Time: 2/4/18 3:35 PM
Description: Exception getting block type in world
java.lang.NullPointerException: Exception getting block type in world
at powercrystals.minefactoryreloaded.world.MineFactoryReloadedWorldGen.generateFeature(MineFactoryReloadedWorldGen.java:111)
at cofh.core.world.WorldHandler.generateWorld(WorldHandler.java:270)
at cofh.core.world.WorldHandler.generate(WorldHandler.java:233)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:112)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.world.World.func_147437_c(World.java:365)
at net.minecraft.world.World.func_147474_b(World.java:329)
at net.aetherteam.aether.worldgen.WorldProviderAether.func_76566_a(WorldProviderAether.java:63)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:749)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715)
at WorldServerOF.func_72963_a(WorldServerOF.java:80)
at net.minecraft.world.World.<init>(World.java:260)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:97)
at WorldServerOF.<init>(WorldServerOF.java:69)
at WorldServerMultiOF.<init>(WorldServerMultiOF.java:23)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:72)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at powercrystals.minefactoryreloaded.world.MineFactoryReloadedWorldGen.generateFeature(MineFactoryReloadedWorldGen.java:111)
at cofh.core.world.WorldHandler.generateWorld(WorldHandler.java:270)
at cofh.core.world.WorldHandler.generate(WorldHandler.java:233)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:112)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (38,64,30), Chunk: (at 6,4,14 in 2,1; contains blocks 32,0,16 to 47,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.world.World.func_147437_c(World.java:365)
at net.minecraft.world.World.func_147474_b(World.java:329)
at net.aetherteam.aether.worldgen.WorldProviderAether.func_76566_a(WorldProviderAether.java:63)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:749)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715)
at WorldServerOF.func_72963_a(WorldServerOF.java:80)
at net.minecraft.world.World.<init>(World.java:260)
-- Affected level --
Details:
Level name: Copy of ewtetretre
All players: 0 total; []
Chunk stats: ServerChunkCache: 24 Drop: 0
Level seed: 5236189965781044740
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.world.WorldServer.<init>(WorldServer.java:97)
at WorldServerOF.<init>(WorldServerOF.java:69)
at WorldServerMultiOF.<init>(WorldServerMultiOF.java:23)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:72)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
so i disable all worldgen in Dimensions accept the Overworld in the Cfg
# Configuration file
Entity {
# If true, using a portaspawner on an empty minecart will make it into a spawner cart
B:EnableSpawnerCarts=true
I:ID.Zoologist=330
}
Machine {
Conveyor {
# If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc.
B:CaptureNonItems=true
# If true, conveyors will NEVER capture players regardless of other settings.
B:NeverCapturePlayers=false
# If true, conveyors will NEVER capture ThaumCraft golems regardless of other settings.
B:NeverCaptureTCGolems=false
}
ChunkLoader {
# If true, the Chunk Loader will use the activation energy config in this section. WARNING: this makes it much more expensive at lower values. (non-configurable is exponential)
B:EnableConfigurableActivationEnergy=false
# If true, the Chunk Loader will ignore forgeChunkLoading.cfg.
B:IgnoreChunkLimit=true
B:Recipe.Enabled=true
# If true, the Chunk Loader will require that the player who placed it be online to function
B:RequiresOwnerOnline=false
}
AutoSpawner {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=60
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from the AutoSpawner. The Debugger item will display an entity's ID when used.
S:Blacklist <
VillagerGolem
>
B:Recipe.Enabled=true
Cost {
# The multiplier for work required to generate a mob in exact mode.
I:Exact=5
# The multiplier for work required to generate a mob in standard (non-exact) mode.
I:Standard=1
##########################################################################################################
# Custom
#--------------------------------------------------------------------------------------------------------#
# Custom base XP costs for entities. format: I:<entityid> = #. e.g.:
# I:VillagerGolem = 25
# I:Slime = 50
##########################################################################################################
Custom {
}
}
}
Harvester {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=24
B:Recipe.Enabled=true
# If true, the harvester will skip scanning some bocks when filled with sludge
B:SkipWork=false
}
LaserDrill {
B:Recipe.Enabled=true
# The work required by the drill to generate a single ore.
I:Work=300
}
Unifier {
# A list of ore dictionary entrys to disable unifying for. By default, MFR will not attempt to unify anything with more than one oredict name.
S:Blacklist <
dyeBlue
dyeWhite
dyeBrown
dyeBlack
listAllwater
listAllmilk
>
B:Recipe.Enabled=true
}
Breeder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=64
B:Recipe.Enabled=true
# If the number of entities in the breeder's target area exceeds this value, the breeder will cease operating. This is provided to control server lag.
I:ShutdownThreshold=50
}
Fertilizer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
# If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm.
B:EnableBonemeal=false
B:Recipe.Enabled=true
}
AutoDisenchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
# If true, the disenchanter will use essence to disenchant items. Provided for those who want a more work-intensive enchanting system.
B:EnableEssence=false
B:Recipe.Enabled=true
}
SteamBoiler {
# If true, the steam boiler will explode if it's hot and dry when you try to pump water into it.
B:Explodes=false
B:Recipe.Enabled=true
}
Planter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fisher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
Rancher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
Vet {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
ItemCollector {
B:Recipe.Enabled=true
}
BlockBreaker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
B:Recipe.Enabled=true
}
WeatherCollector {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
SludgeBoiler {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=3
B:Recipe.Enabled=true
}
Sewer {
B:Recipe.Enabled=true
}
Composter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
Grinder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=320
B:Recipe.Enabled=true
}
AutoEnchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Chronotyper {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=128
B:Recipe.Enabled=true
}
Ejector {
B:Recipe.Enabled=true
}
ItemRouter {
B:Recipe.Enabled=true
}
LiquidRouter {
B:Recipe.Enabled=true
}
DeepStorageUnit {
B:Recipe.Enabled=true
}
LiquiCrafter {
B:Recipe.Enabled=true
}
LavaFabricator {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=20
B:Recipe.Enabled=true
}
AutoJukebox {
B:Recipe.Enabled=true
}
BioReactor {
B:Recipe.Enabled=true
}
BioFuelGenerator {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Slaughterhouse {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=100
B:Recipe.Enabled=true
}
MeatPacker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
EnchantmentRouter {
B:Recipe.Enabled=true
}
LaserDrillPrecharger {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=500
B:Recipe.Enabled=true
}
AutoAnvil {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
BlockSmasher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
RedNote {
B:Recipe.Enabled=true
}
AutoBrewer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
FruitPicker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
BlockPlacer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
MobCounter {
B:Recipe.Enabled=true
}
SteamTurbine {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fountain {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=8
B:Recipe.Enabled=true
}
MobRouter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=256
B:Recipe.Enabled=true
}
}
RecipeSets {
# If true, MFR will register its EnderIO-based recipes.
B:EnderIO=false
# If true, MFR will register its Thermal Expansion-based recipes.
B:ThermalExpansion=true
# If true, MFR will register its standard (vanilla-item-only) recipes.
B:Vanilla=false
}
general {
# Set to false to disable various sounds and particle effects, such as when a block is harvested.
B:PlaySounds=true
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from being captured by the SafariNet. The Debugger item will display an entity's ID when used.
S:SafariNetBlacklist <
>
# If true, when you have no empty slots in your inventory, you will continue filling buckets from tanks and drop them on the ground.
