I'm currently using the following mods in Minecraft 1.10.2:
Autofish
Batty's Coordinates Plus (Forge version)
BDLib
BedrockLayer
Better Foliage
Biomes O Plenty
Control Pack (disabled)
Correlated Potentialistics
CraftTweaker
Easy Breeding
Extra Utilities 2
FastLeafDecay (by Olafski)
Forestry
Gendustry
GravelMiner
IndustrialCraft 2
Inventory Tweaks
Iron Chests
JEI
JEI Bees
JourneyMap
Mouse Tweaks
Optifine
Ore Excavation
Peaceful Plus
Railcraft
Waila
Wawla
I've been using Forestry Electrical Engines to convert EU (from IC2) to RF to power Forestry machines and a Correlated Potentialistics storage system. However, I've noticed that they're not completely reliable at staying connected to the IC2 cables. Sometimes when I come back from travelling or mining, some of them have lost connection, and exiting to the main menu and re-entering the world doesn't always work.
I'm wondering what options I have in terms of an existing mod for 1.10.2 that either:
1. Adds a more reliable means of converting EU to RF, or
2. Provides a fairly simple means of generating RF (from coal, lava, or whatever), preferably without adding a bunch of its own ore-processing machines that would compete with IC2's, and that doesn't rely on extra world-generation features that I'd have to go looking for.
EnderIO: I looked it up, and I guess the Stirling generator counts as a simple RF generator, but it seems to me it has a fair amount of extras.
RFTools: I haven't found enough internet documentation of the mod to confirm that it has a simple RF generator (and how much RF I can get if it does), and it has a lot of extras (mostly related to dimension building).
Progressive Automation: this looks like a winner. RF generation from coal (and potatoes? w/e), and some machines to automate mining and farming (a few of the latter are slightly redundant with Forestry), but no ore processing that would compete with IC2.
Edit: Progressive Automation goes through a lot of coal/charcoal to power my CoPo network (which takes 56 T/t), so while it's a decent option, an alternative EU to RF mod would still be better, so that I can use some of the longer-lasting power sources from IC2, like wind, nuclear, or radioisotope thermoelectric. I've come up with my own interim solution though: instead of relying on cables connected to the Forestry Electric Engine, I can put my Advanced Charging Battery (which I use anyway) into it when I want to access CoPo storage.
Well, I can hardly claim that one has any extras (and the culinary generator is a nice touch, I was a bit sad that was pulled from ExUtils when it updated for 1.8+), but it also seems a bit lacking in documentation. I guess I'll have to download and install it and look at the config (and/or JEI) before I can find out how much RF/t the different generators provide and how long the different fuel types last.
I'm currently using the following mods in Minecraft 1.10.2:
Autofish
Batty's Coordinates Plus (Forge version)
BDLib
BedrockLayer
Better Foliage
Biomes O Plenty
Control Pack (disabled)
Correlated Potentialistics
CraftTweaker
Easy Breeding
Extra Utilities 2
FastLeafDecay (by Olafski)
Forestry
Gendustry
GravelMiner
IndustrialCraft 2
Inventory Tweaks
Iron Chests
JEI
JEI Bees
JourneyMap
Mouse Tweaks
Optifine
Ore Excavation
Peaceful Plus
Railcraft
Waila
Wawla
I've been using Forestry Electrical Engines to convert EU (from IC2) to RF to power Forestry machines and a Correlated Potentialistics storage system. However, I've noticed that they're not completely reliable at staying connected to the IC2 cables. Sometimes when I come back from travelling or mining, some of them have lost connection, and exiting to the main menu and re-entering the world doesn't always work.
I'm wondering what options I have in terms of an existing mod for 1.10.2 that either:
1. Adds a more reliable means of converting EU to RF, or
2. Provides a fairly simple means of generating RF (from coal, lava, or whatever), preferably without adding a bunch of its own ore-processing machines that would compete with IC2's, and that doesn't rely on extra world-generation features that I'd have to go looking for.
Ender IO, RF Tools and Progressive Automation add simple RF generators w/o too much extras.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
EnderIO: I looked it up, and I guess the Stirling generator counts as a simple RF generator, but it seems to me it has a fair amount of extras.
RFTools: I haven't found enough internet documentation of the mod to confirm that it has a simple RF generator (and how much RF I can get if it does), and it has a lot of extras (mostly related to dimension building).
Progressive Automation: this looks like a winner. RF generation from coal (and potatoes? w/e), and some machines to automate mining and farming (a few of the latter are slightly redundant with Forestry), but no ore processing that would compete with IC2.
Edit: Progressive Automation goes through a lot of coal/charcoal to power my CoPo network (which takes 56 T/t), so while it's a decent option, an alternative EU to RF mod would still be better, so that I can use some of the longer-lasting power sources from IC2, like wind, nuclear, or radioisotope thermoelectric. I've come up with my own interim solution though: instead of relying on cables connected to the Forestry Electric Engine, I can put my Advanced Charging Battery (which I use anyway) into it when I want to access CoPo storage.
Missed one:
Simple Generators
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Well, I can hardly claim that one has any extras (and the culinary generator is a nice touch, I was a bit sad that was pulled from ExUtils when it updated for 1.8+), but it also seems a bit lacking in documentation. I guess I'll have to download and install it and look at the config (and/or JEI) before I can find out how much RF/t the different generators provide and how long the different fuel types last.