A mod that probably makes villagers or something like the Rise to Ruins game.
I honestly love Rise to ruins, and honestly I feel like having a sort of "feel" to villages like the game does would be interesting, the ability to designate specific buildings as certain workshops, burners, magic buildings, defenses, etc, would be kinda awesome in Minecraft.
currently villages only serve as basically loot and trade stuff, and some food, or if your more cruel, lots of wood and stone resources.
but I would LOVE to have a way to MAKE villages in minecraft serve an "autonomous purpose if we get our hands on them, maybe not like the "god" figure in Rise to Ruins, but imagine having all the "blueprints" of placing building plots like in RTR including defenses and all that to make a huge village, and the villagers basically being able to also take care of themselves as well, pluss, more Villager "Classes" like loggers, miners, rangers, etc.
if you check out RTR I would definitely one, suggest giving it a play if you can to check it out, and two, maybe take some HEAVY inspiration from it, or just make an entire Rise to Ruins Minecraft mod if possible.
the game is great, but uhhh, after the village gets so big, even for my PC, it crashes just on loading a map with a huge village you may have.
I feel like having a use not only for villages as a whole, but a whole new form of mechanic to mess with, it would be amazing.
Issues I feel like would come of this:
Render distance might screw stuff up unless theres a way to code a thing that says "this is out of render distance, run script that estimates this and that" sort of thing.
obviously if there starts being too many entities we all know minecraft likes to lag, so villagers coud start lagging the game if the player creates many jobs and somehow gets many villagers joined.
fix IF mod is made: some servers make mobs that are in a small area become one mob and have a number of how many there are above them, maybe if a job has a ton of villagers, it starts stacking them into specific designations depending on where they are going. so if theres multiple designated mining spots, or logging spots, they will more have an "area of effect" of mining and logging depending on how many villagers there are in a stack, so lets say ten in mining, they can mine ten blocks at a time, or just mine ten times fast depending on whats easier to the modder.
yes, this is an ambitious request... but hey, good games could lead to other games having GREAT mods! there are plenty of mods based on other games, that are amazing.
I feel like if anything, this would be more of a "villager overhaul" mod that can let you focus on villagers, and sort of play as a "god" like figure in minecraft, or even from the ground (((basically a pseudo creative mode or survival works)))
villagers have a ranger job for hunting during the day, and defense during the night.
loggers, miners, etc for resources.
builders to build specific Modder made Blueprints for specific buildings.
the ability to designate a building PLAYER made as a specific building type, but has requirements EX: Forge, has one lava block source, one anvil, etc.
Bow Tower - a storage for arrows, a minimum or maximum height designated by the player. a clear path up to the top, and an archer designation block.
Balista - storage for Ballista Bolts, minimum to maximum height again designated by player, clear path to top, and ballista placed with clear line of sight :maybe add collisionless decor blocks like stone bricks so it can shoot through areas or has less designation problems:
either way, there are endless possibilities to making mods inspired by games I feel like.
and Rise to Ruins, could be a good one to base a mod off of...
and by the way, I say villagers, but it can be a new mob that can be its own villagers as well.
TL;DR:
in the end if someone ends up picking this to read for some inspiration for a mod
just check out Rise to Ruins, and I feel like you might find your own inspiration.
I strongly as well suggest anyone who hasn't played it check it out as well, its more well made than any other "god" game Ive played, and to be honest, despite my crash issues Ive had with it, its a great game to play even during podcasts or Critical Role DND episodes lol.
https://risetoruins.com/
TL;DR: at bottom
A mod that probably makes villagers or something like the Rise to Ruins game.
I honestly love Rise to ruins, and honestly I feel like having a sort of "feel" to villages like the game does would be interesting, the ability to designate specific buildings as certain workshops, burners, magic buildings, defenses, etc, would be kinda awesome in Minecraft.
currently villages only serve as basically loot and trade stuff, and some food, or if your more cruel, lots of wood and stone resources.
but I would LOVE to have a way to MAKE villages in minecraft serve an "autonomous purpose if we get our hands on them, maybe not like the "god" figure in Rise to Ruins, but imagine having all the "blueprints" of placing building plots like in RTR including defenses and all that to make a huge village, and the villagers basically being able to also take care of themselves as well, pluss, more Villager "Classes" like loggers, miners, rangers, etc.
if you check out RTR I would definitely one, suggest giving it a play if you can to check it out, and two, maybe take some HEAVY inspiration from it, or just make an entire Rise to Ruins Minecraft mod if possible.
the game is great, but uhhh, after the village gets so big, even for my PC, it crashes just on loading a map with a huge village you may have.
I feel like having a use not only for villages as a whole, but a whole new form of mechanic to mess with, it would be amazing.
Issues I feel like would come of this:
Render distance might screw stuff up unless theres a way to code a thing that says "this is out of render distance, run script that estimates this and that" sort of thing.
obviously if there starts being too many entities we all know minecraft likes to lag, so villagers coud start lagging the game if the player creates many jobs and somehow gets many villagers joined.
fix IF mod is made: some servers make mobs that are in a small area become one mob and have a number of how many there are above them, maybe if a job has a ton of villagers, it starts stacking them into specific designations depending on where they are going. so if theres multiple designated mining spots, or logging spots, they will more have an "area of effect" of mining and logging depending on how many villagers there are in a stack, so lets say ten in mining, they can mine ten blocks at a time, or just mine ten times fast depending on whats easier to the modder.
yes, this is an ambitious request... but hey, good games could lead to other games having GREAT mods! there are plenty of mods based on other games, that are amazing.
I feel like if anything, this would be more of a "villager overhaul" mod that can let you focus on villagers, and sort of play as a "god" like figure in minecraft, or even from the ground (((basically a pseudo creative mode or survival works)))
villagers have a ranger job for hunting during the day, and defense during the night.
loggers, miners, etc for resources.
builders to build specific Modder made Blueprints for specific buildings.
the ability to designate a building PLAYER made as a specific building type, but has requirements EX: Forge, has one lava block source, one anvil, etc.
Bow Tower - a storage for arrows, a minimum or maximum height designated by the player. a clear path up to the top, and an archer designation block.
Balista - storage for Ballista Bolts, minimum to maximum height again designated by player, clear path to top, and ballista placed with clear line of sight :maybe add collisionless decor blocks like stone bricks so it can shoot through areas or has less designation problems:
either way, there are endless possibilities to making mods inspired by games I feel like.
and Rise to Ruins, could be a good one to base a mod off of...
and by the way, I say villagers, but it can be a new mob that can be its own villagers as well.
TL;DR:
in the end if someone ends up picking this to read for some inspiration for a mod
just check out Rise to Ruins, and I feel like you might find your own inspiration.
I strongly as well suggest anyone who hasn't played it check it out as well, its more well made than any other "god" game Ive played, and to be honest, despite my crash issues Ive had with it, its a great game to play even during podcasts or Critical Role DND episodes lol.