Recently I have been trying to start a modded Minecraft Forge server (using the most up to date version of forge, 2750) that I can play on with friends of mine. I plan to use quite a few mods (which will be listed below), and have been able to start Minecraft with the mods alone, but when I try to start up the Forge server itself with the mods in the server folder (excluding any client side mods), I always get to the point where the spawn area begins to load, but then the server crashes and does not finish loading. I'm not super handy with this stuff, and I've tried to look around for similar errors (I will post the crash log below as well). I've tried every solution I've found so far to no avail. At this point, I would appreciate it if someone could look through my mods list to see if there are any conflicts among mods that would interfere with the server working properly while Minecraft by itself being fine and take a look at my crash report to see if there are any glaring problems that I cannot discern (I can see that the problem/error seems to be that there is an "Exception in server tick loop" but I do not know what to do about this). Below are the list of mods I am using and the most recent crash report:
Mod List:
Every mod in the DireWolf20 1.12.2 Modpack (Excluding JourneyMap and the client side mods)
Recently I have been trying to start a modded Minecraft Forge server (using the most up to date version of forge, 2750) that I can play on with friends of mine. I plan to use quite a few mods (which will be listed below), and have been able to start Minecraft with the mods alone, but when I try to start up the Forge server itself with the mods in the server folder (excluding any client side mods), I always get to the point where the spawn area begins to load, but then the server crashes and does not finish loading. I'm not super handy with this stuff, and I've tried to look around for similar errors (I will post the crash log below as well). I've tried every solution I've found so far to no avail. At this point, I would appreciate it if someone could look through my mods list to see if there are any conflicts among mods that would interfere with the server working properly while Minecraft by itself being fine and take a look at my crash report to see if there are any glaring problems that I cannot discern (I can see that the problem/error seems to be that there is an "Exception in server tick loop" but I do not know what to do about this). Below are the list of mods I am using and the most recent crash report:
Mod List:
Every mod in the DireWolf20 1.12.2 Modpack (Excluding JourneyMap and the client side mods)
Extra Cells 2
NuclearCraft
Actually Baubles
Career Bees
Immersive Petroleum
Environmental Tech
ET Lunar
EnderTanks
Farming for Blockheads
Everlasting Abilities
ShetiPhianCore
Extra Bit Manipulation
Mekanism
Thut’s Elevators
ThutCore
Backpacks!
Chest Transporter
MultiStorage
AE2 Stuff
Quark
Roots
Snad
Gadgetry
Core
Machines
Clumps
Traverse
Natura
Reliquary
Flux Networks
Inventory Tweaks
EvilCraft
BiblioCraft
Soul Shards Respawn
Rustic
Simple Void World
Tumbleweed
Powered Thingies
Bush Master Core
Oreberries
Electroblob’s Wizardry
Exotic Birds
Tech Reborn
EIORecipesTEInductionSmelter
AromaBackup
Immersive Tech
PlusTiC
Equivalent Energistics
Better With Mods
Better With Engineering
Random Things
Advanced Solar Panels
Plants
Simple Quarry
Mystical Agriculture
Mystical Agradditions
Netherending Ores
Tinkers' Complement
EmberRoot Zoo
QuantumStorage
Chickens
More Chickens
Modular Routers
More Bees
Energy Converters
Whoosh
Sonar Core
Practical Logistics 2
Most Recent Crash Report:
https://pastebin.com/zLTkTTvc
Any help would be much appreciated. Thank you!
P.S. If I am posting this in the wrong place, I would greatly appreciate someone pointing me in the right direction.