This way, even if two mods use the same ItemIDs for different items, you could still use both mods without creating a conflict.
It probably shouldn't alter ItemIDs of items in the vanilla game, it should automatically assign unused ItemIDs to items in any newly installed mod (i.e. whenever an item class exists without an ItemID, it should make one and insert it into the text file), and hopefully it should be compatible with (or even part of) modLoader or moreBlockIDs.
Rollback Post to RevisionRollBack
My mods page.
I am not a ♠ but I play one on the internet.
To post a comment, please login or register a new account.
For example, the mod could read a tab-delineated text file at load and assign itemIDs to classes according to its numbering, e.g.
This way, even if two mods use the same ItemIDs for different items, you could still use both mods without creating a conflict.
It probably shouldn't alter ItemIDs of items in the vanilla game, it should automatically assign unused ItemIDs to items in any newly installed mod (i.e. whenever an item class exists without an ItemID, it should make one and insert it into the text file), and hopefully it should be compatible with (or even part of) modLoader or moreBlockIDs.
I am not a ♠ but I play one on the internet.