The Meaning of Life, the Universe, and Everything.
Join Date:
1/8/2016
Posts:
50
Member Details
I'm new but I wanted to make a thread like the stupid bans one, what mods did you used to like but you think changed for the worst?
Mine is "Better than wolves", it used to a fun mod with useful additions and funny parodies, but now it seems obsessed with being a "total conversion" and seems to pride itself in the fact that it is now "incompatible with everything", it also adds pointless stuff like diamond ingots (which make no sense, diamonds are gems not metals, and are not, in any situation, turned into ingots) and cows kicking you when they get "startled" (A.K.A for no reason when you are close to them) to hammer in the point that its now "harder" and "a total conversion", the main reason I hate this is I hate total conversions (and conversions period) unless they are intended for a mods pack (like hack/mine) and I like to use several mods at once, which BTW used to be able to do!
One that annoys me just a little is "Mo' Creatures", the new "realistic" textures are ugly and do not fit in mine craft, especially the horse, it used to be brightly colored and blocky and it fit well in mine craft, now they use limited colors, are pretty much impossible to breed, and have all those annoying constant sounds and animations, and to make it worse, mojang used DrZhark's horse models for the vanilla horses, so now these ugly, sound and animation spamming things are in the real game!
Sorry if I ranted I just wanted to explain my experiences/reasons in detail.
IndustrialCraft2. It's not that I dislike it, I just prefer the what it was back in the 1.2.5 era. The machines and resources are now just so difficult to understand and obtain, and it's just gotten a bit out of hand. I get that the developers were wanting to go for a more realistic style (possibly influenced by the creator of GregTech, who joint the team and severely favored the realistic approach). Don't get me wrong, I still enjoy the mod, but it is a lot more resource intensive and grindy than it was before.
IndustrialCraft2. It's not that I dislike it, I just prefer the what it was back in the 1.2.5 era. The machines and resources are now just so difficult to understand and obtain, and it's just gotten a bit out of hand. I get that the developers were wanting to go for a more realistic style (possibly influenced by the creator of GregTech, who joint the team and severely favored the realistic approach). Don't get me wrong, I still enjoy the mod, but it is a lot more resource intensive and grindy than it was before.
Honestly... and I realize that this is borderline blasphemy... Harvestcraft. I used to love it, but it's just so bloated now that I find it to be overwhelming. I usually just stick to the fruit juices now.
IndustrialCraft2. It's not that I dislike it, I just prefer the what it was back in the 1.2.5 era. The machines and resources are now just so difficult to understand and obtain, and it's just gotten a bit out of hand. I get that the developers were wanting to go for a more realistic style (possibly influenced by the creator of GregTech, who joint the team and severely favored the realistic approach). Don't get me wrong, I still enjoy the mod, but it is a lot more resource intensive and grindy than it was before.
IndustrialCraft2. It's not that I dislike it, I just prefer the what it was back in the 1.2.5 era. The machines and resources are now just so difficult to understand and obtain, and it's just gotten a bit out of hand. I get that the developers were wanting to go for a more realistic style (possibly influenced by the creator of GregTech, who joint the team and severely favored the realistic approach). Don't get me wrong, I still enjoy the mod, but it is a lot more resource intensive and grindy than it was before.
I happen to agree with you on both of these statements.
BTW was really cool at first. It added this whole new view on how vanilla Minecraft could be. However, when I revisited the (then) newest version a few months ago, it seemed like BTW had tried to make it impossible to even survive the first few minutes of the game. Don't get me wrong. I do like a challenge, but I do not like to die on my first night, because I have to cut down seven trees to finally be able to get a stone pickaxe.
Mo' Creatures, just like Infernal Mobs, deviates from the blocky way that Minecraft is supposed to look. Minecraft was never about realistic graphics and I hope it will never be. The horses are not the worst problem in this perspective. They are still fairly blocky. It's beings like crabs, scorpions and fish that really don't fit well in Minecraft. They have all these weird non-rectangular angles that don't look realistic or nice either.
A lot of Pixelmon models have this problem as well, although with this mod, I can live with that.
I am of the opinion though, that instead of making a separate thread for this, you should confront the mod authors in their respective threads, instead of writing in this thread behind their backs.
