See, I made a new 1.7.10 modpack (1.7.10 because I am a big nostalgist when it comes to mods XD), and I included Blood Magic, Thaumcraft, WItchery, Openblocks, Thermal Expansion Series, Tinker's Construct and Minefactory Reloaded. I finally matured from wanting to play PopularMMOs style adventure modpacks all day long! LOL I realized those modpacks were pretty pointless. I wanted to play a high quality adventure modpack with no boredom. But the problem is, I have no idea how to use some of the mods here and for Thaumcraft, I can not progress any further as soon as I craft the weird goggle thingy. And no, I will not spend my precious time on watching tutorials. Tutorial videos, for some reason, is pretty boring to me (That is the whole reason why I like PopularMMOs. He makes an obstacle course.). Direwolf20 is pretty good, sure, but not enough. So I want to play a custom map/modpack to learn those mods. Witchery and Thaumcraft, teagan75 has modpacks for those. But blood magic and the tech mods, no. So is there any modpack/map for the mods I want to learn? Keep in mind I want to learn these as soon as possible.
Also, if you have time, please tell me, is this a good modpack? What mods do I need to remove or add? I am very inexperienced. Also I only have 8 GB of RAM and a pretty bad GPU (Intel UHD Graphics 630). (This is a private modpack so don't ask me if I got permission or not!)
Blood Magic (Suits the theme of this modpack and looks very fun)
ChocoCraft (I couldn't help it! Hexxit has this mod and the chocobos were adorable!)
CosmeticArmorReworked (The armor in Witchery was too awesome to not wear.)
Divine RPG (Remember when I said I like adventure modpacks? But not AOA because there's too many dimensions and I hate searching around just to find a structure.)
Electroblob's Wizardy (Looked fancy.)
Equivalent Exchange (I love high quality mods!)
EvilCraft (Same reason as Blood Magic.)
Fastcraft (LAAG)
Killer Pacman (I got the mods from CrazyCraft because I was too lazy, and then I saw this mod. I was like "You know what? Why not just add a funny pacman guy?")
Minefactory Reloaded (Never built an automatic farm/mob grinder before so I figured it would be pretty fun.)
Necromancy (Same reason as Blood Magic.)
NEI (Must have mod.)
Openblocks (Looked pretty fun.)
Tinker's Construct (People recommended it, and I like the idea of crafting a unique tool/weapon like a real weapon/toolsmith.)
Thaumcraft (People were like "Thaumcraft is one of the best magic mods of all time." so I decided to add it. That taint biome tho... I would not like that biome to spread!)
The Betweenlands (Adventure! RPG! High quality!)
Thermal Expansion Series (People told me it was one of the best tech mods out there.)
Tinker's Defense (More TConstruct!)
Transformers Mod (PopularMMOs reviewed it, and it was hilarious and also high quality. Secondly, it was also in the CrazyCraft modpack.)
Witchery (Of course, the heart of this modpack. Complex and high quality magic, amazing RPG style gameplay.)
Lord of the Rings (The best RPG mod I could find.)
Floating Ruins (Normal ruins mod crashes...)
Adventure Backpack (Better backpack mod?)
Animal Bikes (Hilarious and useful mod...)
Animated Players (High quality? Probably.)
Aquaculture (I put this mod in this modpack mainly because of Minefactory Reloaded.)
Arcana RPG (MORE! I NEED MORE RPG!)
Baby Animals (Eww...)
Balkon's Weapons (Cool weapons and also the training dummy!)
Battle Towers (More dungeons!)
BibiloCraft (This mod turned out to be amazing the last time I used it.)
Buffed Tools (I love Terraria!! ...Sorry.)
Chance Cubes (I wanted this mod in the modpack when I saw this mod in Foolcraft.)
Chisel (Required.)
The Chocolate Quest (This was one of the best dungeon mod I could find for this version.)
DecoCraft (More decorations!)
Dynamic Surroundings (High quality!)
Enchanting Plus (This is so that I don't stress out too much when I enchant my gear.)
Familiars (The Rana and the Companion Cube Familiar was too useful to not include in this pack.)
