I Know this is probably a common thing, but I am not suggesting just salt and jerky. Salt could be found not as an ore, but in it’s full block, and act like glowstone in which you get a portion of the full block as a smaller piece, similar to 2-3 glowstone dust for a block, but can still get the full material with silk touch. It can be mined with a pickaxe of stone or better, and found above Y = 42 and below Y=60, which means that salt will never interact with slimes that spawn in a slime chunk. This is important. Salt would be used for making a couple of types of food, such as jerky, gelatin, butter, caramel, and more. Jerky is probably a common suggestion, but it would be crafted with only rotten flesh. In a 3x3 crafting grid, rotten flesh in the top left, middle, and right, as well as the bottom left, middle and right. Salt would be in the middle row, and this would produce 6 jerky. The next is gelatin and it is something a bit interesting. The reason that you do not want salt blocks to be in contact with slimes is that salt would “dry them out” (making the color pallet a more pale green). This effect would only work on the small slime size, so as to avoid complications with slime splitting coding. These “dried slimes” would have a more limited jump height, as if they were always under the effect of jumping on honey blocks. These slimes would also drop a green powder called “Gelatin powder.” Four “Gelatin powder” can be crafted with four sugar and a water bucket in the fashion of sugar in the four corners and gelatin powder on the four sides in between the sugar and a water bucket in the middle slot to make 8 “Gelatin.” Gelatin is a new food that restores 2 hunger points, or 1 full shank, and full saturation. This is very similar to a golden carrot in saturation, but restores only 1 shank. This is for balancing reasons, as it is an alternative food source that is easier to acquire without villagers than golden carrots. After that is butter, and this is simple, but with customization. Butter is crafted with 3 milk buckets along the middle row, 5 salt in all 4 corners and in the bottom middle, and a wooden shovel in the top middle as a “churning mechanism.” This would give the player 9 butter sticks which when put in a line across a horizontal row in the fashion of slabs (3 Butter sticks across the middle row for example), would give you 9 “Butter pads.” 6 pieces of bread across the top and bottom horizontal rows with a butter pad in the middle and 2 pieces of cooked meat on the middle left and middle right would make a sandwich. The sandwich would be non-stackable and restore 7 shanks and all saturation, acting as a 1-use item to completely refill hunger and saturation from non-sprint levels. A butter stick can also be eaten to restore 1 1/2 hunger and no saturation, as to deter players from eating it. Finally there is caramel. Caramel has a more convoluted recipe as it takes the furnace into account. Caramel starts as caramel dust by crafting 2 sugar together in the fashion of a pressure plate to make 1 caramel dust. This is where a semi-split happens. 8 caramel dust can be crafted in the crafting grid with the top row filled, the bottom row filled, and the middle left and right filled with a milk bucket in the center to make caramel creme. Additionally, 2 caramel dust can be crafted with 2 salt in the crafting table to make salted caramel dust. “Salted Caramel Dust” can be used in the caramel creme recipe to make salted caramel creme. Both caramel creme and salted caramel creme can be smelted in a furnace to make caramel and salted caramel respectively. Caramel can be eaten for 2 shanks and 2 saturation “shanks.” Salted caramel restores 3 shanks and 3 saturation shanks. Finally, salted caramel and caramel can be surrounded with cocoa beans in a crafting grid to make caramel and salted caramel truffles respectively. They restore the same amount of hunger as their caramel counterparts, but they restore double the saturation of their respective caramels. This was my food update, I hope that these suggestions are seen by Mojang Studios, and thank you for reading!
This sounds like a pretty cool mod, hmu if you wanna talk about it - thescaffolding#4870.
And please, please use paragraphs.
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Isn't it sad how none of the classic mods have been updated to newer versions? So were stuck on old minecraft versions if we want to mod. I'd like to push new modders to make and/or port mods to newer versions so we can enjoy the newer minecraft mechanics as well as the mods themselves.