So I have this idea for a mod, I've looked around and I haven't seen anything too similar to what I have in mind.
Randomly there is a chance that a ghost can begin haunting you, maybe if a villager or a pet dies or something like that.
Once you begin being haunted, you might find that doors are open that you remember closing, it could even activate Redstone and mess with your machines. Maybe an item you thought you put in one chest ends up in another or even on the floor. You might find your dogs jumping at nothing as if it were attacking a mob, your cats might begin running around like how they ran from you before you tamed them. Maybe you hear your parrots saying words you definitely didn't teach them. These are just a few ideas of what the ghost could do. You could craft different items to interact with the ghost as well, Ouija boards, Spirit Boxes, EMF readers, stuff like that, maybe not all of them work for every ghost you encounter, maybe only some ghosts react to certain tools and depending on what they react to you can pinpoint what kind of ghost you're dealing with. These items could allow the ghost to give you some insight on how to help it move on, or maybe why it died. You could expand on this even more with villagers, you could go around to villages and solve their ghost problems with the equipment you craft and they can reward you. Imagine this mod being paired with something like Lost Cities were the whole world is replaced with a giant city. I think this mod would allow a player to enjoy the game in a completely new way and I'd be very interested to see this come to life.
this is actually not a bad idea, it could be pretty fun!
i see the ghosts as being kind of like a mini-boss almost, and you could either chose to get rid of it peacefully with more magical items like incense and candles and a luigi board, or if you use more science-type tools like EMF readers and radios, it could disturb the ghost and you would have to actually fight it
and you would like get different benefits from both ways of doing it, so it's like more of a choice on the player's part of what they want to get
So I have this idea for a mod, I've looked around and I haven't seen anything too similar to what I have in mind.
Randomly there is a chance that a ghost can begin haunting you, maybe if a villager or a pet dies or something like that.
Once you begin being haunted, you might find that doors are open that you remember closing, it could even activate Redstone and mess with your machines. Maybe an item you thought you put in one chest ends up in another or even on the floor. You might find your dogs jumping at nothing as if it were attacking a mob, your cats might begin running around like how they ran from you before you tamed them. Maybe you hear your parrots saying words you definitely didn't teach them. These are just a few ideas of what the ghost could do. You could craft different items to interact with the ghost as well, Ouija boards, Spirit Boxes, EMF readers, stuff like that, maybe not all of them work for every ghost you encounter, maybe only some ghosts react to certain tools and depending on what they react to you can pinpoint what kind of ghost you're dealing with. These items could allow the ghost to give you some insight on how to help it move on, or maybe why it died. You could expand on this even more with villagers, you could go around to villages and solve their ghost problems with the equipment you craft and they can reward you. Imagine this mod being paired with something like Lost Cities were the whole world is replaced with a giant city. I think this mod would allow a player to enjoy the game in a completely new way and I'd be very interested to see this come to life.
this is actually not a bad idea, it could be pretty fun!
i see the ghosts as being kind of like a mini-boss almost, and you could either chose to get rid of it peacefully with more magical items like incense and candles and a luigi board, or if you use more science-type tools like EMF readers and radios, it could disturb the ghost and you would have to actually fight it
and you would like get different benefits from both ways of doing it, so it's like more of a choice on the player's part of what they want to get