FastLeafDecay (Another must have mod...)
Gravity Gun (To move out some of the annoying blocks out of my way when exploring.)
Hats (I hate headcrumbs so this... My inventory space needs to be as empty as possible!)
Iron Chest (Must have for me. I always run out of room to store stuff.)
JourneyMap (Amazing and fancy minimap mod!)
Lucky Block (Hmm.. A must have to have fun...)
Malisis Doors (PopularMMOs said that his favorite mod in Challenge Pack Resurrection is the door mod. XD)
Battlegear (Duel wielding is awesome!)
Mob Amputation (Awesomeness and to kill pesky undead mobs more quickly)
Mob Dismemberment (Awesomeness)
Morph (The bat morph to travel around although I feel like I will get destroyed because I only have 3 hearts... and... awesomeness as always XD)
MrCrayfish's Furnitures Mod (Is this the only mod with functional furnitures?)
Mutant Creatures (Just for fun.)
Optifine (A must have!)
Pam's Harvestcraft (More food!)
Pandora's Box (Pretty fun but it can totally ruin your world.)
Portal Guns (Just because its pretty cool.)
Dubstep Guns (Fun! Obviously and very addicting according to Pat.)
Special Mobs (I prefer this mod over Infernal Mobs because I would hate to fight an already boss mob that's rare.
Happened to Pat on Custom Mod Challenge. The Mobzilla he was fighting was rare and took forever to kill.)
Tech Guns (Extremely High Quality! Although the zombies armed with guns are pretty annoying.)
Trail Mix (I was searching up every single iChun mods I could use and my god this modpack is starting to look similar to CrazyCraft. Thank goodness I decided to not include Orespawn. Anyways, a really humorous mod.)
Twilight Forest (Must have for a fun RPG experience.)
UndergroundBIomesConstruct (After like 5 years of Minecraft, I started to get sick of stone.)
WAILA, WAWLA, and WAILA Harvestability (An almost must have.)
Damage Indicators (I just like the massive GUI for the mob's health.)
I'd say that many people that want to learn the mods usual and tough parts (not including the modpack recipe changes of course or the challenges they present like skyblock or otherwise) go for quest modpacks. Many aren't the best 'tutorials' but rather challenges of course so it makes things difficult to get into them or just for those familiar with the mods.
If tutorials bore you that's fair to say, but to me it's either a tutorial (mostly if you get stuck I'd say) or just learn it based on what you can pick up on of the progression. Like with tech mods they are easy since you get the ores you need, smelt them and make the machines out of them to get more ores or save time on tedious tasks later on. Magic mods do require a bit and I've needed more time to work it out myself or watch a tutorial. And all other mods aren't too bad when simple assistances, but RPG/adventure I used to play but dropped out of in favour of tech so I don't look into them that much for tutorials like I did when I watched a DivineRPG LP like ages ago as the closest thing to that and wasn't too impressed with the mod when I got around to it since the repetition of gearing up, go to dimension, fight mobs, maybe the boss or skip them just didn't jump out at me at the time or I could never find what I was after that I knew the next goal was. So tech mods tiers satisfied me more than gear upgrading.
The closest thing to learning mods is either trying them out in a test world/survival usually or just going to a tutorial world if the mod has one which very few do from my experience and not for the mainstream mods but more those that are a little bit of a find like Electrical Age which is great but has IRL logic behind it so... As someone that plays niche mods of similar genre/categories (tech, magic, farming, quality of life, tweaks and otherwise) I've tried to learn them from scratch when no one really details them that much so I've learned to do this.
You do have a really good modpack by the looks of things though, a good mix of the usual, with some fun ones thrown in for other stuff to do.
To me as someone that focuses on stability and performance or small scale packs compared to big ones (big sometimes for 1.7.10 but otherwise lesser for 1.8.9+ due to the requirements or just my own mod preferences moulding it that way) I just make sure I go for the content or the types I want, like a few adventure, a few tech, a few tweaks or assistance like stuff like a minimap, WAILA like mods, Not Enough Items like mods and so on, storage increases and more.
