Be warned: these are stupid as heck and are only really wanted by me.
My first idea is to restore the mob aggro from before release 1.3.1, so that mobs continue to aggro at the player after the player hits them in creative mode. It would also be nice if an option was added to allow the aggro system to switch between the system from release 1.3.1, the system from before 1.3.1, or a system where the mobs act as if the player is in survival mode, aggroing on site (or however they aggro). I think this would make fighting mobs more fun in creative mode, even though that's not at all necessary to playing creative mode.
My second idea is to allow the player to eat food in creative mode. It doesn't do anything, but it would be nice for the food produced by farms I build to not go to waste.
You can use commands to give yourself an infinite resistance potion effect, and the hunger status effect also exists. You have full aces to commands in creative mode.
Be warned: these are stupid as heck and are only really wanted by me.
My first idea is to restore the mob aggro from before release 1.3.1, so that mobs continue to aggro at the player after the player hits them in creative mode. It would also be nice if an option was added to allow the aggro system to switch between the system from release 1.3.1, the system from before 1.3.1, or a system where the mobs act as if the player is in survival mode, aggroing on site (or however they aggro). I think this would make fighting mobs more fun in creative mode, even though that's not at all necessary to playing creative mode.
My second idea is to allow the player to eat food in creative mode. It doesn't do anything, but it would be nice for the food produced by farms I build to not go to waste.
Thanks in advance for your help!
Food in creative? Sounds good, at least:
1 - for mod creators to test their created food
2 - just for getting effects from food in creative without cheating
Also:
Aggressive mobs in creative would be good at least for bosses, because I am annoyed by Withers escaping and Dragon that you can't find.
Be warned: these are stupid as heck and are only really wanted by me.
My first idea is to restore the mob aggro from before release 1.3.1, so that mobs continue to aggro at the player after the player hits them in creative mode. It would also be nice if an option was added to allow the aggro system to switch between the system from release 1.3.1, the system from before 1.3.1, or a system where the mobs act as if the player is in survival mode, aggroing on site (or however they aggro). I think this would make fighting mobs more fun in creative mode, even though that's not at all necessary to playing creative mode.
My second idea is to allow the player to eat food in creative mode. It doesn't do anything, but it would be nice for the food produced by farms I build to not go to waste.
Thanks in advance for your help!
You can use commands to give yourself an infinite resistance potion effect, and the hunger status effect also exists. You have full aces to commands in creative mode.
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.
Food in creative? Sounds good, at least:
1 - for mod creators to test their created food
2 - just for getting effects from food in creative without cheating
Also:
Aggressive mobs in creative would be good at least for bosses, because I am annoyed by Withers escaping and Dragon that you can't find.
My Suggesions:
Some Suggestions about Cats: link
Fossil Structures, New Creatures and New Dimension: link
I just said one can use commands to cover this.
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.