B:Tanks.FillWithoutEmptySlots=true
SearchDistance {
# When searching for parts of a fruit tree, how far out to the sides (radius) to search
I:FruitTree.MaxHoriztonal=5
# When searching for parts of a fruit tree, how far up to search
I:FruitTree.MaxVertical=20
# When searching for players or dropoff locations, how far out to the sides (radius) to search
I:PassengerRail.MaxHorizontal=3
# When searching for players or dropoff locations, how far up to search
I:PassengerRail.MaxVertical=2
# How far upward to search for members of "stacking" blocks, like cactus and sugarcane
I:StackingBlock.MaxVertical=5
# When searching for parts of a tree, how far out to the sides (radius) to search
I:Tree.MaxHorizontal=512
# When searching for parts of a tree, how far up to search
I:Tree.MaxVertical=256
}
RedNet {
# If true, placed rednet cable will default to cable-only connections.
B:CableOnly=false
# A list of block IDs to prevent RedNet cables from connecting to. (e.g., minecraft:torch)
S:ConnectionBlackList <
>
# If true, RedNet cables will dump a massive amount of data to the log file. You should probably only use this if PC tells you to.
B:Debug=true
}
WorldGen {
# A list of dimension IDs to disable MFR worldgen in.
I:Dimension.Blacklist <-95,-93,-76,-63,-58,-47,1,50,66,80,81,82,83,84,85,88,100,-36,-77,-100,-42,-23
>
##########################################################################################################
# RetroGen
#--------------------------------------------------------------------------------------------------------#
# Enable or disable specific retrogen items.
# Only has an effect if retroactive geneneration is enabled in CoFHCore.
##########################################################################################################
RubberTrees {
# A list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.
S:Biome.Blacklist <
>
# A list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.
S:Biome.Whitelist <
>
# Whether or not to generate MFR rubber trees during map generation
B:Enable=true
# If true, enable adding Enchanted Sacred Rubber Saplings to stronghold library loot.
B:SacredRubberSapling=true
}
Lakes {
# Whether or not to generate MFR lakes during map generation. By default, MFR will not attempt lake worldgen in dimensions where the player cannot respawn.
B:Enable=true
Sludge {
# A list of biomes to allow/disallow Sludge lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make sludge lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
Sewage {
# A list of biomes to allow/disallow Sewage lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make Sewage lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
}
}
}
item {
# If true, biofuel will explode when in the nether.
B:Biofuel.Exploding=true
# The rate at which fish are dropped from the fishing rod. The drop rate is 1 / this number. Must be greater than 0.
I:FishDropRate=10
# If true, only pink slimes larger than tiny will drop pink slimeballs. Provided for those who want a more work-intensive laser drill. (slimes can only be made larger through the slime embiggening syringe)
B:LargeSlimeDrop=false
# If true, Empty Syringes will be able to contain liquids and inject players.
B:LiquidSyringes=true
# If true, meat will be worth steak saturation instead of cookie saturation.
B:Meat.IncreasedSaturation=false
# If true, SPAMRs will explode when they run out of fuel.
B:SPAMR.Exploding=true
VanillaOverride {
# If true, replaces the vanilla milk bucket so milk can be placed in the world.
B:MilkBucket=false
}
Recipe {
# If true, the ChunkLoader can be built out of cheaper materials. Does nothing if the recipe is disabled.
B:CheaperChunkLoader=false
# If true, the DSU can be built out of chests instead of ender pearls. Does nothing if the recipe is disabled.
B:CheaperDSU=false
# If true, the reusable safarinet will require a portaspawner to craft. The portaspawner must be enabled for the safarinet to be craftable.
B:ExpensiveSafariNet=true
# If true, the golden jailer safarinet will be craftable. It causes released mobs to always render their nametag, like a player would.
B:GoldenJailerSafariNet=true
# If true, the Guns will be craftable.
B:Guns=true
# If true, mossy cobble can be crafted.
B:MossyCobble=true
# If true, the safarinet launcher will be craftable.
B:NetLauncher=true
# If true, the PortaSpawner will be craftable.
B:PortaSpawner=true
# DSU recipes will always craft one DSU. Does nothing for recipes that already only craft one DSU (cheap mode, etc).
B:SingleDSU=true
# If true, smooth double stone slabs can be craftable.
B:SmoothSlab=true
# If true, the Syringes will be craftable.
B:Syringes=true
}
}
After htting save and Restarting the game the Cfg becomes a errored Cfg file
Rollback Post to RevisionRollBack
Let Life Supprize You! Subscribe To My Youtube Channel i showcase Mods to
They have to fix the Cfg file behavior to thats why i can't disable world gen for Aether2 look at this image
when you edit the Cfg to disable worldgen it autoreplaces it and errors the edited one
it will replace it with a new one
# Configuration file
Entity {
# If true, using a portaspawner on an empty minecart will make it into a spawner cart
B:EnableSpawnerCarts=true
I:ID.Zoologist=330
}
Machine {
Conveyor {
# If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc.
B:CaptureNonItems=true
# If true, conveyors will NEVER capture players regardless of other settings.
B:NeverCapturePlayers=false
# If true, conveyors will NEVER capture ThaumCraft golems regardless of other settings.
B:NeverCaptureTCGolems=false
}
ChunkLoader {
# If true, the Chunk Loader will use the activation energy config in this section. WARNING: this makes it much more expensive at lower values. (non-configurable is exponential)
B:EnableConfigurableActivationEnergy=false
# If true, the Chunk Loader will ignore forgeChunkLoading.cfg.
B:IgnoreChunkLimit=false
B:Recipe.Enabled=true
# If true, the Chunk Loader will require that the player who placed it be online to function
B:RequiresOwnerOnline=false
}
AutoSpawner {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=60
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from the AutoSpawner. The Debugger item will display an entity's ID when used.
S:Blacklist <
VillagerGolem
>
B:Recipe.Enabled=true
Cost {
# The multiplier for work required to generate a mob in exact mode.
I:Exact=5
# The multiplier for work required to generate a mob in standard (non-exact) mode.
I:Standard=1
##########################################################################################################
# Custom
#--------------------------------------------------------------------------------------------------------#
# Custom base XP costs for entities. format: I:<entityid> = #. e.g.:
# I:VillagerGolem = 25
# I:Slime = 50
##########################################################################################################
Custom {
}
}
}
Harvester {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=24
B:Recipe.Enabled=true
# If true, the harvester will skip scanning some bocks when filled with sludge
B:SkipWork=false
}
LaserDrill {
B:Recipe.Enabled=true
# The work required by the drill to generate a single ore.
I:Work=300
}
Unifier {
# A list of ore dictionary entrys to disable unifying for. By default, MFR will not attempt to unify anything with more than one oredict name.
S:Blacklist <
dyeBlue
dyeWhite
dyeBrown
dyeBlack
listAllwater
listAllmilk
>
B:Recipe.Enabled=true
}
Breeder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=64
B:Recipe.Enabled=true
# If the number of entities in the breeder's target area exceeds this value, the breeder will cease operating. This is provided to control server lag.
I:ShutdownThreshold=50
}
Fertilizer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
# If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm.
B:EnableBonemeal=false
B:Recipe.Enabled=true
}
AutoDisenchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
# If true, the disenchanter will use essence to disenchant items. Provided for those who want a more work-intensive enchanting system.