If you want a lot to do go for it but I find I look for a balance of things before making a pack as someone that plays singleplayer a lot and nowadays just makes modpacks based on certain concepts and balancing content or other mods into them depending on the goal I have for it rather than playing them. I play modpacks sometimes but more so create them these days.
But they are my experiences of course.
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Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Amazing! Thank you for complementing my mod pack I really appreciate it. XD So do I have to find a quest mod pack for blood magic and the other tech mods? Setting up a single player world never works tho seeing as I do not know anything. The problem is, these quest mod packs aren't focused on just one mod. That is the one problem.
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The best advise a person can get (IMO) for learning mods is to watch mod spotlights on YouTube as there is always someone who knows more about the mod. (I know you said you didn't want to do this) Beyond this, try using the various wiki pages and NEI/JEI. Another thought might be to try one of the various quest packs with gated technology so you are forced to learn each part before you can proceed.
Your welcome. Maybe if you don't want a singleplayer try a LAN or server possibly if you could, otherwise some modpacks do offer many of the same mainstream mods you will see everywhere but don't have all the fun ones you do of course since it depends on the creator's goal with the modpack, so making your own is more a thing I recommend/support for that reason alone or learning mods if I'm up for it.
I do agree with Equilor9 here, tutorials, NEI/JEI for recipes, or wikis if the mods have any, as they are great resources for working out stuff if the Youtuber/tutorial isn't the way to find out this information, or you aren't one to experiment and the answer will jump out, since it doesn't work for everyone of course. I just stated my strategy but it's more suited to my position with niche mods unlike most other modded players/modded Youtubers.
Tutorials to me are great if I can't work out things that are important to look into besides working it out from scratch, either for someone knowing the answer to a block/feature or pointing out the technical details you might not consider that you can use yourself in-game or were wanting the answer to but it depends on the Youtuber of course as to the tutorial or factors they consider. But then I consider these when I make videos and from my experience also as a viewer of Youtubers that created videos on the big mods and what I could do with said blocks.
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Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
See, I made a new 1.7.10 modpack (1.7.10 because I am a big nostalgist when it comes to mods XD), and I included Blood Magic, Thaumcraft, WItchery, Openblocks, Thermal Expansion Series, Tinker's Construct and Minefactory Reloaded. I finally matured from wanting to play PopularMMOs style adventure modpacks all day long! LOL I realized those modpacks were pretty pointless. I wanted to play a high quality adventure modpack with no boredom. But the problem is, I have no idea how to use some of the mods here and for Thaumcraft, I can not progress any further as soon as I craft the weird goggle thingy. And no, I will not spend my precious time on watching tutorials. Tutorial videos, for some reason, is pretty boring to me (That is the whole reason why I like PopularMMOs. He makes an obstacle course.). Direwolf20 is pretty good, sure, but not enough. So I want to play a custom map/modpack to learn those mods. Witchery and Thaumcraft, teagan75 has modpacks for those. But blood magic and the tech mods, no. So is there any modpack/map for the mods I want to learn? Keep in mind I want to learn these as soon as possible.
Also, if you have time, please tell me, is this a good modpack? What mods do I need to remove or add? I am very inexperienced. Also I only have 8 GB of RAM and a pretty bad GPU (Intel UHD Graphics 630). (This is a private modpack so don't ask me if I got permission or not!)
Blood Magic (Suits the theme of this modpack and looks very fun)
ChocoCraft (I couldn't help it! Hexxit has this mod and the chocobos were adorable!)
CosmeticArmorReworked (The armor in Witchery was too awesome to not wear.)
Divine RPG (Remember when I said I like adventure modpacks? But not AOA because there's too many dimensions and I hate searching around just to find a structure.)
Electroblob's Wizardy (Looked fancy.)
Equivalent Exchange (I love high quality mods!)
EvilCraft (Same reason as Blood Magic.)
Fastcraft (LAAG)
Killer Pacman (I got the mods from CrazyCraft because I was too lazy, and then I saw this mod. I was like "You know what? Why not just add a funny pacman guy?")
