I would love if someone made an in-depth mod showcase of my mod so I can link it in my curse page for my mod to get people to understand the mod, because all I have seen right now is Spanish speaking Youtubers do a showcase of the mod but not even go over the functionality of some items and everything else in the mod aside from the minerals, armors, and tools.
Thank you,
if you do happen to do this, link the video in the comments and i will look at it to see if its well enough in-depth
I'll do it, I'd love to cover it. I only ever upload a video if I understand the whole mod and display it's configs so I am very thorough. If I don't understand it enough it never will get uploaded.
Check out my channel to get an idea of how I cover things (while mostly small mods I have a few big ones that are multipart).
Edit: The only question I have (after looking over the mod) is what recipes there are for the Crusher/Ender Infuser? As the biomes/progression I am working out as I go but I do understand the pick requirements, just not visited the biomes yet but I will soon.
Otherwise if possible do you want me to cover it in a progression by ore/tool tiers way and cover the rest however? Or is there a strict progression (with the biomes/nether besides the ores and tools progression I noticed) I should be clear about besides jumping between ores and tools to food to biomes or so for example.
You can present the mod in any order you want, as long as it's nice and well thought out.
For the crusher, just put any vanilla ore or more progression ore (except for glorium and mystical) in the top and a fuel on the bottom and you get that elements dust.
For the ender infuser, anything tritanium (other than tools and armor) can go in there with fuel and it will convert tritanium into enderanium. Also, you can put an iron ingot into the ender infuser to get an ender ingot (saves time from going to the end).
Thanks, the only other questions I have are about the dragon scales. How do I get them? And in terms of food items like Peaches and Horse Rib where do I get them from? I did find all the rest with ease.
Now I know the Dark Jewel is new in your recent update but any information about what it does I wasn't too sure.
Thanks, the only other questions I have are about the dragon scales. How do I get them? And in terms of food items like Peaches and Horse Rib where do I get them from? I did find all the rest with ease.
Now I know the Dark Jewel is new in your recent update but any information about what it does I wasn't too sure.
Dragon scales are obtained from killing the ender dragon, and horse ribs should just be from killing a horse, there might be a bug where neither entity drops their respected items, but they should be obtainable from that, and the dark jewel has no usage yet, i'm working on that
Thanks, the only other questions I have are about the dragon scales. How do I get them? And in terms of food items like Peaches and Horse Rib where do I get them from? I did find all the rest with ease.
Now I know the Dark Jewel is new in your recent update but any information about what it does I wasn't too sure.
I tried Looting and using other tools on a horse and only leather drops no horse ribs at all, same with the Ender Dragon, after defeating it all I received was experience orbs, not a single scale. I'll keep that in mind though. I have taken a good look at what the mod has to offer with testing so I'll try to get the video out soon. (I usually upload every Sunday/Saturday but I do make exceptions for requests).
I tried Looting and using other tools on a horse and only leather drops no horse ribs at all, same with the Ender Dragon, after defeating it all I received was experience orbs, not a single scale. I'll keep that in mind though. I have taken a good look at what the mod has to offer with testing so I'll try to get the video out soon. (I usually upload every Sunday/Saturday but I do make exceptions for requests).
Okay! I'll see what i can do to fix these problems and i'll let you know! Thank you!
I did have no dragon scales, horse ribs or squid calamari drop, the reinforced barrel is opened forever after you first interact with it and stays open no matter what (the texture), the barrel removes it's inventory like a hopper is underneath it but nothing is there, and maybe some other noticeable things in the videos. But that's what I came across with recording/testing. It took me a bit to know how I wanted to cover each and not mess up my commentary but I think it worked out well for the few days I learnt and recorded.
I did have no dragon scales, horse ribs or squid calamari drop, the reinforced barrel is opened forever after you first interact with it and stays open no matter what (the texture), the barrel removes it's inventory like a hopper is underneath it but nothing is there, and maybe some other noticeable things in the videos. But that's what I came across with recording/testing. It took me a bit to know how I wanted to cover each and not mess up my commentary but I think it worked out well for the few days I learnt and recorded.
great execution! yeah i released an update recently to fix the problems with dragon scales, horse ribs, and calamari. it drops for me outside of the testing in eclipse. and yeah i've noticed that about the barrel too, i don't know whats wrong with it, i've been working on fixing it for a while. all paxels do indeed crash the game for some reason when digging dirt and breaking wood. i don't know how to fix that either, i had it fixed at one point but then the problem came back, i guess i'm going to have to rewrite the entire class file for the paxels for it to not crash like that. but other than that, no problems with the execution and production of things! it's great! i'll be sure to get that on my curse page immediately. after viewing this, i have disabled the reinforced barrel and all paxels in the config files, making them optional to enable if you want bugs or not.