B:EnableEssence=false
B:Recipe.Enabled=true
}
SteamBoiler {
# If true, the steam boiler will explode if it's hot and dry when you try to pump water into it.
B:Explodes=false
B:Recipe.Enabled=true
}
Planter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fisher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
Rancher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
Vet {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
ItemCollector {
B:Recipe.Enabled=true
}
BlockBreaker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
B:Recipe.Enabled=true
}
WeatherCollector {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
SludgeBoiler {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=3
B:Recipe.Enabled=true
}
Sewer {
B:Recipe.Enabled=true
}
Composter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
Grinder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=320
B:Recipe.Enabled=true
}
AutoEnchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Chronotyper {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=128
B:Recipe.Enabled=true
}
Ejector {
B:Recipe.Enabled=true
}
ItemRouter {
B:Recipe.Enabled=true
}
LiquidRouter {
B:Recipe.Enabled=true
}
DeepStorageUnit {
B:Recipe.Enabled=true
}
LiquiCrafter {
B:Recipe.Enabled=true
}
LavaFabricator {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=20
B:Recipe.Enabled=true
}
AutoJukebox {
B:Recipe.Enabled=true
}
BioReactor {
B:Recipe.Enabled=true
}
BioFuelGenerator {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Slaughterhouse {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=100
B:Recipe.Enabled=true
}
MeatPacker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
EnchantmentRouter {
B:Recipe.Enabled=true
}
LaserDrillPrecharger {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=500
B:Recipe.Enabled=true
}
AutoAnvil {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
BlockSmasher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
RedNote {
B:Recipe.Enabled=true
}
AutoBrewer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
FruitPicker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
BlockPlacer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
MobCounter {
B:Recipe.Enabled=true
}
SteamTurbine {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fountain {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=8
B:Recipe.Enabled=true
}
MobRouter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=256
B:Recipe.Enabled=true
}
}
RecipeSets {
# If true, MFR will register its EnderIO-based recipes.
B:EnderIO=false
# If true, MFR will register its Thermal Expansion-based recipes.
B:ThermalExpansion=true
# If true, MFR will register its standard (vanilla-item-only) recipes.
B:Vanilla=false
}
general {
# Set to false to disable various sounds and particle effects, such as when a block is harvested.
B:PlaySounds=true
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from being captured by the SafariNet. The Debugger item will display an entity's ID when used.
S:SafariNetBlacklist <
>
# If true, when you have no empty slots in your inventory, you will continue filling buckets from tanks and drop them on the ground.
B:Tanks.FillWithoutEmptySlots=true
SearchDistance {
# When searching for parts of a fruit tree, how far out to the sides (radius) to search
I:FruitTree.MaxHoriztonal=5
# When searching for parts of a fruit tree, how far up to search
I:FruitTree.MaxVertical=20
# When searching for players or dropoff locations, how far out to the sides (radius) to search
I:PassengerRail.MaxHorizontal=3
# When searching for players or dropoff locations, how far up to search
I:PassengerRail.MaxVertical=2
# How far upward to search for members of "stacking" blocks, like cactus and sugarcane
I:StackingBlock.MaxVertical=5
# When searching for parts of a tree, how far out to the sides (radius) to search
I:Tree.MaxHorizontal=512
# When searching for parts of a tree, how far up to search
I:Tree.MaxVertical=256
}
RedNet {
# If true, placed rednet cable will default to cable-only connections.
B:CableOnly=false
# A list of block IDs to prevent RedNet cables from connecting to. (e.g., minecraft:torch)
S:ConnectionBlackList <
>
# If true, RedNet cables will dump a massive amount of data to the log file. You should probably only use this if PC tells you to.
B:Debug=false
}
WorldGen {
# A list of dimension IDs to disable MFR worldgen in.
I:Dimension.Blacklist <
>
##########################################################################################################
# RetroGen
#--------------------------------------------------------------------------------------------------------#
# Enable or disable specific retrogen items.
# Only has an effect if retroactive geneneration is enabled in CoFHCore.
##########################################################################################################
RubberTrees {
# A list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.
S:Biome.Blacklist <
>
# A list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.
S:Biome.Whitelist <
>
# Whether or not to generate MFR rubber trees during map generation
B:Enable=true
# If true, enable adding Enchanted Sacred Rubber Saplings to stronghold library loot.
B:SacredRubberSapling=true
}
Lakes {
# Whether or not to generate MFR lakes during map generation. By default, MFR will not attempt lake worldgen in dimensions where the player cannot respawn.
B:Enable=true
Sludge {
# A list of biomes to allow/disallow Sludge lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make sludge lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
Sewage {
# A list of biomes to allow/disallow Sewage lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make Sewage lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
}
}
}
item {
# If true, biofuel will explode when in the nether.
B:Biofuel.Exploding=true
# The rate at which fish are dropped from the fishing rod. The drop rate is 1 / this number. Must be greater than 0.
I:FishDropRate=5
# If true, only pink slimes larger than tiny will drop pink slimeballs. Provided for those who want a more work-intensive laser drill. (slimes can only be made larger through the slime embiggening syringe)
B:LargeSlimeDrop=false
# If true, Empty Syringes will be able to contain liquids and inject players.
B:LiquidSyringes=true
# If true, meat will be worth steak saturation instead of cookie saturation.
B:Meat.IncreasedSaturation=false
# If true, SPAMRs will explode when they run out of fuel.
B:SPAMR.Exploding=true
VanillaOverride {
# If true, replaces the vanilla milk bucket so milk can be placed in the world.
B:MilkBucket=true
}
Recipe {
# If true, the ChunkLoader can be built out of cheaper materials. Does nothing if the recipe is disabled.
B:CheaperChunkLoader=false
# If true, the DSU can be built out of chests instead of ender pearls. Does nothing if the recipe is disabled.
B:CheaperDSU=false
# If true, the reusable safarinet will require a portaspawner to craft. The portaspawner must be enabled for the safarinet to be craftable.
B:ExpensiveSafariNet=false
# If true, the golden jailer safarinet will be craftable. It causes released mobs to always render their nametag, like a player would.
