I hope this mod gets finished eventually... that would be super nice! i have almost no expeirence with mods, but i tried to make a slime rancher mod in Mcreator, that didn't work too well... Hope this gets finished!
I was considering a Plort Market block, but adding in some new Villagers might be more in line with Minecraft's style. I am not sure which one would be the better choice. What are your thoughts on it?
Lightwave, you still working on the mod? I'd hate to see a concept die this quickly.
Rollback Post to RevisionRollBack
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Hmmm... Interesting. Since the mod is no longer being developed (I guess. Except for XProdBulgaria.) I can take a look at this. I am mainly developing for 1.10. But i guess 1.7.10 will be fine.
Since there is already a thread for this, I'll just post here instead of making a new thread.
Yeah, I have been getting into the mod making stuff myself recently. I've been thinking about Slime Rancher and how to make this be a thing. I've been thinking more on the slime science side of it though, I suppose more end game stuff with it (picturing the earlier stuff being easy like custom slimes and such. Probably just a trade station or something for exchanging plorts for emeralds). Not sure if anyone has been branching into Slime Science yet, but I can easily see one of two things happening.
Either modify the apiary code from Forestry so you make a new thing for Slime Science. Basically you make fuels instead of machines which then you feed into machines (probably easiest option). Or a machine that you can't really interact with, it will just over time spit out materials until it runs out. At which time you renew it with fuel (right click with fuel in hand). Or maybe some way to recycle the used machine.
I am still early in the Slime Rancher's Slime Science stuff, but am liking what I see so far with it. I'd probably branch into just decorative things you could make as well.
Slime Rancher just recently got an official release, so it can be considered finished in terms of major features. The next updates are likely to be mainly bugfixes and maybe a couple new minor features.
Also, Lightwave was just on two days ago, according to my last check on his profile page today.
Still working on that mod?
I hope this mod gets finished eventually... that would be super nice! i have almost no expeirence with mods, but i tried to make a slime rancher mod in Mcreator, that didn't work too well... Hope this gets finished!
Well yeah, that's because you used MCreator haha
If This mod gets finished, that will make my day, and it would become my Second Favorite Mod (Cant Do First). Please keep it alive!
Lightwave, you still working on the mod? I'd hate to see a concept die this quickly.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I get a message that says "Forbidden you do not have permission to preform that action" when i click that link. maybe make a different link?
Hmmm... Interesting. Since the mod is no longer being developed (I guess. Except for XProdBulgaria.) I can take a look at this. I am mainly developing for 1.10. But i guess 1.7.10 will be fine.
Yup! Taken my friends username. So what?!?
Not to be picky or anything, but Lightwave's mod looks the best. Hope he is still working on it!
Since there is already a thread for this, I'll just post here instead of making a new thread.
Yeah, I have been getting into the mod making stuff myself recently. I've been thinking about Slime Rancher and how to make this be a thing. I've been thinking more on the slime science side of it though, I suppose more end game stuff with it (picturing the earlier stuff being easy like custom slimes and such. Probably just a trade station or something for exchanging plorts for emeralds). Not sure if anyone has been branching into Slime Science yet, but I can easily see one of two things happening.
Either modify the apiary code from Forestry so you make a new thing for Slime Science. Basically you make fuels instead of machines which then you feed into machines (probably easiest option). Or a machine that you can't really interact with, it will just over time spit out materials until it runs out. At which time you renew it with fuel (right click with fuel in hand). Or maybe some way to recycle the used machine.
I am still early in the Slime Rancher's Slime Science stuff, but am liking what I see so far with it. I'd probably branch into just decorative things you could make as well.
try to make other stuff, like the corral,coop,garden,silo,pond, and incinerator
Difficulty to make: one X= 1 difficulty rank
Corral: XXX
Coop: XXX
Garden:XX
Pond: X
Silo: XX
Incinerator: X
Hey my creeps! wanna watch me play roblox? go on youtube and search "Mrcreeperfun gaming"
The glass desert will be added in 0.6.0, so it's not added yet.
Hey my creeps! wanna watch me play roblox? go on youtube and search "Mrcreeperfun gaming"
Ok, let me get this clear y'all.
I am FOR SURE they have gave up on the mod, but that doesn't mean this thread can be out of use.
Sorry to Lightwave if you still are, the power of assuming isn't always right.
Slime Rancher just recently got an official release, so it can be considered finished in terms of major features. The next updates are likely to be mainly bugfixes and maybe a couple new minor features.
Also, Lightwave was just on two days ago, according to my last check on his profile page today.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
this would be a cool mod!!:D
Awesome mod! If anyone is looking for a full set of cool Slimer Rancher mods check the ZettaMod's modding page.