I have 2! A easier one and a slightly harder one, the first is a mod where you brew in a special magic infused emerald to a potion(s) and makes a forever potion, like Aphmau, though I don’t have the skill, the emerald could’ve made in multiple ways, you combine dark essence made by cooking obsidian with an end we pearl to get dark matter, then combine that with a nether Star and emerald then brew it, only drinkable types, and potions that make sense will it work like it won’t work for instant health but it will for speed, The second is a mod inspired by 5 kingdoms, specifically book 3, Zeropolis, I’d like to see a exo rig that you wear like armor but it doesn’t take the space, a full battle which does take armor slots but is more powerful than the exo rig, a hover board which will hover against the ground when wearing a battle suit, i think harmonic crystals would be good for crafting,
PLEASE READ EVERYTHING![/b][/i]
Hey everyone! I just thought of a mod idea that would probably be pretty useful, and if it's already a mod please let me know with a link!
So basically here is the main idea for the IIP mod: basically an item goes to a direct spot in your inventory whenever crafted, bought, or picked up from the ground.[/i][/b] Example: If I always have my pickaxe in my 3rd spot in my inventory, I do not want to craft the pickaxe and then have to move it there myself. This mod would basically take the item directly and move it to the 3rd spot by itself. This would be very useful in a survival game and even multiplayer games like Skywars, Bedwars, etc.!
I think that the main point of this mod is to basically speed up the process of getting new items and not having to go through the trouble of organizing it yourself.
IMPORTANT[/b]: I was also thinking of an "OVERRIDE" feature (TOGGLEABLE). Example: If you want the pickaxe to go into your 3rd spot but there's already something filling it up, if you need to do any of the following, it could happen
(Picking up a pickaxe > drops the item in the 3rd spot)
(Crafting a pickaxe> moving the item to a different spot or dropping it entirely if the inventory is full)
(Buying a pickaxe (through a server plugin ofc)> the same thing as the 2nd option)
GUI menu[/b] for this mod would simply be typable into chat, and it could be something like /IIP (caps or not), or /InventoryIP (caps or not).
The main thing I would like is a menu that looks like a creative inventory where you can look up items and then once you choose an item you want to customize, another inventory shows up but it would look just like a regular inventory.
HERE is where the main thing happens:
What happens is you can left-click a part of the inventory to make it the first spot an item goes for, then another for the second, then the third, and etc. The main idea for this is so if there are 3 spaces in your inventory you want an item to go to first, it will be like a QUEUING system! If the first important spot is filled, it goes to the second, if that's filled then the third, and then whatever you do NOT SELECT, it is just like a regular system!
I really hope you all like my idea because I think this would be a very cool feature to speed up pvping, farming, literally anything in the game! <3
A mod that probably makes villagers or something like the Rise to Ruins game.
I honestly love Rise to ruins, and honestly I feel like having a sort of "feel" to villages like the game does would be interesting, the ability to designate specific buildings as certain workshops, burners, magic buildings, defenses, etc, would be kinda awesome in Minecraft.
currently villages only serve as basically loot and trade stuff, and some food, or if your more cruel, lots of wood and stone resources.
but I would LOVE to have a way to MAKE villages in minecraft serve an "autonomous purpose if we get our hands on them, maybe not like the "god" figure in Rise to Ruins, but imagine having all the "blueprints" of placing building plots like in RTR including defenses and all that to make a huge village, and the villagers basically being able to also take care of themselves as well, pluss, more Villager "Classes" like loggers, miners, rangers, etc.
if you check out RTR I would definitely one, suggest giving it a play if you can to check it out, and two, maybe take some HEAVY inspiration from it, or just make an entire Rise to Ruins Minecraft mod if possible.
the game is great, but uhhh, after the village gets so big, even for my PC, it crashes just on loading a map with a huge village you may have.
I feel like having a use not only for villages as a whole, but a whole new form of mechanic to mess with, it would be amazing.
Issues I feel like would come of this:
Render distance might screw stuff up unless theres a way to code a thing that says "this is out of render distance, run script that estimates this and that" sort of thing.
obviously if there starts being too many entities we all know minecraft likes to lag, so villagers coud start lagging the game if the player creates many jobs and somehow gets many villagers joined.
fix IF mod is made: some servers make mobs that are in a small area become one mob and have a number of how many there are above them, maybe if a job has a ton of villagers, it starts stacking them into specific designations depending on where they are going. so if theres multiple designated mining spots, or logging spots, they will more have an "area of effect" of mining and logging depending on how many villagers there are in a stack, so lets say ten in mining, they can mine ten blocks at a time, or just mine ten times fast depending on whats easier to the modder.
yes, this is an ambitious request... but hey, good games could lead to other games having GREAT mods! there are plenty of mods based on other games, that are amazing.