B:GoldenJailerSafariNet=true
# If true, the Guns will be craftable.
B:Guns=true
# If true, mossy cobble can be crafted.
B:MossyCobble=true
# If true, the safarinet launcher will be craftable.
B:NetLauncher=true
# If true, the PortaSpawner will be craftable.
B:PortaSpawner=true
# DSU recipes will always craft one DSU. Does nothing for recipes that already only craft one DSU (cheap mode, etc).
B:SingleDSU=true
# If true, smooth double stone slabs can be craftable.
B:SmoothSlab=true
# If true, the Syringes will be craftable.
B:Syringes=true
}
}
TeamCOFH needs to fix the mod ive tried with the Cfg disabling worldgen to stop my crashing
Minefactory reloaded mod was working fine for a while then occasionaly it breaks with this crash.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 2/4/18 3:35 PM
Description: Exception getting block type in world
java.lang.NullPointerException: Exception getting block type in world
at powercrystals.minefactoryreloaded.world.MineFactoryReloadedWorldGen.generateFeature(MineFactoryReloadedWorldGen.java:111)
at cofh.core.world.WorldHandler.generateWorld(WorldHandler.java:270)
at cofh.core.world.WorldHandler.generate(WorldHandler.java:233)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:112)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.world.World.func_147437_c(World.java:365)
at net.minecraft.world.World.func_147474_b(World.java:329)
at net.aetherteam.aether.worldgen.WorldProviderAether.func_76566_a(WorldProviderAether.java:63)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:749)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715)
at WorldServerOF.func_72963_a(WorldServerOF.java:80)
at net.minecraft.world.World.<init>(World.java:260)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:97)
at WorldServerOF.<init>(WorldServerOF.java:69)
at WorldServerMultiOF.<init>(WorldServerMultiOF.java:23)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:72)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at powercrystals.minefactoryreloaded.world.MineFactoryReloadedWorldGen.generateFeature(MineFactoryReloadedWorldGen.java:111)
at cofh.core.world.WorldHandler.generateWorld(WorldHandler.java:270)
at cofh.core.world.WorldHandler.generate(WorldHandler.java:233)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:112)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (38,64,30), Chunk: (at 6,4,14 in 2,1; contains blocks 32,0,16 to 47,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.world.World.func_147437_c(World.java:365)
at net.minecraft.world.World.func_147474_b(World.java:329)
at net.aetherteam.aether.worldgen.WorldProviderAether.func_76566_a(WorldProviderAether.java:63)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:749)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715)
at WorldServerOF.func_72963_a(WorldServerOF.java:80)
at net.minecraft.world.World.<init>(World.java:260)
-- Affected level --
Details:
Level name: Copy of ewtetretre
All players: 0 total; []
Chunk stats: ServerChunkCache: 24 Drop: 0
Level seed: 5236189965781044740
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.world.WorldServer.<init>(WorldServer.java:97)
at WorldServerOF.<init>(WorldServerOF.java:69)
at WorldServerMultiOF.<init>(WorldServerMultiOF.java:23)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:72)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1015048680 bytes (968 MB) / 3288334336 bytes (3136 MB) up to 4294967296 bytes (4096 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 27, tcache: 44, allocated: 1, tallocated: 14
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D3 176 mods loaded, 176 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAA modJ_StarMinerCore{0.9.7} [StarMinerCore] (minecraft.jar)
UCHIJAA AppleMilkCore{1.1.0} [AppleMilkCore] (minecraft.jar)
UCHIJAA appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)
UCHIJAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
UCHIJAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAA PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHIJAA PotionExtensionCore{1.7.10-1.1.0} [PotionExtensionCore] (minecraft.jar)
UCHIJAA voltzenginepreloader{0.0.1} [Voltz Engine Preloader] (minecraft.jar)
UCHIJAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJAA mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
UCHIJAA FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar)
UCHIJAA gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (gilded-games-util-1.7.10-1.9.jar)
UCHIJAA amdxlib{1.0.0} [AMDXLib] ([1.7.10-10.13.4.1614-1.7.10][1.0.0.14] AMDXLib.jar)
UCHIJAA mdxlib{1.0.0.70} [mdxlib] ([1.7.10-10.13.4.1614-1.7.10][1.0.0.70] mdxlib.jar)
UCHIJAA CoFHCore{1.7.10R3.1.3} [CoFH Core] (CoFHCore-[1.7.10]3.1.3-328.jar)
UCHIJAA avp{4.0.0.817} [AliensVsPredator] ([1.7.10-10.13.4.1614-1.7.10][4.0.0.817] aliensvspredator.jar)
UCHIJAA jewelrycraft2{1.1.4} [Jewelrycraft 2] ([1.7.10] Jewelrycraft2-1.1.4-universal.jar)
UCHIJAA securitycraft{v1.8.1} [SecurityCraft] ([1.7.10] SecurityCraft v1.8.1.jar)
UCHIJAA powerGems{0.3.0} [Power Gems] ([1.7.10]PowerGems 0.4.5.jar)
UCHIJAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCHIJAA aether{1.7.10-1.6} [Aether II] (aether-1.7.10-1.6.jar)
UCHIJAA AIRI{3.0.0-1.7.10} [AIRI] (AIRI-1.7.10 (2).jar)
UCHIJAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJAA modJ_StarMiner{0.9.7} [Starminer Mod] (Anti-Gravity-Mod-1.7.10.jar)
UCHIJAA antiidconflict{1.3.5} [Anti Id Conflict] (AntiIdConflict-1.3.5-1.7.10.jar)
UCHIJAA apocabuckets{1.2} [ApocaBuckets] (apocabuckets-1.7.10-1.2.jar)
UCHIJAA DCsAppleMilk{1.7.10_2.9n} [Apple&Milk&Tea!] (AppleMilkTea2-1.7.10_2.9n.jar)
UCHIJAA DCsNEIPluginAMT{1.7.10_1.0a} [NEIPluginForAMT] (AppleMilkTea2-1.7.10_2.9n.jar)
UCHIJAA appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)
UCHIJAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UCHIJAA Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)
UCHIJAA Avaritia{1.11} [Avaritia] (Avaritia-1.11.jar)
UCHIJAA Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar)
UCHIJAA bettervillages{0.4} [Better Villages Mod] (Better-Villages-Mod-1.7.10.jar)
UCHIJAA chocolateQuest{1.0} [Chocolate Quest] (BetterDungeons-1.7.10-1.1d.jar)
UCHIJAA BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
UCHIJAA bigtrees{1.6.4} [BigTrees] (BigTrees-Mod-1.7.10.jar)
UCHIJAA shadowfox_botany{0.1.20} [Botanical Addons] (BotanicalAddons-r0.1.20-1.jar)
UCHIJAA BrandonsCore{1.0.0.11} [Brandon's Core] (BrandonsCore-1.0.0.11.jar)
UCHIJAA CakeIsALie{4.04} [CakeIsALie] (Cake-is-a-Lie-Mod-1.7.10.jar)
UCHIJAA CarpentersBlocks{3.3.6} [Carpenter's Blocks] (Carpenter's Blocks.jar)
UCHIJAA carsanddrives{1.0.9} [Cars and Drives] (Cars and Drives Mod 1.7.10.jar)
UCHIJAA festivities3{3.1.2.2} [Festivities3] (Christmas-Festivities-Mod-1.7.10.jar)
UCHIJAA JujusCoffeeCraft{1.0.0} [JujusCoffeeCraft] (CoffeeCraft-Mod-1.7.10.jar)
UCHIJAA BuildMod{v1.0} [Build Mod] (CoroUtil-1.1.1.jar)
UCHIJAA CoroAI{v1.0} [CoroAI] (CoroUtil-1.1.1.jar)
UCHIJAA ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.1.1.jar)
UCHIJAA ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.1.1.jar)
UCHIJAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar)
UCHIJAA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.4.2_1.7.10.jar)
UCHIJAA props{2.4.2} [Decocraft] (Decocraft-2.4.2_1.7.10.jar)
UCHIJAA derpyshiz{beta 0.4.1} [The Derpy Shiz Mod] (derpyshiz-beta 0.4.1.jar)
UCHIJAA dimdoors{2.2.5-test9} [Dimensional Doors] (DimensionalDoors-2.2.5-test9.jar)
UCHIJAA doggystyle{1.1.3.99} [Doggy Style] (DoggyStyle-1.1.3.99.jar)
UCHIJAA ThermalFoundation{1.7.10R1.2.6B1} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.6B1-116 - Copy.jar)
UCHIJAA ThermalExpansion{1.7.10R4.1.2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.2-240.jar)
UCHIJAA DraconicEvolution{1.0.2h} [Draconic Evolution] (Draconic-Evolution-1.7.10-1.0.2h.jar)
UCHIJAA MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
