Okay, before I start, let me state that I know this is probably a ridiculous request. I'm guessing this stuff will be pretty hard to do and it might be too time-consuming for someone to just pick up and start. But if someone does make this mod, I can guarantee server owners and ops are going to love the heck out of it!
We all know Forge Essentials (and if you don't, you should), but sadly it is no longer being developed. It's not a big deal if you have a server running older builds, but if you're running 1.12, it means your server is lacking any mods that offer even basic protections, and this is no bueno.
Forge Admin Tools would be a mod that does exactly what the name suggests: it gives admins/ ops tools that would help their Forge 1.12/ 1.12.1/ 1.12.2 servers out tremendously. I'm sure others might have more tools they'd want but here are the basic features I'm looking for personally:
Ideal Features
Area Protection: Define an area for protection from bedrock to sky. Mobs cannot spawn in this area and blocks cannot be broken. Ideal for starter areas, player-built dungeons, or just protecting a player's base. The ability to name the area and set entry/ exit messages would be a cool bonus but it's a feature we can live without.
Eyeglass Tool lets you see who has accessed chests, doors, and other blocks within the past 72 hours. Good for catching thieves and trespassers.
Handcuffs allow you to right-click on a player and force them to follow you around like unruly cattle tied to a lead.
/plot {playername} allows you to create an area inside of another area from bedrock to sky which serves as a plot owned by the specified player. They can build and break blocks here, but nobody else can.
/jailset {jailname} will create a jail with that given name and set the jail spawn/ warp where you're standing. Admins can use area protection to safeguard the jail. This is basically just a glorified teleporter
/jailcell {jailname} sets a jail cell spawn/ warp that belongs to the named jail. Players are sent to a cell if one is available. If no cells are available (or haven't been created) jailed players go to the basic jail area.
/Jail {playername} {jailname} {hours} would send that player to the specified jail. If no jail name is specified, the player is sent to the nearest jail. In jail, players cannot use doors, open chests, break blocks, or anything else. If possible, their inventories would be stripped from them and given back when (and if) they're released. "Hours" sets them in jail for that many real-time hours. For instance, if you wrote /jail Notch MCJail 72, it would send the player Notch to "MCJail" for 3 full days. Simply writing /jail Notch would send Notch to the nearest prison and lock him up indefinitely, until you /unjail him.
/jailexit {jailname} sets the spawn/ teleport block where prisoners end up when released from jail
/unjail {playername} releases the specified prison from jail, to the exact block specified with the /jailexit command
/Summon {playername} teleports that player to your current location. Basically TP with less typing
/Summonall summons every player on the server currently to your current location. Handy for server-wide events where every player will want to return to a starter city
/smite {playername} hits the specified player with a bolt of lightning. An oldy but goody from Essentials
Okay, before I start, let me state that I know this is probably a ridiculous request. I'm guessing this stuff will be pretty hard to do and it might be too time-consuming for someone to just pick up and start. But if someone does make this mod, I can guarantee server owners and ops are going to love the heck out of it!
We all know Forge Essentials (and if you don't, you should), but sadly it is no longer being developed. It's not a big deal if you have a server running older builds, but if you're running 1.12, it means your server is lacking any mods that offer even basic protections, and this is no bueno.
Forge Admin Tools would be a mod that does exactly what the name suggests: it gives admins/ ops tools that would help their Forge 1.12/ 1.12.1/ 1.12.2 servers out tremendously. I'm sure others might have more tools they'd want but here are the basic features I'm looking for personally:
Ideal Features
Area Protection: Define an area for protection from bedrock to sky. Mobs cannot spawn in this area and blocks cannot be broken. Ideal for starter areas, player-built dungeons, or just protecting a player's base. The ability to name the area and set entry/ exit messages would be a cool bonus but it's a feature we can live without.
Eyeglass Tool lets you see who has accessed chests, doors, and other blocks within the past 72 hours. Good for catching thieves and trespassers.
Handcuffs allow you to right-click on a player and force them to follow you around like unruly cattle tied to a lead.
/plot {playername} allows you to create an area inside of another area from bedrock to sky which serves as a plot owned by the specified player. They can build and break blocks here, but nobody else can.
/jailset {jailname} will create a jail with that given name and set the jail spawn/ warp where you're standing. Admins can use area protection to safeguard the jail. This is basically just a glorified teleporter
/jailcell {jailname} sets a jail cell spawn/ warp that belongs to the named jail. Players are sent to a cell if one is available. If no cells are available (or haven't been created) jailed players go to the basic jail area.
/Jail {playername} {jailname} {hours} would send that player to the specified jail. If no jail name is specified, the player is sent to the nearest jail. In jail, players cannot use doors, open chests, break blocks, or anything else. If possible, their inventories would be stripped from them and given back when (and if) they're released. "Hours" sets them in jail for that many real-time hours. For instance, if you wrote /jail Notch MCJail 72, it would send the player Notch to "MCJail" for 3 full days. Simply writing /jail Notch would send Notch to the nearest prison and lock him up indefinitely, until you /unjail him.
/jailexit {jailname} sets the spawn/ teleport block where prisoners end up when released from jail
/unjail {playername} releases the specified prison from jail, to the exact block specified with the /jailexit command
/Summon {playername} teleports that player to your current location. Basically TP with less typing
/Summonall summons every player on the server currently to your current location. Handy for server-wide events where every player will want to return to a starter city
/smite {playername} hits the specified player with a bolt of lightning. An oldy but goody from Essentials
Tutorial: How to create a server economy with Forge mods
This is from 2 years ago and let me just say, I need this. I doubt it'll ever happen but yeah some mod/admin tools for 1.12.2 would be SO nice.