Honestly... and I realize that this is borderline blasphemy... Harvestcraft. I used to love it, but it's just so bloated now that I find it to be overwhelming. I usually just stick to the fruit juices now.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/8/2016
Posts:
50
Member Details
I didn't try to rant, I just get obsessed with all the little details, I know I should post these where the mod authors can see them but I also wanted to see people's opinions, is that okay?
Probably SimplyJetpacks. It's not that anything has changed about it that I didn't like; I actually like the new(er) updates it's received. But after using it for a while, I realized that there's not much fun in being able to obtain, a few hours after starting a world, an item that basically makes you invincible and able to reach anything. Whenever I use SimplyJetpacks now, I always end up nerfing all of the jetpacks to the ground (quite literally) with its config and MineTweaker -- to the point where everything except a Resonant Jetpack is impractical. And that one will probably require a nether star once I'm done with the recipes.
Rollback Post to RevisionRollBack
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
I've never been a huge fan of any mods that advertise themselves as having tons of new weapons/armour/dimensions/mobs because 11/10 times they turn out to involve MASSIVE amounts of material grinding. One of the guides for DivineRPG actually has "this part is boring" many times throughout because it's literally doing nothing but farming ores for hours. I don't mind vanilla grinding but the "RPG" in those mods stands for "Repetitive Pointless Grinding".
(I know that isn't mods I don't like anymore, but I had to rant :P)
On-topic:
It's already been said, but Mo' Creatures and BTW both are just...content fillers now. The theme of Mo' Creatures doesn't even fit into Minecraft's blockiness anymore (if you look at the very earliest creatures they do, but as time goes on, the models get more and more complex and the textures higher and higher resolution until it just starts to look like CHKN). BTW was cool at first, and it was kind of edgy - not in a bad way, mind. Now it just boasts about how it's a total conversion, which is shorthand for "making even simple things a complete pain in the **** to do", and the creator seems to have forgotten the original mod.
Tinkers' Construct also got overly complicated. It would be nice if they released a simple version where you could just have things like rapiers without the whole part where you have to grind for days and smelt things into other things that you smelt together later with other things and you finally have JUST THE HANDLE of the weapon.
I happen to agree with you on both of these statements.
BTW was really cool at first. It added this whole new view on how vanilla Minecraft could be. However, when I revisited the (then) newest version a few months ago, it seemed like BTW had tried to make it impossible to even survive the first few minutes of the game. Don't get me wrong. I do like a challenge, but I do not like to die on my first night, because I have to cut down seven trees to finally be able to get a stone pickaxe.
Mo' Creatures, just like Infernal Mobs, deviates from the blocky way that Minecraft is supposed to look. Minecraft was never about realistic graphics and I hope it will never be. The horses are not the worst problem in this perspective. They are still fairly blocky. It's beings like crabs, scorpions and fish that really don't fit well in Minecraft. They have all these weird non-rectangular angles that don't look realistic or nice either.
A lot of Pixelmon models have this problem as well, although with this mod, I can live with that.
I am of the opinion though, that instead of making a separate thread for this, you should confront the mod authors in their respective threads, instead of writing in this thread behind their backs.
i havent found an alternative to mo creatures,so i use exotic birds.
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
Tinkers' Construct also got overly complicated. It would be nice if they released a simple version where you could just have things like rapiers without the whole part where you have to grind for days and smelt things into other things that you smelt together later with other things and you finally have JUST THE HANDLE of the weapon.
/rant
Tinkers Construct is extremely simple. If you think it's complicated, then you should probably actually read the Wiki. You don't need to grind for anything. I usually have everything up and running with an Iron Hammer and Obsidian pick by the 3rd-4th Minecraft day.
I'm new but I wanted to make a thread like the stupid bans one, what mods did you used to like but you think changed for the worst?
Mine is "Better than wolves", it used to a fun mod with useful additions and funny parodies, but now it seems obsessed with being a "total conversion" and seems to pride itself in the fact that it is now "incompatible with everything", it also adds pointless stuff like diamond ingots (which make no sense, diamonds are gems not metals, and are not, in any situation, turned into ingots) and cows kicking you when they get "startled" (A.K.A for no reason when you are close to them) to hammer in the point that its now "harder" and "a total conversion", the main reason I hate this is I hate total conversions (and conversions period) unless they are intended for a mods pack (like hack/mine) and I like to use several mods at once, which BTW used to be able to do!
