I am a young man that goes by many names (onisaiyan808, BarzillaKev, BlackKevin), but in this case, I am kdl808. My love for video games goes back as far as I can remember (I was 4 years old when I played my first video game; Mighty Morphin Power Rangers on the Super Nintendo) and when my love for a certain game grows strong enough, I will rise to the occasion and try to create something that I enjoy and hopefully others will, too.
My first time trying to code/program was when I started playing Warcraft III and discovered the World Editor that came with the game. The game had its own scripting language called Jass and an enhanced, user-created version called vJass but I learned little of it due to the fact that there was an easier, but more limited way to program in the game called GUI triggering. I did, however, created a fishing system for WCIII that received positive reviews from the users at The Hive Workshop (http://www.hiveworkshop.com/forums/spells-569/onisaiyan808s-fishing-system-v-0-4-a-108038/?prev=search=fishing&d=list&r=20).
Other than that, I've learn basic C++ in high school, teaching me how to read code, but my knowledge ends there. I'm in the process of learning Java at the moment. All my memory of coding in the past has faded. For now, I have to make do with my creativity, writing, and storytelling. Also, when it comes to anything with my name attached to it, I do my best to approach it with a mindset to make it as great and as professional-looking as possible.
Opening:
Hello and welcome. Thank you for taking the time to read my thread. Let's get started, shall we?
I've been playing Minecraft for a couple of years now, discovering the existence of mods half a year later, and I've played many great mods from even greater modders in the Minecraft community. As much time they devoted into making these mods as immersive as possible, they also tend to make it a bit complex so, I've conjured up an idea for a pretty big, but simple mod that will attempt to add lore, history, and a story to Minecraft, adding new things and expanding on existing ones already in the game. The mod will heavily incorporate mythology, hence the name, to the already great game we all love so, in a way, this is my take on an expansion. The reason why I'm in this section of the forums is because for a mod of this scope and magnitude, I cannot do this alone, let alone a man that can't code well or make textures so, I am seeking two people that can so, that we can forge (pun intended) a team to make this idea come to fruition. I would like to go at this as professionally as possible so, if you are interested (serious inquiries only), please message me and I will let you in on more of the idea that I have. This is still a WIP so, not everything is final. More will be added and existing ideas might be altered. Again, thank you and enjoy!
Story/Introduction:
The folklore and history of Minecraft is unknown even to its oldest inhabitants. An odd but familiar world with lands as diverse as the creatures that roam them.
Lately, new trees have begun to take root, with leaves as divine as the sun and bark that seem to have more age on them than their older counterparts.
Even more creatures have started to appear, some more monstrous than animal-like, but you feel a connection to all of them, as if they can show you why you were put here, different from all the other Minecraftians that you've encountered.
As you touch one of the new trees, a sudden sensation rushes through you, urging you to cut it down and craft something new from it. Mainly, a book...
System:
As you create a new world, you begin to notice new flora and fauna. These trees and other blocks can only be harvested by golden tools, finally giving more use to them. As for the creatures, they will not harm you and in turn, you cannot harm them because you do not pose a threat to them. It is only when you attain the Mythobane will certain mobs start to grow hostile towards you. To craft the Mythobane, you need to create a Shrine. To craft a Shrine, you need to create the Mythopoeia, the book that will guide you throughout MythoCraft.
Items/Blocks:
Shrine: FUNCTION:
This block is where you do all the crafting for MythoCraft. It functions much like the Crafting Table but also like a Furnace in a way where it also requires Ichor. Luckily, everything costs only one Ichor to make.
Mythobane: FUNCTION:
A sword capable of slaying the mobs of MythoCraft. An important item because certain things are only accessible through this sword but the most unique feature about it is that you can siphon your experience into it, with every level allowing you to customize your sword to better suit any situation you encounter, but at the cost of having stronger mobs grow hostile towards you.
Mythopoeia: FUNCTION:
The book that contains everything about MythoCraft, from the mobs you encounter with a description for each and every one of them to the items that you'll make and how to make them. Without making this book, you will not be able to access the rest of the mod and what it has to offer, making it a must to make.
Ichor FUNCTION:
A common material used in most of the crafting of items. It is obtained from Elderwood Trees.
Shadow Iron FUNCTION:
A material made from regular iron. Also used in crafting and most importantly, the Mythobane.
Sun Gold FUNCTION:
Another material used in crafting. This time, it is made from gold and also used in crafting the Mythobane.
Mobs:
I will only list the names of the mobs and categorize them into types due to the amount of mobs I hopefully plan to add and the fact that this might not pan out if none are willing to team up.
