can you make a mod (not published, but sent to me) with these creatures
CREATURES
mimic: looks like a chest, but when opened, attacks you. it does 1 heart of damage every time it bites you. it has 8 hearts of health. mimics can also spawn as bookshelves and doors. the bookshelf ones will attack any player within 2 blocks of them. the door ones will come off their hinges and attack the player when opened.
vampire: looks like a villager but when you come within 2 blocks of it, it bites you and kills you instantly. it has 30 hearts of health and takes double damage from all iron tools. when you die, you respawn as a vampire that has these abilities: can turn invisible, can turn into a bat, can see in the dark and has 20 extra hearts.
Mummy: only spawns in dungeons and desert temples. it has 10 hearts of health (same as a player) and gives you an effect called "rot of the undead" when it hits you. rot of the undead gives you slowness, nausea, weakness and poison for 8 seconds. it does 2 and a half hearts of damage every time it hits you. it takes triple damage from gold weapons and tools.
troll: only spawns in swamp biomes and in caves that are at least 40 blocks underground. it is twice the size of an iron golem and does 3 hearts of damage every time it hits you.
goblin: only spawn in forest biomes, swamp biomes and jungle biomes. goblins spawn and travel in groups of 7-13. they will hide until a player comes within 5 blocks of them. they will then use their weapons and attack the player. goblins can either carry crossbows (if they do, they stay hidden while shooting the player) or they can carry iron swords (where they will jump out and start hitting the player.) there is always at least 4 crossbow goblins in a group. goblins have 6 hearts of health each.
Demon: only spawns in the nether. demons spawn with 8 hearts of health, but gain 2 hearts every 10 minutes of real time. they have wings and can fly up to 75 blocks in the air. they are immune to fire and lava. they will attack any player that comes within 15 blocks of them. when attacking a player, demons will swoop down and hit the player with an iron sword and then fly up 60-75 blocks in the air before the player can attack them. they will keep doing this until that player of group of players is dead. there is also a boss battle in the nether called the demon god.
demon god: only spawns in the nether. only 1 spawns at a time. another one will spawn half an hour after the first one dies. has 250 hearts of health and shoots fireballs at you. can summon up to 7 regular demons to fight for him. the fireballs do 2 hearts of damage each. he has an ability where he shoots 10 fireballs in a wide ark, spreading left to right. he only does this once every 3 minutes. the 10 fireballs get closer and closer together as they fly, until they are only half a block apart.
That's all I have for now, If I have more, i will edit this. or, if you agree to do this, message me privately.
Nether portals work by applying to the x and z coordinates the function f(x)= 8x[/i] and the inverse function f -1[/sup](x)= x/8[/i] when generating the portal from the overworld or nether dimensions respectively.
My request is for a mod that would allow the user (via config file) to alter the generation location of modded and vanilla dimension portals. For instance, you could set portals from the overworld to generate a portal in the nether with coordinates 9 times the coordinates in the overworld. Also, you could allow support for users to config portal coordinate generation rules for portals coming from any dimension (assuming the dimensions could be linked via a portal) and have asymmetrical portal generation functions. Below I added an example of how the config file could be interacted with.
The way I envisioned it, the user interface of the config file would involve mathematical operations.
Ex:
#Variable key:
#ax = initial dimension x coordinate
#ay = initial dimension y coordinate
#az = initial dimension z coordinate
#bx = generation dimension x coordinate
#by = generation dimension y coordinate
#bz = generation dimension z coordinate
#dim_a and dim_b would be replaced by the dimension ID
dim_a > dim_b {
bx = 2ax
by = ay
bz = ay(az^2)
}
dim_b > dim_a {
bx = ax/2
by = az
bz = az - 8^ay
}
In this circumstance, the generation of the portals would be asymmetrical. However, the user could define the dimensions to be inverses of each other.
This was just for demonstrative purposes.
Thank you for reading through my mod request. Please let me know if this idea is interesting-- or even better-- if you decide to take up the project.
Hey i se that you offer to help make minecraft mods and i have a mode ide and want do shear my ide with you. i sent you a discord friends request! Im Alex
Request anything and I'll make it for you!