UCHIJAA DummyCore{2.0.1710.0.A} [DummyCore] (DummyCore-2.0.1710.0A.jar)
UCHIJAA Easter Egg Mod{1.0} [Easter Egg Mod] (EasterEggMod V1.0.jar)
UCHIJAA eplus{1.7.10-3.0.1} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.1.jar)
UCHIJAA etfuturum{1.5.4} [Et Futurum] (Et Futurum-1.5.4.jar)
UCHIJAA ether{3.0} [ether] (ether-1.7.10-0.7.13.jar)
UCHIJAA exoticbirds{1.0} [Exotic Birds] (Exotic-Birds-Mod-1.7.10.jar)
UCHIJAA GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.502.jar)
UCHIJAA ExtendedPlanets{1.3.1 ALPHA} [Extended Planets] (ExtendedPlanets-1.3.1 ALPHA - Copy.jar)
UCHIJAA golems{1.15} [Extra Golems] (Extra-Golems-Mod-1.7.10.jar)
UCHIJAA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
UCHIJAA farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar)
UCHIJAA ForbiddenMagic{1.7.10-0.575} [Forbidden Magic] (Forbidden Magic-1.7.10-0.575.jar)
UCHIJAA llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)
UCHIJAA fossil{7.3.2} [Fossils and Archeology Revival] (fossilsarcheology-7.3.2.jar)
UCHIJAA GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.502.jar)
UCHIJAA GalaxySpace{1.1.9} [GalaxySpace] (GalaxySpace-1.1.9 STABLE.jar)
UCHIJAA godzillamod{1.6.6} [Godzilla Mod] (Godzilla Mod-1.7.10-1.6.6.jar)
UCHIJAA iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
UCHIJAA GraviGun{4.0.0-beta} [GraviGun] (GravityGun-4.0.0-beta.jar)
UCHIJAA HardcoreEnderExpansion{1.8.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.6 (1).jar)
UCHIJAA Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
UCHIJAA MineFactoryReloaded{1.7.10R2.8.0} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
UCHIJAA voltzengine{1.9.15.325} [Voltz Engine] (VoltzEngine-1.7.10-1.9.15b325.jar)
UCHIJAA icbmclassic{2.16.2.205} [ICBM-Classic] (ICBM-classic-1.7.10-2.16.2b205.jar)
UCHIJAA instahouse{7.5} [Insta House] (InstaHousev7.5.jar)
UCHIJAA imsm{1.7.10} [Instant Massive Structures Mod] (Instant-Massive-Structures-Mod-1.7.10.jar)
UCHIJAA jurassicraft{1.5.0} [JurassiCraft] (JurassiCraft-1.4.0.jar)
UCHIJAA jaff{1.4.2_for_1.7.10} [Just a Few Fish] (JustAFewFish-1.4.2_for_1.7.10.jar)
UCHIJAA ani_koto{v1.5.5} [Kingdoms of the Overworld Mod] (Kingdoms-of-The-Overworld-Mod-1.7.10.jar)
UCHIJAA LavaMonsters{2.2.1} [Lava Monsters] (LavaMonsters-1.7.10-2.2.1.jar)
UCHIJAA legends{1.1} [Legends Mod] (Legends Core-1.1.jar)
UCHIJAA lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)
UCHIJAA lycanitesmobs{1.13.0.5 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA arcticmobs{1.13.0.5 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA demonmobs{1.13.0.5 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA desertmobs{1.13.0.5 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA forestmobs{1.13.0.5 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA freshwatermobs{1.13.0.5 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA infernomobs{1.13.0.5 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA junglemobs{1.13.0.5 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA mountainmobs{1.13.0.5 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA plainsmobs{1.13.0.5 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA saltwatermobs{1.13.0.5 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA shadowmobs{1.13.0.5 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA swampmobs{1.13.0.5 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA MGGA{1.1.2} [MGGA] (MGGA-1.1.2.jar)
UCHIJAA MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatAtum{1.7.10R2.8.0} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatForestry{1.7.10R2.8.0} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatIC2{1.7.10R2.8.0} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.0} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
UCHIJAA MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAA Minespresso{v1.0} [Minespresso Mod] (Minespressov1.0MC-1.7.10.jar)
UCHIJAA mobbattle{2.0.0[1.7.10]-final} [Mob Battle Mod] (Mob Battle Mod-2.0.0[1.7.10]final.jar)
UCHIJAA MorePlanet{1.4.4} [More Planets] (More-Planets-1.7.10-1.4.4-GC502.jar)
UCHIJAA bettercraft{2.7.6} [MoreCraft] (MoreCraft-1.7.10-2.7.6.jar)
UCHIJAA cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar)
UCHIJAA MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
UCHIJAA Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar)
UCHIJAA notenoughIDs{1.4.3.4} [NotEnoughIDs] (NotEnoughIDs-1.4.3.4.jar)
UCHIJAA OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3.zip)
UCHIJAA harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb (1).jar)
UCHIJAA starwarsmod{1.3.3} [Parzi's Star Wars Mod] (Parzi's Star Wars Mod v1.3.3.jar)
UCHIJAA PortalGun{4.0.0-beta-6} [PortalGun] (Portal-Gun-Mod-1.7.10.jar)
UCHIJAA ProjectE{1.7.10-PE1.10.1} [ProjectE] (ProjectE-1.7.10-PE1.10.1.jar)
UCHIJAA radixcore{1.3.3} [RadixCore] (RadixCore-1.7.x-1.3.3-universal.jar)
UCHIJAA RainbowWorld{1.0.0} [RainbowWorld] (Rainbow World (1.7.x).jar)
UCHIJAA rivalrebels{1.7.10A} [Rival Rebels] (rivalrebels-1.7.10A.jar)
UCHIJAA secretroomsmod{@VERSION@} [The SecretRoomsMod] (Secret-Rooms-Mod-1.7.10.jar)
UCHIJAA SilentGems{1.3.14} [Silent's Gems] (SilentGems-1.7.10-1.3.14-172.jar)
UCHIJAA DP_SimpleFlight{0.8} [Simple Flight] (Simple-Flight-Mod-1.7.10.jar)
UCHIJAA SlimeCarnage{1.0.5} [Slime Carnage] (SlimeCarnage-1.0.5d-mc1.7.10.jar)
UCHIJAA spiderqueen{1.2.2} [Spider Queen - Reborn] (SpiderQueenReborn-1.7.10-1.2.2-universal.jar)
UCHIJAA sus{4.2} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.2.jar)
UCHIJAA susaddon{4.2} [Superheroes Unlimited Mod (Part 2)] (Superheroes Unlimited Mod-1.7.10-4.2.jar)
UCHIJAA TaintedMagic{r7.1} [Tainted Magic] (Tainted-Magic-Mod-1.7.10.jar)
UCHIJAA thaumicbases{1.3.1710.2} [Thaumic Bases] (ThaumicBases-1.3.1710.4.jar)
UCHIJAA ThaumicEquivalence{1.7.10-1.0.4} [Thaumic Equivalence] (ThaumicEquivalence-1.7.10-1.0.4.jar)
UCHIJAA ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-53.jar)
UCHIJAA ThaumicHorizons{1.1.9} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.9.jar)
UCHIJAA lotr{Beta v18.0 for Minecraft 1.7.10} [The Lord of the Rings Mod] (The-Lord-of-the-Rings-Mod-1.7.10.jar)
UCHIJAA dna948{3.1} [The Last Sword You Will Ever Need Mod] (The_Last_Sword_You_Will_Ever_Need_Mod-1.7.10-3.4.jar)
UCHIJAA erebus{0.4.7} [Erebus] (TheErebus-0.4.7.jar)
UCHIJAA tropicraft{v6.0.5} [Tropicraft] (tropicraft-6.0.5.jar)
UCHIJAA universalsingularities{1.7.10-8.0} [Universal Singularities] (Universal Singularities [Version 8]-1.7.10.jar)
UCHIJAA voltzenginemodcompat{1.9.15.325} [Voltz Engine Mod Compatibility Loader] (VoltzEngine-1.7.10-1.9.15b325.jar)
UCHIJAA voltzenginemodflag{1.9.15.325} [VoltzEngine mod protection, flag, and region system] (VoltzEngine-1.7.10-1.9.15b325.jar)
UCHIJAA wanionlib{1.7.10-1.6} [WanionLib] (WanionLib-1.7.10-1.6.jar)
UCHIJAA weather2{v2.3.19} [Localized Weather & Storms] (weather2-1.7.10-2.3.19.jar)
UCHIJAA worldedit{6.1.1} [WorldEdit] (worldedit-forge-mc1.7.10-6.1.1-dist.jar)
UCHIJAA XaeroMinimap{1.13.9} [Xaero's Minimap] (Xaeros-Minimap-Mod-1.7.10.jar)
UCHIJAA voxelmap{1.7.10} [VoxelMap No Radar] (Zans-MinimapNoRadar-Mod-1.7.10(1).jar)
UCHIJAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
UCHIJAA abyssalcraft{1.9.1.2} [AbyssalCraft] (AbyssalCraft-1.7.10-1.9.1.2-FINAL.jar)
UCHIJAA httymd{1.1.0} [How to Train Your Minecraft Dragon] (HTTYMD-1.7.10-10.13.2.1230F-1.1.0.jar)
UCHIJAA malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar)
UCHIJAA malisisdoors{1.7.10-1.13.1} [Malisis' Doors] (malisisdoors-1.7.10-1.13.1.jar)
UCHIJAA Morph{0.9.3} [Morph] (Morph-Beta-0.9.3.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
CoFHCore: -[1.7.10]3.1.3-328
AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
ThermalFoundation: -[1.7.10]1.2.6B1-116
ThermalExpansion: -[1.7.10]4.1.2-240
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
MineFactoryReloaded: -[1.7.10]2.8.0-104
TConstruct Environment: Environment healthy.
