I'm trying to work on a texture pack that benefits from shaders, but I've come across an issue. For some reason when using BSL shaders, blocks will render with tiny gaps in between them, mostly visible when moving, but still there when standing idle. Blocks also seem to render with large diagonal lines across them, even when the texture is completely flat. Both of these issues happen no matter what textures are used, with or without PBR being used or active. I'm using BSL version 7.2, but it happes in version 7.1 as well.
Is there a fix for this, or will I need to wait for the next update?