So I play on a no-claims, raiding, modded server. My base is mostly protected by Thaumcraft warded blocks. From what I've read however, you can move warded blocks with the Blood Magic Teleposer. Haven't had time to check if this is correct, but I want to plan ahead in case it comes out as true. Are there any blocks that are immune to the Teleposer's abilities?
There's a block blacklist in the Blood Magic configuration, but I have no idea how warded blocks were implemented back in 1.7.10, so it might not work.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
So I play on a no-claims, raiding, modded server. My base is mostly protected by Thaumcraft warded blocks. From what I've read however, you can move warded blocks with the Blood Magic Teleposer. Haven't had time to check if this is correct, but I want to plan ahead in case it comes out as true. Are there any blocks that are immune to the Teleposer's abilities?
There's a block blacklist in the Blood Magic configuration, but I have no idea how warded blocks were implemented back in 1.7.10, so it might not work.