So yeah... im trying to make sort of a "1.7.10 BloodMagic Texture Backport ResourcePack"... I know it is an quite old version of Minecraft... but i really love this version of minecraft and Blood Magic itself... so i am trying to do a backport of the textures, with some of the new textures as well as some that i made myself, as a resource pack. Getting to the point: whenever i break the blood altar, it drops these random particles that do not correspond to the texture... the question is: what do i need to do to get this fixed? Also, i know of the existance of the Unity Resource Pack but the particles still doesn't match and i personally prefer the vanilla look... and if what i am doing is wrong please warn me! (it is for personal use only!)
Hello!
So yeah... im trying to make sort of a "1.7.10 BloodMagic Texture Backport ResourcePack"... I know it is an quite old version of Minecraft... but i really love this version of minecraft and Blood Magic itself... so i am trying to do a backport of the textures, with some of the new textures as well as some that i made myself, as a resource pack. Getting to the point: whenever i break the blood altar, it drops these random particles that do not correspond to the texture... the question is: what do i need to do to get this fixed? Also, i know of the existance of the Unity Resource Pack but the particles still doesn't match and i personally prefer the vanilla look... and if what i am doing is wrong please warn me! (it is for personal use only!)
Altar Here
Altar Broken Here