Hi, I recently tested a host service for a minecraft forge 1.12.2 server with friends, it's the first time I'm getting into it so I don't know much about it.
When I try to connect to the server the error "recurrent complex failed mod's custom network check handler" appears, I don't know if it's due to bad installation of the mods on the server side or something else, I can post the logs of the error just give me the procedure to follow, thanks in advance.
It's fixed, the mod is the same on the client side and the server side, there is no difference between client and server files on all mods now.
Except that another error appears: "fatally missing registry entries", it shouldn't be the case since the files are the same, right?
For the log it's exceeding the maximum size, I can't post it on pastebin, any idea?
For the foxhounds I already now the error, Quark is trying to spawn foxhounds into the nether, so I need to disable the option in Quark settings directly, but this missing entry is not the source of the game crashing at launch, I'm 100% sure about that one.
But does the first line mean that the designated mods are not present on the server side? Or are they just not working properly? And if that's the case, how can we know the source of the problem a little more precisely in there?
I tried with and without these mods, the problem doesn't seem to come from them, what is more surprising is that when Reccurent complex is installed (on server and client), the server refuses to start (the log here :https://p.teknik.io/8TCdK )
The first log shows what happens if I start the server WITH Reccurent complex 1.4.8.2 (the server crashes before it starts telling me the command console, we can't connect to it)
The second log shows what happens when reccurent complex is missing (client and server side), the server is "connected" but the initial error message is displayed, naming in passing Reccurent complex 1.4.8.1 (see the image).
The third log (https://p.teknik.io/lYl63) shows what happens when I install RC in 1.4.8.1, the server goes back to a crash state before I can be connected.
It doesn't make sense, one moment without RC the server doesn't start, then when I put it on, it displays this error message.
If it is still not working, maybe it is easier to take a final modpack like Roguelike Adventures and Dungeons or Enigmatica2 (already contain recurrent complex) and add some of your prefered mods
It doesn't make sense, one moment without RC the server doesn't start, then when I put it on, it displays this error message.
Agree - In the reports I don't see any issue with RC. Maybe it is conflicting with another mod - idk
Hi, I recently tested a host service for a minecraft forge 1.12.2 server with friends, it's the first time I'm getting into it so I don't know much about it.
When I try to connect to the server the error "recurrent complex failed mod's custom network check handler" appears, I don't know if it's due to bad installation of the mods on the server side or something else, I can post the logs of the error just give me the procedure to follow, thanks in advance.
Make sure your client running the same build of recurrent complex as the server
Also add the full report - you will find it in %appdata%/.minecraft/logs/fml-client-latest.log
Use something like pastebin.com
It's fixed, the mod is the same on the client side and the server side, there is no difference between client and server files on all mods now.
Except that another error appears: "fatally missing registry entries", it shouldn't be the case since the files are the same, right?
For the log it's exceeding the maximum size, I can't post it on pastebin, any idea?
Try this one:
https://paste.ubuntu.com/
https://p.teknik.io/kJd8v
I found an alternative with a bigger limit, here you go.
Test it without Quark
Nope, still the same error.
The reports says:
and
Maybe there are some more mod issues
What does the first line mean in that case?
For the foxhounds I already now the error, Quark is trying to spawn foxhounds into the nether, so I need to disable the option in Quark settings directly, but this missing entry is not the source of the game crashing at launch, I'm 100% sure about that one.
But does the first line mean that the designated mods are not present on the server side? Or are they just not working properly? And if that's the case, how can we know the source of the problem a little more precisely in there?
I am not sure - just check mods and server mod for these mods
What do you mean by checking them exactly ? What should I check? Sorry I'm not good with it it's the first time I try to setup a modded server.
Maybe these are all client-side-only mods - so it is not an issue
You can test it without the other mods, they cause an error-message:
wolfarmor
iceandfire
champions
I tried with and without these mods, the problem doesn't seem to come from them, what is more surprising is that when Reccurent complex is installed (on server and client), the server refuses to start (the log here :https://p.teknik.io/8TCdK )
But if I remove them, we come back to the initial error (log: https://p.teknik.io/2uzdN)
The first log shows what happens if I start the server WITH Reccurent complex 1.4.8.2 (the server crashes before it starts telling me the command console, we can't connect to it)
The second log shows what happens when reccurent complex is missing (client and server side), the server is "connected" but the initial error message is displayed, naming in passing Reccurent complex 1.4.8.1 (see the image).
The third log (https://p.teknik.io/lYl63) shows what happens when I install RC in 1.4.8.1, the server goes back to a crash state before I can be connected.
It doesn't make sense, one moment without RC the server doesn't start, then when I put it on, it displays this error message.
You can try different version of recurrent complex
https://www.curseforge.com/minecraft/mc-mods/recurrent-complex/files
If it is still not working, maybe it is easier to take a final modpack like Roguelike Adventures and Dungeons or Enigmatica2 (already contain recurrent complex) and add some of your prefered mods
Agree - In the reports I don't see any issue with RC. Maybe it is conflicting with another mod - idk
I'm going to try with a final modpack (RAD when it will be soon updated in 1.40 server file) and I will add some mods, I will let you know.
But poor fully I can't pass this topic on resolved since we do not have a solution, if anyone wants to add his stone to the edifice, please do.