Well I am definitely interested. Not much of a modeler, but I can code reasonably well. I do have a few questions though:
What happens about multiplayer? Do the higher tier mobs only attack higher tier players?
How common are the trees?
What version of Minecraft do you want to support? (I would recommend 1.7.10+ with Forge)
I'm a pretty good with textures. I don't know about teaming up, but I could certainly contribute some textures as long as I have a general idea about them. I think this would be an interesting mod, frankly.
Well I am definitely interested. Not much of a modeler, but I can code reasonably well. I do have a few questions though:
What happens about multiplayer? Do the higher tier mobs only attack higher tier players?
How common are the trees?
What version of Minecraft do you want to support? (I would recommend 1.7.10+ with Forge)
I've never had multiplayer in mind, to be honest. Never had much experience with multiplayer. I molded this idea, which is still a rough draft, around singleplayer.
Now that you mentioned it, I was thinking about making it scale with the Mythobane. Maybe add its own experience bar, in a way, and the higher the level on your Mythobane, the more the higher tier mobs will start to attack.
Think of the Witchwood Tree in AM 2 just a wee bit more common for the Elderwood Tree.
Yes, I was thinking of 1.7.10, too. Just left it out to see what other people thought.
I'm a pretty good with textures. I don't know about teaming up, but I could certainly contribute some textures as long as I have a general idea about them. I think this would be an interesting mod, frankly.
Right on. I already have some pictures that you can look at, if we work this out.
Thank you for your replies, gentlemen. Hopefully, we can make this work!
Now that you mentioned it, I was thinking about making it scale with the Mythobane. Maybe add its own experience bar, in a way, and the higher the level on your Mythobane, the more the higher tier mobs will start to attack.
Think of the Witchwood Tree in AM 2 just a wee bit more common for the Elderwood Tree.
I haven't actually played AM2, so I'm not really sure how common that is, I was thinking a bit more common than Thaumcraft's Greatwood trees.
I was thinking more like Thaumcraft, your "tier" would be based on your Mythopoeia, and your progress through the mod (i.e. lower tier players cannot see higher tier mobs, and they won't attack lower tier players, but they are still there for the higher tier players)
I keep using the word "tier" as though it was a set number, but I was thinking a more dynamic progression, the more you progress, the more you can see, I just couldn't think of an apt word for it
I haven't actually played AM2, so I'm not really sure how common that is, I was thinking a bit more common than Thaumcraft's Greatwood trees.
I was thinking more like Thaumcraft, your "tier" would be based on your Mythopoeia, and your progress through the mod (i.e. lower tier players cannot see higher tier mobs, and they won't attack lower tier players, but they are still there for the higher tier players)
I keep using the word "tier" as though it was a set number, but I was thinking a more dynamic progression, the more you progress, the more you can see, I just couldn't think of an apt word for it
Yes, that's a great comparison, too. A bit more common than the Greatwoods. So, you think it would be better to use the Mythopoiea instead of the Mythobane?
And I'm fine with the word "tier". When you watch as much battle rap as I do, the word "tier" is very common. But I'll send you a message and we'll work on the idea more.
Cannot get a response from the OP via PM so trying here. Got the altar (mostly) working and various textures (although not great ones mostly, so if anyone wants to provide some better ones feel free. Look here for what we have so far).
If I don't receive a response then this project is going on hold so I can work on a few other projects
My first time trying to code/program was when I started playing Warcraft III and discovered the World Editor that came with the game. The game had its own scripting language called Jass and an enhanced, user-created version called vJass but I learned little of it due to the fact that there was an easier, but more limited way to program in the game called GUI triggering. I did, however, created a fishing system for WCIII that received positive reviews from the users at The Hive Workshop (http://www.hiveworkshop.com/forums/spells-569/onisaiyan808s-fishing-system-v-0-4-a-108038/?prev=search=fishing&d=list&r=20).
Other than that, I've learn basic C++ in high school, teaching me how to read code, but my knowledge ends there. I'm in the process of learning Java at the moment. All my memory of coding in the past has faded. For now, I have to make do with my creativity, writing, and storytelling. Also, when it comes to anything with my name attached to it, I do my best to approach it with a mindset to make it as great and as professional-looking as possible.
I've been playing Minecraft for a couple of years now, discovering the existence of mods half a year later, and I've played many great mods from even greater modders in the Minecraft community. As much time they devoted into making these mods as immersive as possible, they also tend to make it a bit complex so, I've conjured up an idea for a pretty big, but simple mod that will attempt to add lore, history, and a story to Minecraft, adding new things and expanding on existing ones already in the game. The mod will heavily incorporate mythology, hence the name, to the already great game we all love so, in a way, this is my take on an expansion. The reason why I'm in this section of the forums is because for a mod of this scope and magnitude, I cannot do this alone, let alone a man that can't code well or make textures so, I am seeking two people that can so, that we can forge (pun intended) a team to make this idea come to fruition. I would like to go at this as professionally as possible so, if you are interested (serious inquiries only), please message me and I will let you in on more of the idea that I have. This is still a WIP so, not everything is final. More will be added and existing ideas might be altered. Again, thank you and enjoy!