[DummyCore]: 'Special case ASM modification mods: ''Note, that this mods might not be involved in the crash in ANY WAY!''DummyCore just prints some known mods for a lot of ASM modifications''DummyCore''CoFHCore''Player API''CoFHCore''CodeChickenCore'
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.7.10_HD_U_D3
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.5.13399 Compatibility Profile Context 15.200.1060.0
OpenGlRenderer: AMD Radeon HD 8400
OpenGlVendor: ATI Technologies Inc.
CpuCount: 4
so i disable all worldgen in Dimensions accept the Overworld in the Cfg
# Configuration file
Entity {
# If true, using a portaspawner on an empty minecart will make it into a spawner cart
B:EnableSpawnerCarts=true
I:ID.Zoologist=330
}
Machine {
Conveyor {
# If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc.
B:CaptureNonItems=true
# If true, conveyors will NEVER capture players regardless of other settings.
B:NeverCapturePlayers=false
# If true, conveyors will NEVER capture ThaumCraft golems regardless of other settings.
B:NeverCaptureTCGolems=false
}
ChunkLoader {
# If true, the Chunk Loader will use the activation energy config in this section. WARNING: this makes it much more expensive at lower values. (non-configurable is exponential)
B:EnableConfigurableActivationEnergy=false
# If true, the Chunk Loader will ignore forgeChunkLoading.cfg.
B:IgnoreChunkLimit=true
B:Recipe.Enabled=true
# If true, the Chunk Loader will require that the player who placed it be online to function
B:RequiresOwnerOnline=false
}
AutoSpawner {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=60
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from the AutoSpawner. The Debugger item will display an entity's ID when used.
S:Blacklist <
VillagerGolem
>
B:Recipe.Enabled=true
Cost {
# The multiplier for work required to generate a mob in exact mode.
I:Exact=5
# The multiplier for work required to generate a mob in standard (non-exact) mode.
I:Standard=1
##########################################################################################################
# Custom
#--------------------------------------------------------------------------------------------------------#
# Custom base XP costs for entities. format: I:<entityid> = #. e.g.:
# I:VillagerGolem = 25
# I:Slime = 50
##########################################################################################################
Custom {
}
}
}
Harvester {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=24
B:Recipe.Enabled=true
# If true, the harvester will skip scanning some bocks when filled with sludge
B:SkipWork=false
}
LaserDrill {
B:Recipe.Enabled=true
# The work required by the drill to generate a single ore.
I:Work=300
}
Unifier {
# A list of ore dictionary entrys to disable unifying for. By default, MFR will not attempt to unify anything with more than one oredict name.
S:Blacklist <
dyeBlue
dyeWhite
dyeBrown
dyeBlack
listAllwater
listAllmilk
>
B:Recipe.Enabled=true
}
Breeder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=64
B:Recipe.Enabled=true
# If the number of entities in the breeder's target area exceeds this value, the breeder will cease operating. This is provided to control server lag.
I:ShutdownThreshold=50
}
Fertilizer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
# If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm.
B:EnableBonemeal=false
B:Recipe.Enabled=true
}
AutoDisenchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
# If true, the disenchanter will use essence to disenchant items. Provided for those who want a more work-intensive enchanting system.
B:EnableEssence=false
B:Recipe.Enabled=true
}
SteamBoiler {
# If true, the steam boiler will explode if it's hot and dry when you try to pump water into it.
B:Explodes=false
B:Recipe.Enabled=true
}
Planter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fisher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
Rancher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
Vet {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
ItemCollector {
B:Recipe.Enabled=true
}
BlockBreaker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
B:Recipe.Enabled=true
}
WeatherCollector {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
SludgeBoiler {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=3
B:Recipe.Enabled=true
}
Sewer {
B:Recipe.Enabled=true
}
Composter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
Grinder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=320
B:Recipe.Enabled=true
}
AutoEnchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Chronotyper {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=128
B:Recipe.Enabled=true
}
Ejector {
B:Recipe.Enabled=true
}
ItemRouter {
B:Recipe.Enabled=true
}
LiquidRouter {
B:Recipe.Enabled=true
}
DeepStorageUnit {
B:Recipe.Enabled=true
}
LiquiCrafter {
B:Recipe.Enabled=true
}
LavaFabricator {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=20
B:Recipe.Enabled=true
}
AutoJukebox {
B:Recipe.Enabled=true
}
BioReactor {
B:Recipe.Enabled=true
}
BioFuelGenerator {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Slaughterhouse {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=100
B:Recipe.Enabled=true
}
MeatPacker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
EnchantmentRouter {
B:Recipe.Enabled=true
}
LaserDrillPrecharger {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=500
B:Recipe.Enabled=true
}
AutoAnvil {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
BlockSmasher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
RedNote {
B:Recipe.Enabled=true
}
AutoBrewer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
FruitPicker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
BlockPlacer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
MobCounter {
B:Recipe.Enabled=true
}
SteamTurbine {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fountain {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=8
B:Recipe.Enabled=true
}
MobRouter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=256
B:Recipe.Enabled=true
}
}
RecipeSets {
# If true, MFR will register its EnderIO-based recipes.
B:EnderIO=false
# If true, MFR will register its Thermal Expansion-based recipes.
B:ThermalExpansion=true
# If true, MFR will register its standard (vanilla-item-only) recipes.
B:Vanilla=false
}
general {
# Set to false to disable various sounds and particle effects, such as when a block is harvested.
B:PlaySounds=true
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from being captured by the SafariNet. The Debugger item will display an entity's ID when used.
