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The title says it basically. I have managed to alter the Loot Tables from the mod itself but i am unsure wich vanilla loot tables it uses.
I'd like to avoid editing every single one. I hope someone can answer my question.
I was actually trying to contact the mod author via github but i was confronted with an:
redicolous annoying verification captcha.
I'm not a robot okay, so i'm not good at counting scores from dies within a certain timelimit and that 10 times in a row.
I mean... what the hell?! Especially when i'm tired after modding all day. Sry for beeing rude, i just had to get this off my soul...
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Is it an easy thing to change the spawners in this mod so that they only are placed as a certain type instead of random ones?
I don't think so. That probably involves advanced structure coding.
But you can turn off the spawners in the profiles for the citie generation of your choice.
It's a big and highly customizeable config-file, you have to search patient for the specific line.
Just change the bool var. (True/false)
The title says it basically. I have managed to alter the Loot Tables from the mod itself but i am unsure wich vanilla loot tables it uses.
I'd like to avoid editing every single one. I hope someone can answer my question.
I was actually trying to contact the mod author via github but i was confronted with an:
redicolous annoying verification captcha.
I'm not a robot okay, so i'm not good at counting scores from dies within a certain timelimit and that 10 times in a row.
I mean... what the hell?! Especially when i'm tired after modding all day. Sry for beeing rude, i just had to get this off my soul...
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Is it an easy thing to change the spawners in this mod so that they only are placed as a certain type instead of random ones?
I don't think so. That probably involves advanced structure coding.
But you can turn off the spawners in the profiles for the citie generation of your choice.
It's a big and highly customizeable config-file, you have to search patient for the specific line.
Just change the bool var. (True/false)
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q