Lately, new trees have begun to take root, with leaves as divine as the sun and bark that seem to have more age on them than their older counterparts.
Even more creatures have started to appear, some more monstrous than animal-like, but you feel a connection to all of them, as if they can show you why you were put here, different from all the other Minecraftians that you've encountered.
As you touch one of the new trees, a sudden sensation rushes through you, urging you to cut it down and craft something new from it. Mainly, a book...
FUNCTION:
This block is where you do all the crafting for MythoCraft. It functions much like the Crafting Table but also like a Furnace in a way where it also requires Ichor. Luckily, everything costs only one Ichor to make.
Mythobane:
FUNCTION:
A sword capable of slaying the mobs of MythoCraft. An important item because certain things are only accessible through this sword but the most unique feature about it is that you can siphon your experience into it, with every level allowing you to customize your sword to better suit any situation you encounter, but at the cost of having stronger mobs grow hostile towards you.
FUNCTION:
The book that contains everything about MythoCraft, from the mobs you encounter with a description for each and every one of them to the items that you'll make and how to make them. Without making this book, you will not be able to access the rest of the mod and what it has to offer, making it a must to make.
Ichor
FUNCTION:
A common material used in most of the crafting of items. It is obtained from Elderwood Trees.
Shadow Iron
FUNCTION:
A material made from regular iron. Also used in crafting and most importantly, the Mythobane.
Sun Gold
FUNCTION:
Another material used in crafting. This time, it is made from gold and also used in crafting the Mythobane.
BEGINNER (Common):
ELEMENTAL:
Salamander
Sylph
Gnome
Undine
MAMMALIAN:
Baku
Catoblepas
SERPENTINE:
Basilisk
Amphisbaena
AQUATIC:
Hippocamp
Kappa
AERIAL:
Phoenix
Roc
DEMONIC:
Banshee
Imp
INTERMEDIATE (Legendary):
MAMMALIAN:
Behemoth
SERPENTINE:
Hydra
AQUATIC:
Kraken
AERIAL:
Pegasus
DEMONIC:
Cerberus
EXPERT (Humanoid):
MAMMALIAN:
Minotaur
SERPENTINE:
Gorgon
AQUATIC:
Ningyo
AERIAL:
Fairy
DEMONIC:
Oni
The most important tree of this mod. Used to craft many things and also supplies Ichor.
If I helped you, please click the green up arrow.
What happens about multiplayer? Do the higher tier mobs only attack higher tier players?
How common are the trees?
What version of Minecraft do you want to support? (I would recommend 1.7.10+ with Forge)
If I helped you, please click the green up arrow.
artist, writer, content producer.
I've never had multiplayer in mind, to be honest. Never had much experience with multiplayer. I molded this idea, which is still a rough draft, around singleplayer.
Now that you mentioned it, I was thinking about making it scale with the Mythobane. Maybe add its own experience bar, in a way, and the higher the level on your Mythobane, the more the higher tier mobs will start to attack.
Think of the Witchwood Tree in AM 2 just a wee bit more common for the Elderwood Tree.
Yes, I was thinking of 1.7.10, too. Just left it out to see what other people thought.
Right on. I already have some pictures that you can look at, if we work this out.
Thank you for your replies, gentlemen. Hopefully, we can make this work!
I haven't actually played AM2, so I'm not really sure how common that is, I was thinking a bit more common than Thaumcraft's Greatwood trees.
I was thinking more like Thaumcraft, your "tier" would be based on your Mythopoeia, and your progress through the mod (i.e. lower tier players cannot see higher tier mobs, and they won't attack lower tier players, but they are still there for the higher tier players)
I keep using the word "tier" as though it was a set number, but I was thinking a more dynamic progression, the more you progress, the more you can see, I just couldn't think of an apt word for it
If I helped you, please click the green up arrow.
Yes, that's a great comparison, too. A bit more common than the Greatwoods. So, you think it would be better to use the Mythopoiea instead of the Mythobane?
And I'm fine with the word "tier". When you watch as much battle rap as I do, the word "tier" is very common. But I'll send you a message and we'll work on the idea more.
If I don't receive a response then this project is going on hold so I can work on a few other projects
If I helped you, please click the green up arrow.