that before, its perfectly possible and its a cool idea. ✨
...
But there's also some reasons why I'll not spend my time (and other modders too) coding something like that:
1. This tooks like a huge ammount of time to code.
Always doing something customizable gives a toon of work, you have to prevent all situations and in the same time giving a lot of possibilities to the user.
Nobody is paying me for this and don't see the motivation to spend all this time in a single mod when I can do 3 or 4 other cool mods that will probably be more useful.
2. That's just for some few seconds entretainment
I mean... Cool, instead of TNT i can get a nuke. I can get a enchanted ice that makes me go so fast... But there's some kind of point arround that? some objective? If its for looking extreme stupid limitless stuff, I can just do a mod of incredibly stupid limitless stuff.
So yeah... this mod will take a lot of time to create and players will need like 10 minutes of getting borred.
3. The comunity will be a mess
"Huge explosion just cause I can, I name it with my youtube name!" or sumisions like this will be almost the 99% of the content.
Just take a look on the content created from the 60% of the people that uses MCreator
4. This mod will need internet conection and a server
The other option is just not giving the option to share custom content, and being only local, but players are usually lazy and usually will not do it.