So I'm working on a series of historizied modpacks, starting at year 0 (well about 500bc-500ad) one at the turn of the industrial revolution, 1800s-1900's, one in the modern era, 1960's-2020, & one for future tech using Voltz & futurecraft
so with the industrial revolution I'm trying to keep it as historically accurate as possible & in doing research for this project I found a lot of things that would be really interesting to see in the game,
in essence what I want to do is create an RTS city builder in minecraft using schematica to have the player build individual buildings, chunks of road, boat canals or banks, I'm trying to populate it with CustomNPC so there are shop keeps for any item bringing use to the idea of bringing a factory
Researching the industrial revolution you'll find that the french revolution modernizing government would play a huge role in the era, Agrarian governments no longer meeting the standards of modern business,
with that being said I'd love to be able to add a government & banking system, I've come up with several ways we could leverage game mechanics
& make the player rely on trade, also to see a tax system introduced & have government officials send iron golems after you if you..
-don't pay tax
-kill an npc or player
-steal something from a designated house
-etc
theres also little things i'd like to add, like with Ancient warfare 2 npc's can be set to automate tasks, which i love, but i think it would also be cool if they got hungry & went looking for somewhere to buy or harvest food
If you're interested here are my notes for this part of the project.
-mod that adds weather deterioration to placed blocks outside like stone & wood if it can see the sky is slowly grows moss/ turns brown/dark or rusts
-mod that adds a whistling wind sound when looking over the edge of a place that will kill you if you fall.
-sugar cane production mod
--Market place--
collection of mods & minetweaker recipes to create a banking system
trade emeralds for gold
trade deniers for gold
& vice versa
sell any item
--Government--
pesky npc's that barely help, running around keeping records, managing libraries, markets & school houses, hospitals, collect taxes
aswell as enforcing laws (iron golems if no compliance)
take players to jail, issue fines
Bank dynamics
could be A non player store that incurrs undervalued investments (shitty houses to cobblestone, everything a player store might not want to waste their hard earned money on)
banks could be used to set a base price for items which can then fluctuate at player stores
a bank will also act as an unlocalize storage device taking sold items from all over the world and redistruputing with a small price premium (return on investment)
-this unlike player stores which will be lozalized & require a second player store in order to sell stocked goods in another location
players can take loans, paid in X number of day, but failure to pay loans back will result in being placed in debtors prision for pre determined amount of time
or the player can fight off the offical & irom golems or can choose to fight essecially making them an outlaw
So I'm working on a series of historizied modpacks, starting at year 0 (well about 500bc-500ad) one at the turn of the industrial revolution, 1800s-1900's, one in the modern era, 1960's-2020, & one for future tech using Voltz & futurecraft
so with the industrial revolution I'm trying to keep it as historically accurate as possible & in doing research for this project I found a lot of things that would be really interesting to see in the game,
in essence what I want to do is create an RTS city builder in minecraft using schematica to have the player build individual buildings, chunks of road, boat canals or banks, I'm trying to populate it with CustomNPC so there are shop keeps for any item bringing use to the idea of bringing a factory
Researching the industrial revolution you'll find that the french revolution modernizing government would play a huge role in the era, Agrarian governments no longer meeting the standards of modern business,
with that being said I'd love to be able to add a government & banking system, I've come up with several ways we could leverage game mechanics
& make the player rely on trade, also to see a tax system introduced & have government officials send iron golems after you if you..
-don't pay tax
-kill an npc or player
-steal something from a designated house
-etc
theres also little things i'd like to add, like with Ancient warfare 2 npc's can be set to automate tasks, which i love, but i think it would also be cool if they got hungry & went looking for somewhere to buy or harvest food
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If you're interested here are my notes for this part of the project.
-mod that adds weather deterioration to placed blocks outside like stone & wood if it can see the sky is slowly grows moss/ turns brown/dark or rusts
-mod that adds a whistling wind sound when looking over the edge of a place that will kill you if you fall.
-sugar cane production mod
npc's
shopkeepers, doctors, teachers, cleaners, police/knights/golems/soldiers, tax collectors, boujawzie, kings, lords,
--Market place--
collection of mods & minetweaker recipes to create a banking system
trade emeralds for gold
trade deniers for gold
& vice versa
sell any item
--Government--
pesky npc's that barely help, running around keeping records, managing libraries, markets & school houses, hospitals, collect taxes
aswell as enforcing laws (iron golems if no compliance)
take players to jail, issue fines
Bank dynamics
could be A non player store that incurrs undervalued investments (shitty houses to cobblestone, everything a player store might not want to waste their hard earned money on)
banks could be used to set a base price for items which can then fluctuate at player stores
a bank will also act as an unlocalize storage device taking sold items from all over the world and redistruputing with a small price premium (return on investment)
-this unlike player stores which will be lozalized & require a second player store in order to sell stocked goods in another location
players can take loans, paid in X number of day, but failure to pay loans back will result in being placed in debtors prision for pre determined amount of time
or the player can fight off the offical & irom golems or can choose to fight essecially making them an outlaw
sctructures
cover:shops,transportation,mining,workshops/factories, taverns / cafes / museums
(renaissance, frontier's & factories for schematica)
--quarries--
-mod item stacks and play inventory
-make cobble very hard to break
insentivize quarries & railcarts
-increase ore vien size
canals
bridges
boathouse
court
market place
bank
post office / telagraph (eletrical age reskin)
hunting lodge
palaces
city centers
houses
factories
if you would like more information or are interested in helping please DM me for more information or view my other Mod request post here.
(its fairly long, decided to make an updated abbreviated version, since the other didnt really cover all the mechanics involved)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2994275-looking-for-a-modder-market-place-trading-post-for
bump!