One that annoys me just a little is "Mo' Creatures", the new "realistic" textures are ugly and do not fit in mine craft, especially the horse, it used to be brightly colored and blocky and it fit well in mine craft, now they use limited colors, are pretty much impossible to breed, and have all those annoying constant sounds and animations, and to make it worse, mojang used DrZhark's horse models for the vanilla horses, so now these ugly, sound and animation spamming things are in the real game!
Sorry if I ranted I just wanted to explain my experiences/reasons in detail.
IndustrialCraft2. It's not that I dislike it, I just prefer the what it was back in the 1.2.5 era. The machines and resources are now just so difficult to understand and obtain, and it's just gotten a bit out of hand. I get that the developers were wanting to go for a more realistic style (possibly influenced by the creator of GregTech, who joint the team and severely favored the realistic approach). Don't get me wrong, I still enjoy the mod, but it is a lot more resource intensive and grindy than it was before.
IndustrialCraft2. It's not that I dislike it, I just prefer the what it was back in the 1.2.5 era. The machines and resources are now just so difficult to understand and obtain, and it's just gotten a bit out of hand. I get that the developers were wanting to go for a more realistic style (possibly influenced by the creator of GregTech, who joint the team and severely favored the realistic approach). Don't get me wrong, I still enjoy the mod, but it is a lot more resource intensive and grindy than it was before.
Honestly... and I realize that this is borderline blasphemy... Harvestcraft. I used to love it, but it's just so bloated now that I find it to be overwhelming. I usually just stick to the fruit juices now.
So many mods, so little time.
Thaumcraft 5 . Ewww
Lest's do it
Thank you for your comments, let's keep this thread alive!
I didn't try to rant, I just get obsessed with all the little details, I know I should post these where the mod authors can see them but I also wanted to see people's opinions, is that okay?
Probably SimplyJetpacks. It's not that anything has changed about it that I didn't like; I actually like the new(er) updates it's received. But after using it for a while, I realized that there's not much fun in being able to obtain, a few hours after starting a world, an item that basically makes you invincible and able to reach anything. Whenever I use SimplyJetpacks now, I always end up nerfing all of the jetpacks to the ground (quite literally) with its config and MineTweaker -- to the point where everything except a Resonant Jetpack is impractical. And that one will probably require a nether star once I'm done with the recipes.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Anything else?
morph
Factorization
twilightforest
and "Draconic Evolution "
Lest's do it
Cool, reasons?
I mean why don't you like them anymore? I'd like to know
I've never been a huge fan of any mods that advertise themselves as having tons of new weapons/armour/dimensions/mobs because 11/10 times they turn out to involve MASSIVE amounts of material grinding. One of the guides for DivineRPG actually has "this part is boring" many times throughout because it's literally doing nothing but farming ores for hours. I don't mind vanilla grinding but the "RPG" in those mods stands for "Repetitive Pointless Grinding".
(I know that isn't mods I don't like anymore, but I had to rant :P)
On-topic:
It's already been said, but Mo' Creatures and BTW both are just...content fillers now. The theme of Mo' Creatures doesn't even fit into Minecraft's blockiness anymore (if you look at the very earliest creatures they do, but as time goes on, the models get more and more complex and the textures higher and higher resolution until it just starts to look like CHKN). BTW was cool at first, and it was kind of edgy - not in a bad way, mind. Now it just boasts about how it's a total conversion, which is shorthand for "making even simple things a complete pain in the **** to do", and the creator seems to have forgotten the original mod.
Tinkers' Construct also got overly complicated. It would be nice if they released a simple version where you could just have things like rapiers without the whole part where you have to grind for days and smelt things into other things that you smelt together later with other things and you finally have JUST THE HANDLE of the weapon.
/rant
i havent found an alternative to mo creatures,so i use exotic birds.
Gregtech
Any more?
Ae2. Are they ever going to make a machine to grow crystals? Dropping it in a hole of water is so retarded.
Tinkers Construct is extremely simple. If you think it's complicated, then you should probably actually read the Wiki. You don't need to grind for anything. I usually have everything up and running with an Iron Hammer and Obsidian pick by the 3rd-4th Minecraft day.
As stated before, Thaumcraft 5 seems like a downgrade.
I guess it's just an opinion thing. To each their own.
I know this is kinda late but, anything else?