S:SafariNetBlacklist <
>
# If true, when you have no empty slots in your inventory, you will continue filling buckets from tanks and drop them on the ground.
B:Tanks.FillWithoutEmptySlots=true
SearchDistance {
# When searching for parts of a fruit tree, how far out to the sides (radius) to search
I:FruitTree.MaxHoriztonal=5
# When searching for parts of a fruit tree, how far up to search
I:FruitTree.MaxVertical=20
# When searching for players or dropoff locations, how far out to the sides (radius) to search
I:PassengerRail.MaxHorizontal=3
# When searching for players or dropoff locations, how far up to search
I:PassengerRail.MaxVertical=2
# How far upward to search for members of "stacking" blocks, like cactus and sugarcane
I:StackingBlock.MaxVertical=5
# When searching for parts of a tree, how far out to the sides (radius) to search
I:Tree.MaxHorizontal=512
# When searching for parts of a tree, how far up to search
I:Tree.MaxVertical=256
}
RedNet {
# If true, placed rednet cable will default to cable-only connections.
B:CableOnly=false
# A list of block IDs to prevent RedNet cables from connecting to. (e.g., minecraft:torch)
S:ConnectionBlackList <
>
# If true, RedNet cables will dump a massive amount of data to the log file. You should probably only use this if PC tells you to.
B:Debug=true
}
WorldGen {
# A list of dimension IDs to disable MFR worldgen in.
I:Dimension.Blacklist <-95,-93,-76,-63,-58,-47,1,50,66,80,81,82,83,84,85,88,100,-36,-77,-100,-42,-23
>
##########################################################################################################
# RetroGen
#--------------------------------------------------------------------------------------------------------#
# Enable or disable specific retrogen items.
# Only has an effect if retroactive geneneration is enabled in CoFHCore.
##########################################################################################################
RetroGen {
B:RubberTrees=true
B:SewageLakes=false
B:SludgeLakes=false
}
RubberTrees {
# A list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.
S:Biome.Blacklist <
>
# A list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.
S:Biome.Whitelist <
>
# Whether or not to generate MFR rubber trees during map generation
B:Enable=true
# If true, enable adding Enchanted Sacred Rubber Saplings to stronghold library loot.
B:SacredRubberSapling=true
}
Lakes {
# Whether or not to generate MFR lakes during map generation. By default, MFR will not attempt lake worldgen in dimensions where the player cannot respawn.
B:Enable=true
Sludge {
# A list of biomes to allow/disallow Sludge lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make sludge lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
Sewage {
# A list of biomes to allow/disallow Sewage lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make Sewage lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
}
}
}
item {
# If true, biofuel will explode when in the nether.
B:Biofuel.Exploding=true
# The rate at which fish are dropped from the fishing rod. The drop rate is 1 / this number. Must be greater than 0.
I:FishDropRate=10
# If true, only pink slimes larger than tiny will drop pink slimeballs. Provided for those who want a more work-intensive laser drill. (slimes can only be made larger through the slime embiggening syringe)
B:LargeSlimeDrop=false
# If true, Empty Syringes will be able to contain liquids and inject players.
B:LiquidSyringes=true
# If true, meat will be worth steak saturation instead of cookie saturation.
B:Meat.IncreasedSaturation=false
# If true, SPAMRs will explode when they run out of fuel.
B:SPAMR.Exploding=true
VanillaOverride {
# If true, replaces the vanilla milk bucket so milk can be placed in the world.
B:MilkBucket=false
}
Recipe {
# If true, the ChunkLoader can be built out of cheaper materials. Does nothing if the recipe is disabled.
B:CheaperChunkLoader=false
# If true, the DSU can be built out of chests instead of ender pearls. Does nothing if the recipe is disabled.
B:CheaperDSU=false
# If true, the reusable safarinet will require a portaspawner to craft. The portaspawner must be enabled for the safarinet to be craftable.
B:ExpensiveSafariNet=true
# If true, the golden jailer safarinet will be craftable. It causes released mobs to always render their nametag, like a player would.
B:GoldenJailerSafariNet=true
# If true, the Guns will be craftable.
B:Guns=true
# If true, mossy cobble can be crafted.
B:MossyCobble=true
# If true, the safarinet launcher will be craftable.
B:NetLauncher=true
# If true, the PortaSpawner will be craftable.
B:PortaSpawner=true
# DSU recipes will always craft one DSU. Does nothing for recipes that already only craft one DSU (cheap mode, etc).
B:SingleDSU=true
# If true, smooth double stone slabs can be craftable.
B:SmoothSlab=true
# If true, the Syringes will be craftable.
B:Syringes=true
}
}
After htting save and Restarting the game the Cfg becomes a errored Cfg file
Let Life Supprize You! Subscribe To My Youtube Channel i showcase Mods to
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They have to fix the Cfg file behavior to thats why i can't disable world gen for Aether2 look at this image
when you edit the Cfg to disable worldgen it autoreplaces it and errors the edited one
it will replace it with a new one
# Configuration file
Entity {
# If true, using a portaspawner on an empty minecart will make it into a spawner cart
B:EnableSpawnerCarts=true
I:ID.Zoologist=330
}
Machine {
Conveyor {
# If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc.
B:CaptureNonItems=true
# If true, conveyors will NEVER capture players regardless of other settings.
B:NeverCapturePlayers=false
# If true, conveyors will NEVER capture ThaumCraft golems regardless of other settings.
B:NeverCaptureTCGolems=false
}
ChunkLoader {
# If true, the Chunk Loader will use the activation energy config in this section. WARNING: this makes it much more expensive at lower values. (non-configurable is exponential)
B:EnableConfigurableActivationEnergy=false
# If true, the Chunk Loader will ignore forgeChunkLoading.cfg.
B:IgnoreChunkLimit=false
B:Recipe.Enabled=true
# If true, the Chunk Loader will require that the player who placed it be online to function
B:RequiresOwnerOnline=false
}
AutoSpawner {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=60
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from the AutoSpawner. The Debugger item will display an entity's ID when used.
S:Blacklist <
VillagerGolem
>
B:Recipe.Enabled=true
Cost {
# The multiplier for work required to generate a mob in exact mode.
I:Exact=5
# The multiplier for work required to generate a mob in standard (non-exact) mode.
I:Standard=1
##########################################################################################################
# Custom
#--------------------------------------------------------------------------------------------------------#
# Custom base XP costs for entities. format: I:<entityid> = #. e.g.:
# I:VillagerGolem = 25
# I:Slime = 50
##########################################################################################################
Custom {
}
}
}
Harvester {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=24
B:Recipe.Enabled=true
# If true, the harvester will skip scanning some bocks when filled with sludge
B:SkipWork=false
}
LaserDrill {
B:Recipe.Enabled=true
# The work required by the drill to generate a single ore.
I:Work=300
}
Unifier {
# A list of ore dictionary entrys to disable unifying for. By default, MFR will not attempt to unify anything with more than one oredict name.
S:Blacklist <
dyeBlue
dyeWhite
dyeBrown
dyeBlack
listAllwater
listAllmilk
>
B:Recipe.Enabled=true
}
Breeder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=64
B:Recipe.Enabled=true
# If the number of entities in the breeder's target area exceeds this value, the breeder will cease operating. This is provided to control server lag.
