DON'T HATE. IT MAKES YOU LOOK LIKE YOU HAVE NO LIFE. CONSTRUCTIVE CRITICISM ACTUALLY HELPS.
Now, onto my idea. Don't you hate only having 2 mobs you can tame? They're mostly useless anyway. Having a slime would be fun, right? Or maybe a skeleton... An army of skeletons, waiting to fire upon your enemies at your will... Maybe even spider jockeys, with the jumping power of spiders, yet the (somewhat) deadly effect of the skeleton's aim. I was thinking of ways for us to tame these mobs, like taming wolves with bones.
Slimes - Slime balls (of course)
Skeletons - Arrows
Spiders - String
Zombie - Rotten Flesh? (Maybe iron armor, since they drop it as a rare drop)
Endermen - Ender EYES (Ender Pearls would be too cheap for a teleporting bodyguard)
Ghast(only in nether, can't bring to overworld) - TNT
Creeper - Gunpowder
Zombie Pigman - Cooked Pork
Magma Cube - Magma Cream
Blaze - A lot of blaze rods(again, a bit overpowered)
Cave Spider - Coal/Iron(It being in a cave,I have no more ideas. Suggestions?)
For those who want just mobs that follow you...
Chicken - Feathers/Seeds
Cow - Tall Grass/Wheat
Mooshroom - Red Mushrooms
Pig - Anything, as in real life, pigs will eat anything
Sheep - Tall Grass
Squid - Fish, Raw or Cooked
So, thank you for reading my post. Remember to read the big, red text at the top to avoid looking stupid. Leave suggestions, things that should be edited, and constructive criticism.
I've actually spoken to a few modmakers on this, and there's a reason no mods like this exist yet. In order to make all hostile mobs tameable, you would have to go one of two routes:
1.) Add a new entity that would spawn in place of the hostile mob when it is tamed. This causes issues in that the higher the number of tameable mobs, the more work becomes necessary should each tamed mob have a unique behavior similar to their hostile counterpart.
2.)Add a new behavior routine to mobs in-game that adds a "taming" system, but uses a basic behavior, essentially following the design of a tamed Wolf. This is problematic in that it may cause conflicts with another mod that makes changes to, or relies upon, a mob's base behavior, and also because of the innate boringness that would result from every mob having the same basic AI when tamed.
Personally, I would spring for the first option. Sure, it would require a bit more work, but it would lead to a much more stable (and interesting) mod in the end-game.
The Meaning of Life, the Universe, and Everything.
4 everyone in this post, even though it is not exactly what u might want, this ''taming'' idea can be simply done by using 2 mods- better dungeons and custom npcs, custom npcs adds in an option 4 a friendly following monster and a mounter that allows u to ride any mob, while better dungeons adds in a tool that allows u to make anything attack anything. i'll post some examples