Minefactory Reloaded (Never built an automatic farm/mob grinder before so I figured it would be pretty fun.)
Necromancy (Same reason as Blood Magic.)
NEI (Must have mod.)
Openblocks (Looked pretty fun.)
Tinker's Construct (People recommended it, and I like the idea of crafting a unique tool/weapon like a real weapon/toolsmith.)
Thaumcraft (People were like "Thaumcraft is one of the best magic mods of all time." so I decided to add it. That taint biome tho... I would not like that biome to spread!)
The Betweenlands (Adventure! RPG! High quality!)
Thermal Expansion Series (People told me it was one of the best tech mods out there.)
Tinker's Defense (More TConstruct!)
Transformers Mod (PopularMMOs reviewed it, and it was hilarious and also high quality. Secondly, it was also in the CrazyCraft modpack.)
Witchery (Of course, the heart of this modpack. Complex and high quality magic, amazing RPG style gameplay.)
Lord of the Rings (The best RPG mod I could find.)
Floating Ruins (Normal ruins mod crashes...)
Adventure Backpack (Better backpack mod?)
Animal Bikes (Hilarious and useful mod...)
Animated Players (High quality? Probably.)
Aquaculture (I put this mod in this modpack mainly because of Minefactory Reloaded.)
Arcana RPG (MORE! I NEED MORE RPG!)
Baby Animals (Eww...)
Balkon's Weapons (Cool weapons and also the training dummy!)
Battle Towers (More dungeons!)
BibiloCraft (This mod turned out to be amazing the last time I used it.)
Buffed Tools (I love Terraria!! ...Sorry.)
Chance Cubes (I wanted this mod in the modpack when I saw this mod in Foolcraft.)
Chisel (Required.)
The Chocolate Quest (This was one of the best dungeon mod I could find for this version.)
DecoCraft (More decorations!)
Dynamic Surroundings (High quality!)
Enchanting Plus (This is so that I don't stress out too much when I enchant my gear.)
Familiars (The Rana and the Companion Cube Familiar was too useful to not include in this pack.)
FastLeafDecay (Another must have mod...)
Gravity Gun (To move out some of the annoying blocks out of my way when exploring.)
Hats (I hate headcrumbs so this... My inventory space needs to be as empty as possible!)
Iron Chest (Must have for me. I always run out of room to store stuff.)
JourneyMap (Amazing and fancy minimap mod!)
Lucky Block (Hmm.. A must have to have fun...)
Malisis Doors (PopularMMOs said that his favorite mod in Challenge Pack Resurrection is the door mod. XD)
Battlegear (Duel wielding is awesome!)
Mob Amputation (Awesomeness and to kill pesky undead mobs more quickly)
Mob Dismemberment (Awesomeness)
Morph (The bat morph to travel around although I feel like I will get destroyed because I only have 3 hearts... and... awesomeness as always XD)
MrCrayfish's Furnitures Mod (Is this the only mod with functional furnitures?)
Mutant Creatures (Just for fun.)
Optifine (A must have!)
Pam's Harvestcraft (More food!)
Pandora's Box (Pretty fun but it can totally ruin your world.)
Portal Guns (Just because its pretty cool.)
Dubstep Guns (Fun! Obviously and very addicting according to Pat.)
Special Mobs (I prefer this mod over Infernal Mobs because I would hate to fight an already boss mob that's rare.
Happened to Pat on Custom Mod Challenge. The Mobzilla he was fighting was rare and took forever to kill.)
Tech Guns (Extremely High Quality! Although the zombies armed with guns are pretty annoying.)
Trail Mix (I was searching up every single iChun mods I could use and my god this modpack is starting to look similar to CrazyCraft. Thank goodness I decided to not include Orespawn. Anyways, a really humorous mod.)
Twilight Forest (Must have for a fun RPG experience.)
UndergroundBIomesConstruct (After like 5 years of Minecraft, I started to get sick of stone.)
WAILA, WAWLA, and WAILA Harvestability (An almost must have.)
Damage Indicators (I just like the massive GUI for the mob's health.)