I:ShutdownThreshold=50
}
Fertilizer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
# If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm.
B:EnableBonemeal=false
B:Recipe.Enabled=true
}
AutoDisenchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
# If true, the disenchanter will use essence to disenchant items. Provided for those who want a more work-intensive enchanting system.
B:EnableEssence=false
B:Recipe.Enabled=true
}
SteamBoiler {
# If true, the steam boiler will explode if it's hot and dry when you try to pump water into it.
B:Explodes=false
B:Recipe.Enabled=true
}
Planter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fisher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
Rancher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
Vet {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
ItemCollector {
B:Recipe.Enabled=true
}
BlockBreaker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
B:Recipe.Enabled=true
}
WeatherCollector {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
SludgeBoiler {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=3
B:Recipe.Enabled=true
}
Sewer {
B:Recipe.Enabled=true
}
Composter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
Grinder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=320
B:Recipe.Enabled=true
}
AutoEnchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Chronotyper {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=128
B:Recipe.Enabled=true
}
Ejector {
B:Recipe.Enabled=true
}
ItemRouter {
B:Recipe.Enabled=true
}
LiquidRouter {
B:Recipe.Enabled=true
}
DeepStorageUnit {
B:Recipe.Enabled=true
}
LiquiCrafter {
B:Recipe.Enabled=true
}
LavaFabricator {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=20
B:Recipe.Enabled=true
}
AutoJukebox {
B:Recipe.Enabled=true
}
BioReactor {
B:Recipe.Enabled=true
}
BioFuelGenerator {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Slaughterhouse {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=100
B:Recipe.Enabled=true
}
MeatPacker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
EnchantmentRouter {
B:Recipe.Enabled=true
}
LaserDrillPrecharger {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=500
B:Recipe.Enabled=true
}
AutoAnvil {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
BlockSmasher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
RedNote {
B:Recipe.Enabled=true
}
AutoBrewer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
FruitPicker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
BlockPlacer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
MobCounter {
B:Recipe.Enabled=true
}
SteamTurbine {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fountain {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=8
B:Recipe.Enabled=true
}
MobRouter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=256
B:Recipe.Enabled=true
}
}
RecipeSets {
# If true, MFR will register its EnderIO-based recipes.
B:EnderIO=false
# If true, MFR will register its Thermal Expansion-based recipes.
B:ThermalExpansion=true
# If true, MFR will register its standard (vanilla-item-only) recipes.
B:Vanilla=false
}
general {
# Set to false to disable various sounds and particle effects, such as when a block is harvested.
B:PlaySounds=true
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from being captured by the SafariNet. The Debugger item will display an entity's ID when used.
S:SafariNetBlacklist <
>
# If true, when you have no empty slots in your inventory, you will continue filling buckets from tanks and drop them on the ground.
B:Tanks.FillWithoutEmptySlots=true
SearchDistance {
# When searching for parts of a fruit tree, how far out to the sides (radius) to search
I:FruitTree.MaxHoriztonal=5
# When searching for parts of a fruit tree, how far up to search
I:FruitTree.MaxVertical=20
# When searching for players or dropoff locations, how far out to the sides (radius) to search
I:PassengerRail.MaxHorizontal=3
# When searching for players or dropoff locations, how far up to search
I:PassengerRail.MaxVertical=2
# How far upward to search for members of "stacking" blocks, like cactus and sugarcane
I:StackingBlock.MaxVertical=5
# When searching for parts of a tree, how far out to the sides (radius) to search
I:Tree.MaxHorizontal=512
# When searching for parts of a tree, how far up to search
I:Tree.MaxVertical=256
}
RedNet {
# If true, placed rednet cable will default to cable-only connections.
B:CableOnly=false
# A list of block IDs to prevent RedNet cables from connecting to. (e.g., minecraft:torch)
S:ConnectionBlackList <
>
# If true, RedNet cables will dump a massive amount of data to the log file. You should probably only use this if PC tells you to.
B:Debug=false
}
WorldGen {
# A list of dimension IDs to disable MFR worldgen in.
I:Dimension.Blacklist <
>
##########################################################################################################
# RetroGen
#--------------------------------------------------------------------------------------------------------#
# Enable or disable specific retrogen items.
# Only has an effect if retroactive geneneration is enabled in CoFHCore.
##########################################################################################################
RetroGen {
B:RubberTrees=true
B:SewageLakes=false
B:SludgeLakes=false
}
RubberTrees {
# A list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.
S:Biome.Blacklist <
>
# A list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.
S:Biome.Whitelist <
>
# Whether or not to generate MFR rubber trees during map generation
B:Enable=true
# If true, enable adding Enchanted Sacred Rubber Saplings to stronghold library loot.
B:SacredRubberSapling=true
}
Lakes {
# Whether or not to generate MFR lakes during map generation. By default, MFR will not attempt lake worldgen in dimensions where the player cannot respawn.
B:Enable=true
Sludge {
# A list of biomes to allow/disallow Sludge lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make sludge lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
Sewage {
# A list of biomes to allow/disallow Sewage lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make Sewage lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
}
}
}
item {
# If true, biofuel will explode when in the nether.
B:Biofuel.Exploding=true
# The rate at which fish are dropped from the fishing rod. The drop rate is 1 / this number. Must be greater than 0.
I:FishDropRate=5
# If true, only pink slimes larger than tiny will drop pink slimeballs. Provided for those who want a more work-intensive laser drill. (slimes can only be made larger through the slime embiggening syringe)
B:LargeSlimeDrop=false
# If true, Empty Syringes will be able to contain liquids and inject players.
B:LiquidSyringes=true
# If true, meat will be worth steak saturation instead of cookie saturation.
B:Meat.IncreasedSaturation=false
# If true, SPAMRs will explode when they run out of fuel.
B:SPAMR.Exploding=true
VanillaOverride {
# If true, replaces the vanilla milk bucket so milk can be placed in the world.
B:MilkBucket=true
}
Recipe {
# If true, the ChunkLoader can be built out of cheaper materials. Does nothing if the recipe is disabled.
B:CheaperChunkLoader=false
# If true, the DSU can be built out of chests instead of ender pearls. Does nothing if the recipe is disabled.
B:CheaperDSU=false
# If true, the reusable safarinet will require a portaspawner to craft. The portaspawner must be enabled for the safarinet to be craftable.
B:ExpensiveSafariNet=false
# If true, the golden jailer safarinet will be craftable. It causes released mobs to always render their nametag, like a player would.
B:GoldenJailerSafariNet=true
# If true, the Guns will be craftable.
B:Guns=true
# If true, mossy cobble can be crafted.
B:MossyCobble=true
# If true, the safarinet launcher will be craftable.
B:NetLauncher=true
# If true, the PortaSpawner will be craftable.
B:PortaSpawner=true
# DSU recipes will always craft one DSU. Does nothing for recipes that already only craft one DSU (cheap mode, etc).
B:SingleDSU=true
# If true, smooth double stone slabs can be craftable.
B:SmoothSlab=true
# If true, the Syringes will be craftable.
B:Syringes=true
}
}
TeamCOFH needs to fix the mod ive tried with the Cfg disabling worldgen to stop my crashing
Let Life Supprize You! Subscribe To My Youtube Channel i showcase Mods to
https://www.youtube.com/channel/UC813ZXomeBXBTC-8K4TOA3A?view_as=subscriber
if i post anything it is mostly to talk about the topic not spam it with weird stuff