Hi, as the title said I have ran into a problem with a project of mine, I think it requires slight modding or maybe just command blocks or maybe just some clever file placements and .json editing, but IDK how. So what I'm doing is making a resource pack, and one of the major parts of the pack is the following functionality:
When armor is placed on, the corresponding number of armor icons show up in your Armor UI Bar, right?
All I want to do is make is so when you have a full set of armor of on material [leather/iron/gold/diamond], the armor bar icons would change to be the color of the amor type (gold color for gold armor, light blue for diamond, etc.)
I know how to make a resource pack and make the textures that I want, but I don't know how to make different textures show up if certain conditions are met. Not in coding language, but essentially what I need is
IF( FULL SET [DIAMOND] = TRUE, )
LOAD ICONS1.PNG <<<this would be the pack with blue armor icons
IF( FULL SET [GOLD] = TRUE, )
LOAD ICONS2.PNG <<<< the pack with gold armor icons
And for mixed armor, like a iron chestplate and leather boots, the standard white icons would be left alone.
Example for what a full diamond set would look like from my reddit post