hi so in minecraft i find mods that add more mobs items features mechanical but I'm wondering how do I make my own mod I wan to make my own so how do I do it
Do you have Java experience? If not, that'll be your first step. Don't try to make mods until you have a good grasp of Java. Once you do, there are a bunch of tutorials for mod building online, just Google it.
Do you have Java experience? If not, that'll be your first step. Don't try to make mods until you have a good grasp of Java. Once you do, there are a bunch of tutorials for mod building online, just Google it.
no i dont ill try to make mods once I learn java coding thanks though
Java programming is a good start to make better mods.
You could use Mcreator if you want an application and to just create things with templates (making it much easier and you just add textures, set the damage values and other aspects) but you are limited to following templates (you can tell what mods are Mcreator mods by not so great textures or certain tool mods, to some of my favourites like Just Enough Tins or Biota the World on Curseforge as good examples of how you can of use Mcreator in good ways that are really convincing).
Which is why learning how to code in Java allows for better results and more flexibility in what you can do. I've used both and while the Java programming is a bit above my level of understanding it is still worth trying.
hi so in minecraft i find mods that add more mobs items features mechanical but I'm wondering how do I make my own mod I wan to make my own so how do I do it
Do you have Java experience? If not, that'll be your first step. Don't try to make mods until you have a good grasp of Java. Once you do, there are a bunch of tutorials for mod building online, just Google it.
no i dont ill try to make mods once I learn java coding thanks though
Java programming is a good start to make better mods.
You could use Mcreator if you want an application and to just create things with templates (making it much easier and you just add textures, set the damage values and other aspects) but you are limited to following templates (you can tell what mods are Mcreator mods by not so great textures or certain tool mods, to some of my favourites like Just Enough Tins or Biota the World on Curseforge as good examples of how you can of use Mcreator in good ways that are really convincing).
Which is why learning how to code in Java allows for better results and more flexibility in what you can do. I've used both and while the Java programming is a bit above my level of understanding it is still worth trying.
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