Just dont request anything insane please xD
Add me on discord for any further questions - AckeX#4436
can you make a mod (not published, but sent to me) with these creatures
CREATURES
mimic: looks like a chest, but when opened, attacks you. it does 1 heart of damage every time it bites you. it has 8 hearts of health. mimics can also spawn as bookshelves and doors. the bookshelf ones will attack any player within 2 blocks of them. the door ones will come off their hinges and attack the player when opened.
vampire: looks like a villager but when you come within 2 blocks of it, it bites you and kills you instantly. it has 30 hearts of health and takes double damage from all iron tools. when you die, you respawn as a vampire that has these abilities: can turn invisible, can turn into a bat, can see in the dark and has 20 extra hearts.
Mummy: only spawns in dungeons and desert temples. it has 10 hearts of health (same as a player) and gives you an effect called "rot of the undead" when it hits you. rot of the undead gives you slowness, nausea, weakness and poison for 8 seconds. it does 2 and a half hearts of damage every time it hits you. it takes triple damage from gold weapons and tools.
troll: only spawns in swamp biomes and in caves that are at least 40 blocks underground. it is twice the size of an iron golem and does 3 hearts of damage every time it hits you.
goblin: only spawn in forest biomes, swamp biomes and jungle biomes. goblins spawn and travel in groups of 7-13. they will hide until a player comes within 5 blocks of them. they will then use their weapons and attack the player. goblins can either carry crossbows (if they do, they stay hidden while shooting the player) or they can carry iron swords (where they will jump out and start hitting the player.) there is always at least 4 crossbow goblins in a group. goblins have 6 hearts of health each.
Demon: only spawns in the nether. demons spawn with 8 hearts of health, but gain 2 hearts every 10 minutes of real time. they have wings and can fly up to 75 blocks in the air. they are immune to fire and lava. they will attack any player that comes within 15 blocks of them. when attacking a player, demons will swoop down and hit the player with an iron sword and then fly up 60-75 blocks in the air before the player can attack them. they will keep doing this until that player of group of players is dead. there is also a boss battle in the nether called the demon god.
demon god: only spawns in the nether. only 1 spawns at a time. another one will spawn half an hour after the first one dies. has 250 hearts of health and shoots fireballs at you. can summon up to 7 regular demons to fight for him. the fireballs do 2 hearts of damage each. he has an ability where he shoots 10 fireballs in a wide ark, spreading left to right. he only does this once every 3 minutes. the 10 fireballs get closer and closer together as they fly, until they are only half a block apart.
That's all I have for now, If I have more, i will edit this. or, if you agree to do this, message me privately.
Nether portals work by applying to the x and z coordinates the function f(x)= 8x[/i] and the inverse function f -1[/sup](x)= x/8[/i] when generating the portal from the overworld or nether dimensions respectively.
My request is for a mod that would allow the user (via config file) to alter the generation location of modded and vanilla dimension portals. For instance, you could set portals from the overworld to generate a portal in the nether with coordinates 9 times the coordinates in the overworld. Also, you could allow support for users to config portal coordinate generation rules for portals coming from any dimension (assuming the dimensions could be linked via a portal) and have asymmetrical portal generation functions. Below I added an example of how the config file could be interacted with.
The way I envisioned it, the user interface of the config file would involve mathematical operations.
Ex:
#Variable key:
#ax = initial dimension x coordinate
#ay = initial dimension y coordinate
#az = initial dimension z coordinate
#bx = generation dimension x coordinate
#by = generation dimension y coordinate
#bz = generation dimension z coordinate
#dim_a and dim_b would be replaced by the dimension ID
dim_a > dim_b {
bx = 2ax
by = ay
bz = ay(az^2)
}
dim_b > dim_a {
bx = ax/2
by = az
bz = az - 8^ay
}
In this circumstance, the generation of the portals would be asymmetrical. However, the user could define the dimensions to be inverses of each other.
This was just for demonstrative purposes.
Thank you for reading through my mod request. Please let me know if this idea is interesting-- or even better-- if you decide to take up the project.
Hey i se that you offer to help make minecraft mods and i have a mode ide and want do shear my ide with you. i sent you a discord friends request! Im Alex
Hey man, I'm sorry that I went a little crazy last time. Can you add me back on discord? I have a simpler request.