Currently, the mod adds 4 new bosses to minecraft. These bosses are found in their respective temples which have been randomly generated all across the minecraft world.
What do they look like? Half invisible and turns invisible at different times. Looks like a ghost maybe.
How do they fight? They spawn different mobs and turns them invisible.
What do they drop? Vision Vaporizer - turns mobs invisible.
-----Change anything you want, its just an idea.
I was considering adding a ghost boss. Then when he's completely invisible, his health bar could disappear, making it incredibly spooky. I need more details though - when does it turn invisible? How does it attack? And it should definitely have the possibility of inflicting the confusion effect upon the player.
Not sure what it should drop in 1.3.2 though - isn't there no invisibility potion effect yet? Maybe the ability to no-clip?
It turns invisible when you get within 4 blocks of it. It will damage the player with his invisible mobs doing the 'dirty' work by attacking the player directly. Invis. creepers, blazes, zombies, skelos, silverfish, pig ( for food; just to throw this one out there ).
It turns invisible when you get within 4 blocks of it. It will damage the player with his invisible mobs doing the 'dirty' work by attacking the player directly. Invis. creepers, blazes, zombies, skelos, silverfish, pig ( for food; just to throw this one out there ).
That's a cool idea. I'll look into implementing it when 1.4 comes out. Stay tuned!
•Boss idea: Slither
•What do they look like? A giant sea snake with huge fangs that spawns in the sea
•How do they fight? Poisons you on contact with poison II effect possibly, the animation could be a biting. they should have a heap of health
•What do they drop? A staff which poisons any mob apart from you in a certain radius, maybe 8x8
•Temple idea
•What does the structure look like? Possibly an underwater colliseum
•New blocks? If possible a block that causes your air bubbles to go back to full once stood on
This is just an idea but you can do anything you want with it!
Currently, the mod adds 4 new bosses to minecraft. These bosses are found in their respective temples which have been randomly generated all across the minecraft world.
I'm in need of:
I was considering adding a ghost boss. Then when he's completely invisible, his health bar could disappear, making it incredibly spooky. I need more details though - when does it turn invisible? How does it attack? And it should definitely have the possibility of inflicting the confusion effect upon the player.
Not sure what it should drop in 1.3.2 though - isn't there no invisibility potion effect yet? Maybe the ability to no-clip?
That's a cool idea. I'll look into implementing it when 1.4 comes out. Stay tuned!
•What do they look like? A giant sea snake with huge fangs that spawns in the sea
•How do they fight? Poisons you on contact with poison II effect possibly, the animation could be a biting. they should have a heap of health
•What do they drop? A staff which poisons any mob apart from you in a certain radius, maybe 8x8
•Temple idea
•What does the structure look like? Possibly an underwater colliseum
•New blocks? If possible a block that causes your air bubbles to go back to full once stood on
This is just an idea but you can do anything you want with it!