This mod would be focused on adding enchantments, but adds a few more features...
- Re-enchanting
(Allows to add enchants. If Enchants are gained again, it will stack the enchantments. Say you enchant a sword with Sharpness IV Enchantment. Then, you would enchant again with Sharpness III. Since, using SPC, you can get up to level 10 using roman numerals, X, you would actually get Sharpness VII, 7. Pretty powerful.)
- Enchant showing
(In the 3 choices, it will show what you will get out of it. However, Level of Enchant is not included. Just gotta hope.)
- More enchant-able items
(Adds enchants for all enchant-able items, plus the following: Hoes, Shears
- Nega-enchantments
(There WOULD be a risk with this mod. That is Nega-enchantments. Sometimes, you would end up getting an enchant that LOWERS stats. However, each of these has a 0 - 30% chance of happening.)
- Higher Max Level
(The max level would be increased to 200 for new, overpowered enchants. Enchants level 70 - 160 cannot get Nega-enchantments, and also Enchants level 170 - 200 cannot get Nega. Below level 70 and between level 160 and 170, Nega-enchantments are not possible. The Mastery Enchantments have an extremely almost unobtainable level of 1000! Could YOU get it legit? If this mod were to be made, a Let's Play to get a master enchantment would be very likely VERY long.)
- Experience Storage
(Tired of losing all your Experience on death? Well, introducing, the Experience Storage! It is crafted similar to an enchantment table, except on both sides of the book, you put non-used enchanted items. It cannot be blown up, and has features Withdraw, and Deposit. After pressing this, you choose the levels you want to put in. Above, it will also say experience on hand, and experience in storage. It is somewhat expensive, but hey, you get to keep you experience.)
NEW ENCHANTS
1) BOW POSITIVE ENCHANTMENTS
1.1) Toxic I - II (1 = Enemy poisoned for 3 seconds, 2 = Enemy poisoned for 10 seconds) (Not compatible with: Flame, Slowness, Hyper, Detector, Velocity, Ranger) LV12 - LV100
1.2) Ranger I - V (1 = Pullback time decreased by 20%, 2 = Pullback time decreased by 40%, 3 = Pullback time decreased by 60%, 4 = Pullback time decreased by 80%, 5 = Pullback time decreased by 100%/No Pullback) (Not compatible with: Any bow Enchantment) LV60 - LV200
1.3) Slowness I - I (Slows the enemy by 50% until death) (Not compatible with: Hyper, Toxic, Detector, Velocity, Ranger) LV3 - LV55
1.4) Velocity I - V (1 = Arrows travels 2x faster, 2 = Arrow travels 3x faster, 3 = Arrow travels 4x faster, 4 = Arrow travels 5x faster, 5 = Arrow travels 6x faster) (Not compatible with: Any bow enchantment) LV100 - LV200
1.5) Precision I - III (1 = Arrows travel 33% further, 2 = Arrows travel 67% further, 3 = Arrows travel as straight as a bullet) (Not compatible with: Detector, Velocity, Ranger) LV100 - LV200
1.6) Duplicator I - I (2x drops when enemy killed with arrow) (Not compatible with: Toxic, Detector, Velocity) LV80 - LV160
1.7) Detector I - I (Homing arrows) (Not compatible with: Any bow enchantment) LV100 - LV200
1.8) Bow Mastery I - I (Has the effect of every top-level bow enchantment) (Not compatible with: Any bow enchantment) Mastery Enchantment, LV1000 only.
