The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2020
Posts:
62
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Has anybody tried Plato's Transporters? It's been coined the "spiritual successor" to Davinci's Vessels which itself was a follow up to Archimedes's Ships.
Anyways, I tried it with the hopes that it would bring my steampunk airship to life. It was a disaster. I don't want to go into the length of it. What it boils down to is that the airship portion of the new mod does not recreate the flight characteristics of a balloon like the other mods before it.
Until the mod maker examines the work and figures out what he wants to do I need to ask if a modder out there can attempt to recreate what the Davinci's mod did very well in making entities that fly like a balloon.
Can someone respond with your thoughts even if you are not a modder?
I have used it and it takes a bit of getting used to (I used it when it was really new compared to now).
It's not that bad honestly, and besides the licensing for mods is a thing to consider, they might not be able to recreate it due to access of the source code or have the same potential for exact physics or whatever the case may be due to the changes in modloaders or Minecraft version differences.
I get those mods were great but it's best to ask the creator of Plato's Transporters and give feedback but I don't recommend saying the other is better yet, especially as Da Vinci's and Archimedes had a lot of development time compared to this which has only been around a few months at this point.
They will address things over time with useful feedback from the community, you just have to wait and see and provide that type of feedback to them.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2020
Posts:
62
Member Details
I got a response from the modder of Plato's Transporters. He admits there are some bugs and he is already working on it. Perhaps disaster was too strong a word. I just ran into problems in my particular experience due to very specific circumstances. As to the flight characteristics though, the code was imported from another source that didn't have mechanics tuned for an airship. I suggested to him the idea with working with other modders to import code from Valkyrien Skies 1.12...a mod that has solved the flight characteristics for airships as well as block interaction. The source for it is open source and I have already reached out to the VS modders for confirmation. Anybody can take their code and fork it. As well, VS is working on launching a new updated version with more features next year. We'll see how it goes.
Has anybody tried Plato's Transporters? It's been coined the "spiritual successor" to Davinci's Vessels which itself was a follow up to Archimedes's Ships.
Anyways, I tried it with the hopes that it would bring my steampunk airship to life. It was a disaster. I don't want to go into the length of it. What it boils down to is that the airship portion of the new mod does not recreate the flight characteristics of a balloon like the other mods before it.
Until the mod maker examines the work and figures out what he wants to do I need to ask if a modder out there can attempt to recreate what the Davinci's mod did very well in making entities that fly like a balloon.
Can someone respond with your thoughts even if you are not a modder?
Thanks all.
I have used it and it takes a bit of getting used to (I used it when it was really new compared to now).
It's not that bad honestly, and besides the licensing for mods is a thing to consider, they might not be able to recreate it due to access of the source code or have the same potential for exact physics or whatever the case may be due to the changes in modloaders or Minecraft version differences.
I get those mods were great but it's best to ask the creator of Plato's Transporters and give feedback but I don't recommend saying the other is better yet, especially as Da Vinci's and Archimedes had a lot of development time compared to this which has only been around a few months at this point.
They will address things over time with useful feedback from the community, you just have to wait and see and provide that type of feedback to them.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
I got a response from the modder of Plato's Transporters. He admits there are some bugs and he is already working on it. Perhaps disaster was too strong a word. I just ran into problems in my particular experience due to very specific circumstances. As to the flight characteristics though, the code was imported from another source that didn't have mechanics tuned for an airship. I suggested to him the idea with working with other modders to import code from Valkyrien Skies 1.12...a mod that has solved the flight characteristics for airships as well as block interaction. The source for it is open source and I have already reached out to the VS modders for confirmation. Anybody can take their code and fork it. As well, VS is working on launching a new updated version with more features next year. We'll see how it goes.
Fair enough.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2