I would love if someone made an in-depth mod showcase of my mod so I can link it in my curse page for my mod to get people to understand the mod, because all I have seen right now is Spanish speaking Youtubers do a showcase of the mod but not even go over the functionality of some items and everything else in the mod aside from the minerals, armors, and tools.
Thank you,
if you do happen to do this, link the video in the comments and i will look at it to see if its well enough in-depth
Link to mod so you can download it:
https://www.curseforge.com/minecraft/mc-mods/moreprogression
I would change the link to the main page, so people can read about it first and not force the download.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
I'll do it, I'd love to cover it. I only ever upload a video if I understand the whole mod and display it's configs so I am very thorough. If I don't understand it enough it never will get uploaded.
Check out my channel to get an idea of how I cover things (while mostly small mods I have a few big ones that are multipart).
https://www.youtube.com/channel/UCyiHWb7p9yxDH1vaYZPdo9w
Edit: The only question I have (after looking over the mod) is what recipes there are for the Crusher/Ender Infuser? As the biomes/progression I am working out as I go but I do understand the pick requirements, just not visited the biomes yet but I will soon.
Otherwise if possible do you want me to cover it in a progression by ore/tool tiers way and cover the rest however? Or is there a strict progression (with the biomes/nether besides the ores and tools progression I noticed) I should be clear about besides jumping between ores and tools to food to biomes or so for example.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
You can present the mod in any order you want, as long as it's nice and well thought out.
For the crusher, just put any vanilla ore or more progression ore (except for glorium and mystical) in the top and a fuel on the bottom and you get that elements dust.
For the ender infuser, anything tritanium (other than tools and armor) can go in there with fuel and it will convert tritanium into enderanium. Also, you can put an iron ingot into the ender infuser to get an ender ingot (saves time from going to the end).
Thanks, the only other questions I have are about the dragon scales. How do I get them? And in terms of food items like Peaches and Horse Rib where do I get them from? I did find all the rest with ease.
Now I know the Dark Jewel is new in your recent update but any information about what it does I wasn't too sure.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Dragon scales are obtained from killing the ender dragon, and horse ribs should just be from killing a horse, there might be a bug where neither entity drops their respected items, but they should be obtainable from that, and the dark jewel has no usage yet, i'm working on that
peaches drop from birch tree leaves
Thanks.
I tried Looting and using other tools on a horse and only leather drops no horse ribs at all, same with the Ender Dragon, after defeating it all I received was experience orbs, not a single scale. I'll keep that in mind though. I have taken a good look at what the mod has to offer with testing so I'll try to get the video out soon. (I usually upload every Sunday/Saturday but I do make exceptions for requests).
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Okay! I'll see what i can do to fix these problems and i'll let you know! Thank you!
Videos are out now:
Part 1:
Part 2:
Part 3:
I did have no dragon scales, horse ribs or squid calamari drop, the reinforced barrel is opened forever after you first interact with it and stays open no matter what (the texture), the barrel removes it's inventory like a hopper is underneath it but nothing is there, and maybe some other noticeable things in the videos. But that's what I came across with recording/testing. It took me a bit to know how I wanted to cover each and not mess up my commentary but I think it worked out well for the few days I learnt and recorded.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
great execution! yeah i released an update recently to fix the problems with dragon scales, horse ribs, and calamari. it drops for me outside of the testing in eclipse. and yeah i've noticed that about the barrel too, i don't know whats wrong with it, i've been working on fixing it for a while. all paxels do indeed crash the game for some reason when digging dirt and breaking wood. i don't know how to fix that either, i had it fixed at one point but then the problem came back, i guess i'm going to have to rewrite the entire class file for the paxels for it to not crash like that. but other than that, no problems with the execution and production of things! it's great! i'll be sure to get that on my curse page immediately. after viewing this, i have disabled the reinforced barrel and all paxels in the config files, making them optional to enable if you want bugs or not.
No problem. Sorry for the late reply.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2