Please don't post "oh this mod of mine lets you swap X block" because I can do that with command blocks. The idea of ToggleBlocks is a single block that controls an area, and even better, a shapeless bunch of blocks!
Better update it asap before you guys have to update a mod that is 4 years old. A good mod t.t
Also, I would like this mod to be... by itself, you know? No modpack, no coremods... well ok I'll use those, but don't include them with a bunch of other stuff I won't want. Think about everyone, not just about me (and you).
Also!
Licensing/Legal stuff/etc. (As required by this post)
My mods are licensed under TheApathetic's "Golden Rule License". Specifically:
Give proper credit and attribution and link back to this page.
Redistribution and use in mod packs is permitted.
Decompiling is permitted.
Commercial use is permitted, provided you "share the wealth" using the donate link below.
It's simple: Link the original post and give monies if you get monies ;3
For people who dunno, I've copied the original ToggleBlocks info:
[quote]Quote from TheApathetic»Toggle Blocks (1.3.2) Most recent version: v3.0Changes from v2.9DownloadMake sure you at least read the Basics and watch the video (Annotations must be on!), using the rest as a reference when needed. If you need clarification, ask. I or someone else will try to explain it to you. Table of Contents
Grab the Change Blocks. If desired, you can place blocks or items into the Quick-place slots. It's intended mostly for setups where most of the blocks are of one type.
Place the Change Block. Open its GUI with a right-click:
Place blocks or items in the slots as desired. On and Off refer to the powered and unpowered states, respectively.
When done, double-click the Toggle Block (or click the "Switch Mode" button if in Creative mode). If there are any errors, fix or ignore them and double-click again. Either way, the Toggle Block will switch to Ready mode, with the following occurrences:
Any Change Blocks you have on you will be removed.
Any blocks or items still in the Quick-place slots will be kicked out.
Click the corresponding button in the Ready mode GUI. (Make sure you have a free inventory slot!)
With the given Toggle Block Assistant item, right-click on the block you want to disguise the Toggle Block as (note that, like Secret Switches, the targeted block must be opaque).
For Torches, Ladders, Levers, and Buttons, the alignment set is the preferred one if there are several possible. If that alignment cannot be used, they will still be placed if possible, but with whatever alignment their internal code defaults them to.
When in Creative mode, you can click the respective button in the Change Block GUI to get a Change Block Aligner. Just right-click with it in hand to modify the Change Block's alignment.
From the Change Block's slot if more than one was put into the slot.
From the Toggle Block's own internal replenish inventory (filled via the Ready mode GUI).
From any outside containers. These containers will be searched for in a square centered on and at the same altitude as the Toggle Block. The square's radius is changeable via the Ready mode GUI, and the width of the square is (Container Checking Radius x 2 + 1).
First, the Toggle Block will attempt to use the item as though you were right-clicking on a block with said item in hand.
Second, the Toggle Block will attempt to use the item as before, but this time as though you were right-clicking into the air.
Third, the Toggle Block will attempt to interact with any entities in range. It will check for a few blocks in the Change Block alignment's direction. Note that Toggle Blocks will always try to interact with the closest entity it finds.
Fourth, the Toggle Block will attempt to use ModLoader's special dispenser functions. This supports mod items like Risugami's Elemental Arrows. Note that up and down alignments won't work here because dispensers (and, by implication, ModLoader's dispenser functions) don't support up and down.
Why not? It has great potential, specially for map making! (and a-hole ppl in survival x3)
You can make structures out of nothing, change the stuff in the structures, make a path in the labrynth pop up to the exit if you're too slow...
I would pay you but all I have is 1,27€ in my steam wallet lol
Lol, I don't take payments. It's mainly because I'm still a minor, and that my modding skills aren't that advanced either. So that means things will be broken, or I failed. Mainly why I don't give people hope, because I'm not filled, or powered with hope. I'll see what I can do however.
Maybe if you can't, you could try to remake it? I remember one time I made a growore (mineral reed) farm with the floor and the first reed toggleblocks. On activation of a lever, those two would vanish and the extra reed would fall into conveyors. Good times!
Bump as master801 has stopped working on it and logitech isn't working on it neither
If anyone want's the source-code I was working on, PM me. Put some evidence in there though so I know you're not some person trying to update the mod, without any experience of Java, or modding.
http://www.minecraftforum.net/topic/196652-132apatheticmods-everything-updated/
Cmon, who doesn't want this!?
Better update it asap before you guys have to update a mod that is 4 years old. A good mod t.t
Also, I would like this mod to be... by itself, you know? No modpack, no coremods... well ok I'll use those, but don't include them with a bunch of other stuff I won't want. Think about everyone, not just about me (and you).
Also!
It's simple: Link the original post and give monies if you get monies ;3
For people who dunno, I've copied the original ToggleBlocks info:
I would try to update it, but unfortunately, the mod doesn't look too interesting for me to work on. :\
You can make structures out of nothing, change the stuff in the structures, make a path in the labrynth pop up to the exit if you're too slow...
I would pay you but all I have is 1,27€ in my steam wallet lol
Lol, I don't take payments. It's mainly because I'm still a minor, and that my modding skills aren't that advanced either. So that means things will be broken, or I failed. Mainly why I don't give people hope, because I'm not filled, or powered with hope. I'll see what I can do however.
Thanks for trying anyways, hope you at least learn something
Maybe if you can't, you could try to remake it? I remember one time I made a growore (mineral reed) farm with the floor and the first reed toggleblocks. On activation of a lever, those two would vanish and the extra reed would fall into conveyors. Good times!
If anyone want's the source-code I was working on, PM me. Put some evidence in there though so I know you're not some person trying to update the mod, without any experience of Java, or modding.
You'll still have some weeks of work though~
BTW mightypork's magic wands are already updated by grim 3212 x3
Any chances for toggleblocks to be updated?
Not until someone who has made some decent mods take over. :\
EDIT:
This might be like ToggleBlocks?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294127-fine-technology
XD Fair point, fair point.
TL;DR: Link the original post. And if you get some donations you gotta donate too