2) BOW NEGA-ENCHANTMENTS
2.1) Snap I - V (Lesser damage) LV1 - LV40
2.2) Tightness I - III (Slower RPM) LV1 - LV69
2.3) Hyper I - IX (Makes target faster) LV1 - LV50
2.4) Brains I - II (Gives target mobs more intelligence) LV161 - LV179
2.5) Assault I - III (Makes aggressive mobs aggressive. Does not despawn them on peaceful) LV1 - LV69
3) HOE POSITIVE ENCHANTMENTS
3.1) Collector I - III (1 = Collect 2x more Wheat, 2 = Collect 3x more Wheat, 3 = Collect 4x more Wheat) LV1 - LV30
3.2) Harvester I - II (1 = Harvest seeds from hoed grass 30% of the time, 2 = Harvest seeds from hoed grass 60% of the time) LV1 - LV30
3.3) Scythe I - VI (1 = 1.5x more damage, 2 = 2x more damage, 3 = 2.5x more damage, 4 = 3x more damage, 5 = 3.5x more damage, 6 = 4x more damage) LV1 - LV40
3.4) Hoe Mastery I - I (Has the effect of every top-level hoe enchantment) (Not compatible with: Any bow enchantment) Mastery Enchantment, LV1000/2 only (I will do the math. 1000 divided by 2 = 500. Simple)
4) HOE NEGA-ENCHANTMENTS
4.1) Rotted Wheat I - X (Harvesting wheat from farmland created using a hoe with this enchantment has a chance of coming up with no Wheat or Seeds.) LV1 - LV60
5) SHEARS POSITIVE ENCHANTMENTS
5.1) Mammoth Harvest I - VIII (1 = 2x more wool per shear, 2 = 3x more wool per shear, 3 = 4x more wool per shear...) (Not compatible with: Failure) LV50 - LV100
5.2) Durable I - IV (More durability on shears) (Not compatible with: Snap) LV1 - LV30
5.3) Efficiency I - IV (Break wool faster) (Not compatible with: Tiring) LV 1 - LV100
5.4) Shear Hunger I - II (Makes the sheared sheep eat grass instantly) (Not compatible with: Filled Up) LV170 - LV200
5.5) Shears Mastery I - I (Has the effect of every top-level shears enchantment) Mastery Enchantment, LV1000/2 (500) only.
6) SHEARS NEGA-ENCHANTMENTS
6.1) Failure I - VIII (Less wool per shear) LV1 - LV50
6.2) Snap I - IV (Less durability) LV165 - LV168
6.3) Tiring I - IV (Breaks wool slower) LV1 - LV20
6.4) Filled Up I - II (Makes the sheared sheep never eat grass again) LV161 - LV169
7) SWORD POSITIVE ENCHANTMENTS
7.1) Rocketeer I - I (Shoots the target a deadly distance in the air, does not work on flying mobs) (Not compatible with: All Sword Enchantments) LV170 - LV200
7.2) Intoxication I - II (1 = Target poisoned for 3 seconds, 2 = Target poisoned for 10 seconds.) (Not compatible with: Rocketeer, Big Blade, Fire Aspect) LV130 - LV200
7.3) Big Blade I - I (Increases attack range to 20 blocks!) (Not compatible with: All Sword Enchantments) LV190 - LV200
7.4) Sword Mastery I - I (has effect of all sword enchantments) (Not compatible with: All Sword Enchantments) Mastery Enchantment, LV1000 only
- Re-enchanting
(Allows to add enchants. If Enchants are gained again, it will stack the enchantments. Say you enchant a sword with Sharpness IV Enchantment. Then, you would enchant again with Sharpness III. Since, using SPC, you can get up to level 10 using roman numerals, X, you would actually get Sharpness VII, 7. Pretty powerful.)
- Enchant showing
(In the 3 choices, it will show what you will get out of it. However, Level of Enchant is not included. Just gotta hope.)
- More enchant-able items
(Adds enchants for all enchant-able items, plus the following: Hoes, Shears
- Nega-enchantments
(There WOULD be a risk with this mod. That is Nega-enchantments. Sometimes, you would end up getting an enchant that LOWERS stats. However, each of these has a 0 - 30% chance of happening.)
- Higher Max Level
(The max level would be increased to 200 for new, overpowered enchants. Enchants level 70 - 160 cannot get Nega-enchantments, and also Enchants level 170 - 200 cannot get Nega. Below level 70 and between level 160 and 170, Nega-enchantments are not possible. The Mastery Enchantments have an extremely almost unobtainable level of 1000! Could YOU get it legit? If this mod were to be made, a Let's Play to get a master enchantment would be very likely VERY long.)
- Experience Storage
(Tired of losing all your Experience on death? Well, introducing, the Experience Storage! It is crafted similar to an enchantment table, except on both sides of the book, you put non-used enchanted items. It cannot be blown up, and has features Withdraw, and Deposit. After pressing this, you choose the levels you want to put in. Above, it will also say experience on hand, and experience in storage. It is somewhat expensive, but hey, you get to keep you experience.)