I'd say that many people that want to learn the mods usual and tough parts (not including the modpack recipe changes of course or the challenges they present like skyblock or otherwise) go for quest modpacks. Many aren't the best 'tutorials' but rather challenges of course so it makes things difficult to get into them or just for those familiar with the mods.
If tutorials bore you that's fair to say, but to me it's either a tutorial (mostly if you get stuck I'd say) or just learn it based on what you can pick up on of the progression. Like with tech mods they are easy since you get the ores you need, smelt them and make the machines out of them to get more ores or save time on tedious tasks later on. Magic mods do require a bit and I've needed more time to work it out myself or watch a tutorial. And all other mods aren't too bad when simple assistances, but RPG/adventure I used to play but dropped out of in favour of tech so I don't look into them that much for tutorials like I did when I watched a DivineRPG LP like ages ago as the closest thing to that and wasn't too impressed with the mod when I got around to it since the repetition of gearing up, go to dimension, fight mobs, maybe the boss or skip them just didn't jump out at me at the time or I could never find what I was after that I knew the next goal was. So tech mods tiers satisfied me more than gear upgrading.
The closest thing to learning mods is either trying them out in a test world/survival usually or just going to a tutorial world if the mod has one which very few do from my experience and not for the mainstream mods but more those that are a little bit of a find like Electrical Age which is great but has IRL logic behind it so... As someone that plays niche mods of similar genre/categories (tech, magic, farming, quality of life, tweaks and otherwise) I've tried to learn them from scratch when no one really details them that much so I've learned to do this.
You do have a really good modpack by the looks of things though, a good mix of the usual, with some fun ones thrown in for other stuff to do.
To me as someone that focuses on stability and performance or small scale packs compared to big ones (big sometimes for 1.7.10 but otherwise lesser for 1.8.9+ due to the requirements or just my own mod preferences moulding it that way) I just make sure I go for the content or the types I want, like a few adventure, a few tech, a few tweaks or assistance like stuff like a minimap, WAILA like mods, Not Enough Items like mods and so on, storage increases and more.
If you want a lot to do go for it but I find I look for a balance of things before making a pack as someone that plays singleplayer a lot and nowadays just makes modpacks based on certain concepts and balancing content or other mods into them depending on the goal I have for it rather than playing them. I play modpacks sometimes but more so create them these days.
But they are my experiences of course.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Amazing! Thank you for complementing my mod pack I really appreciate it. XD So do I have to find a quest mod pack for blood magic and the other tech mods? Setting up a single player world never works tho seeing as I do not know anything. The problem is, these quest mod packs aren't focused on just one mod. That is the one problem.
The best advise a person can get (IMO) for learning mods is to watch mod spotlights on YouTube as there is always someone who knows more about the mod. (I know you said you didn't want to do this) Beyond this, try using the various wiki pages and NEI/JEI. Another thought might be to try one of the various quest packs with gated technology so you are forced to learn each part before you can proceed.
Your welcome. Maybe if you don't want a singleplayer try a LAN or server possibly if you could, otherwise some modpacks do offer many of the same mainstream mods you will see everywhere but don't have all the fun ones you do of course since it depends on the creator's goal with the modpack, so making your own is more a thing I recommend/support for that reason alone or learning mods if I'm up for it.
I do agree with Equilor9 here, tutorials, NEI/JEI for recipes, or wikis if the mods have any, as they are great resources for working out stuff if the Youtuber/tutorial isn't the way to find out this information, or you aren't one to experiment and the answer will jump out, since it doesn't work for everyone of course. I just stated my strategy but it's more suited to my position with niche mods unlike most other modded players/modded Youtubers.
Tutorials to me are great if I can't work out things that are important to look into besides working it out from scratch, either for someone knowing the answer to a block/feature or pointing out the technical details you might not consider that you can use yourself in-game or were wanting the answer to but it depends on the Youtuber of course as to the tutorial or factors they consider. But then I consider these when I make videos and from my experience also as a viewer of Youtubers that created videos on the big mods and what I could do with said blocks.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2