NEW ENCHANTS
1) BOW POSITIVE ENCHANTMENTS
1.1) Toxic I - II (1 = Enemy poisoned for 3 seconds, 2 = Enemy poisoned for 10 seconds) (Not compatible with: Flame, Slowness, Hyper, Detector, Velocity, Ranger) LV12 - LV100
1.2) Ranger I - V (1 = Pullback time decreased by 20%, 2 = Pullback time decreased by 40%, 3 = Pullback time decreased by 60%, 4 = Pullback time decreased by 80%, 5 = Pullback time decreased by 100%/No Pullback) (Not compatible with: Any bow Enchantment) LV60 - LV200
1.3) Slowness I - I (Slows the enemy by 50% until death) (Not compatible with: Hyper, Toxic, Detector, Velocity, Ranger) LV3 - LV55
1.4) Velocity I - V (1 = Arrows travels 2x faster, 2 = Arrow travels 3x faster, 3 = Arrow travels 4x faster, 4 = Arrow travels 5x faster, 5 = Arrow travels 6x faster) (Not compatible with: Any bow enchantment) LV100 - LV200
1.5) Precision I - III (1 = Arrows travel 33% further, 2 = Arrows travel 67% further, 3 = Arrows travel as straight as a bullet) (Not compatible with: Detector, Velocity, Ranger) LV100 - LV200
1.6) Duplicator I - I (2x drops when enemy killed with arrow) (Not compatible with: Toxic, Detector, Velocity) LV80 - LV160
1.7) Detector I - I (Homing arrows) (Not compatible with: Any bow enchantment) LV100 - LV200
1.8) Bow Mastery I - I (Has the effect of every top-level bow enchantment) (Not compatible with: Any bow enchantment) Mastery Enchantment, LV1000 only.
2) BOW NEGA-ENCHANTMENTS
2.1) Snap I - V (Lesser damage) LV1 - LV40
2.2) Tightness I - III (Slower RPM) LV1 - LV69
2.3) Hyper I - IX (Makes target faster) LV1 - LV50
2.4) Brains I - II (Gives target mobs more intelligence) LV161 - LV179
2.5) Assault I - III (Makes aggressive mobs aggressive. Does not despawn them on peaceful) LV1 - LV69
3) HOE POSITIVE ENCHANTMENTS
3.1) Collector I - III (1 = Collect 2x more Wheat, 2 = Collect 3x more Wheat, 3 = Collect 4x more Wheat) LV1 - LV30
3.2) Harvester I - II (1 = Harvest seeds from hoed grass 30% of the time, 2 = Harvest seeds from hoed grass 60% of the time) LV1 - LV30
3.3) Scythe I - VI (1 = 1.5x more damage, 2 = 2x more damage, 3 = 2.5x more damage, 4 = 3x more damage, 5 = 3.5x more damage, 6 = 4x more damage) LV1 - LV40
3.4) Hoe Mastery I - I (Has the effect of every top-level hoe enchantment) (Not compatible with: Any bow enchantment) Mastery Enchantment, LV1000/2 only (I will do the math. 1000 divided by 2 = 500. Simple)
4) HOE NEGA-ENCHANTMENTS
4.1) Rotted Wheat I - X (Harvesting wheat from farmland created using a hoe with this enchantment has a chance of coming up with no Wheat or Seeds.) LV1 - LV60
5) SHEARS POSITIVE ENCHANTMENTS
5.1) Mammoth Harvest I - VIII (1 = 2x more wool per shear, 2 = 3x more wool per shear, 3 = 4x more wool per shear...) (Not compatible with: Failure) LV50 - LV100
5.2) Durable I - IV (More durability on shears) (Not compatible with: Snap) LV1 - LV30
5.3) Efficiency I - IV (Break wool faster) (Not compatible with: Tiring) LV 1 - LV100
5.4) Shear Hunger I - II (Makes the sheared sheep eat grass instantly) (Not compatible with: Filled Up) LV170 - LV200
5.5) Shears Mastery I - I (Has the effect of every top-level shears enchantment) Mastery Enchantment, LV1000/2 (500) only.
6) SHEARS NEGA-ENCHANTMENTS
6.1) Failure I - VIII (Less wool per shear) LV1 - LV50
6.2) Snap I - IV (Less durability) LV165 - LV168
6.3) Tiring I - IV (Breaks wool slower) LV1 - LV20
6.4) Filled Up I - II (Makes the sheared sheep never eat grass again) LV161 - LV169
7) SWORD POSITIVE ENCHANTMENTS
7.1) Rocketeer I - I (Shoots the target a deadly distance in the air, does not work on flying mobs) (Not compatible with: All Sword Enchantments) LV170 - LV200
7.2) Intoxication I - II (1 = Target poisoned for 3 seconds, 2 = Target poisoned for 10 seconds.) (Not compatible with: Rocketeer, Big Blade, Fire Aspect) LV130 - LV200
7.3) Big Blade I - I (Increases attack range to 20 blocks!) (Not compatible with: All Sword Enchantments) LV190 - LV200
7.4) Sword Mastery I - I (has effect of all sword enchantments) (Not compatible with: All Sword Enchantments) Mastery Enchantment, LV1000 only
More to come!