Yeah, Basically, All Sites that have a number infront, Is a Malware alert, I Do agree with you all the way, Especially because, They will re-post mods, But, They might hide Malware/Viruses Inside of it. Which will lead to thousands of comments in your mod saying "THIS GAVE ME A VIRUS! DON'T DOWNLOAD THIS!" And so on, which, If someones looks at the first comment that says it's a virus, Yeah, They'd turn and run away. I am getting sick of these sites, Like for an example, DecoCraft, I was searching for the mod if it was on 1.8.7 and, The first few sites were:
minecraftdl com
6minecraft com
And a few others, And. When I checked with the creator, She did tell me it was just a Scam, But really, This does put out a bad reputation, When there is 74747 comments saying: "Virus!" Which then, The creator would have to sort it out and etc. Thank you for this! I really hope it turns into a Sticky thread! (If it isn't already! ) I have now used it as my Signature.
I'm in the process of making a minecraft mod site, and I'm wondering about what your thoughts are about what is an acceptable way to go about doing it in respect to mod makers.
The site in question simply has 100% uniquely written reviews / descriptions for mods, and a download link to the official thread or site of the mod maker.
This to me seems like a fair way to do it, and legally speaking is covered under fair use.
I'm in the process of making a minecraft mod site, and I'm wondering about what your thoughts are about what is an acceptable way to go about doing it in respect to mod makers.
The site in question simply has 100% uniquely written reviews / descriptions for mods, and a download link to the official thread or site of the mod maker.
This to me seems like a fair way to do it, and legally speaking is covered under fair use.
What is other peoples' opinion on this approach?
A mod site is acceptable if it doesn't redistribute files, uses minimal or no ads, and provides accurate information.
I laughted hard when i found giga, a german portal about games in and of it self on the list. The malware warning is just... lol. They are a news site, nothing more.
I laughted hard when i found giga, a german portal about games in and of it self on the list. The malware warning is just... lol. They are a news site, nothing more.
Likely their forums. Same with Gamespot, they don't stop reposts.
Honestly if i make a mod, im not making it public. Private mods cant be reposted becuase they cant get them.
Rollback Post to RevisionRollBack
Due to my personality I may seem one or more of the following:
Offensive
Aggressive
Stubborn (I always mean this when it shows)
Irritable
Sarcastic (I always mean this when it shows)
That's
a good policy to have. If they allow their website to host reposts, and
do nothing about it, then they should be held equally responsible for
the repost. That being said, it all really depends on the size of the
forums, and the staff that moderates it. It's somewhat unreasonable to
expect a group of 5-10 people to dredge through thousands of threads,
just looking for one breach of intellectual property. Nevertheless, I
think it should be our responsibility to inform such staff of a breach
of intellectual property, in the event that we find one. There's no
point complaining that something's broken when you're refusing to fix
it.
Apologies for the terrible analogy.
Their forums aren't too big, and it wouldn't be too hard for them to get a few voluntary moderators. Community owners have a responsibility to keep their forums clean for law violations.
Currently going through the entirety of this thread as I believe it deserves it. I am actually planning on entering the modding community myself. And I just shrivel up at this nightmare of a thought: my mod being illegally rehosted and downloaded on other sites, then the users come to me complaining about bugs and malware. God.
Therefore, when I get into modding, I will attempt to make a "phoning home" system mentioned in an earlier (like, at or before page 16). It will phone home to wherever it was downloaded, then check that website against a list of approved websites embedded in the .jar file. If the website is not on the list, then an artsy dialog box will appear notifying the user about the illegal downloading of my mod, tell them how it hurts me and can possibly hurt them, then give them a link to this thread (page 1, of course), the website, and links to download the add-ons for the respective browsers (though I will tell them that if they use Internet Explorer, the new Edge browser, or Safari, they're screwed as there is no extension for those browsers yet). Oh, and valid download links. Can't forget those. I will also encourage them to spread the word, asking them to tweet using the hashtag #StopModReposts. I will then give them a button to close Minecraft and activate the mod's "Mod Repost Seft-Destruct Protocol" that basically looks for anti-virus software on their computer, tells it to scan the file, and... yeah.
And that's basically the back lines of my Mod-Repost prevention plan. For my front lines, I'll create a special license for all of my mods (Sorry Minecraft Mod License version 2, but I like to make my own things!), and if I find any license-breakers, I will create a comment on the site (if possible) stating that the mod was illegally posted on the site and they have up to a week to remove it before legal action occurs. And, for people who actually fall for the scam of "I made this mod myself!" I will give them official links to verify the fact that I am the mod creator. If my comment gets removed, I will make it clear to the website through e-mail, then if they ignore me further a DMCA Violation will be filled, as well as a Google De-Listing report and an Adf.ly abuse report.
Sorry if my post was a bit of a novel, but I'm an analytic mind, I can't help it! If anyone would like to make a summary of what I just said, feel free!
Seeing the multiple YouTube channels in previous pages, I created the following post to tell people what they are doing and ask them to stop:
Halt!
You are linking to a malicious website in your description! By directing people to this link, you are assisting in the following actions:
- Revenue Theft
- Reputation Destruction (Due to most of these websites having outdated versions, causing the players who fall for these links to believe that a mod creator has a bug in their mod, which in reality has been fixed already)
- Malware Distribution (Some mods on these websites are actually viruses)
- Other Malicious Actions to the Minecraft Modding Community
It is suggested that you grab another link to put in the description of your video. If this video is a re-post of a previously made video, it is suggested you remove it from your channel before I file a DMCA report with YouTube.
Therefore, when I get into modding, I will attempt to make a "phoning home" system mentioned in an earlier (like, at or before page 16). It will phone home to wherever it was downloaded, then check that website against a list of approved websites embedded in the .jar file.
[...]
There are so many, trivial, ways to defeat or circumvent this it is not worth the effort, not to mention that should you (or more correctly your server) fall of the face of the earth it renders your mod useless (which is why DRM is bad). Nevermind that a file has no way of knowing where it was downloaded anyway. At best you could have the file check it's own integrity, but even that check could be modified, again defeating the exercise.
Don't try to use a technological fix on an economic problem. Legal fixes will get you further, but keep in mind it will be an endless task.
There are so many, trivial, ways to defeat or circumvent this it is not worth the effort, not to mention that should you (or more correctly your server) fall of the face of the earth it renders your mod useless (which is why DRM is bad). Nevermind that a file has no way of knowing where it was downloaded anyway. At best you could have the file check it's own integrity, but even that check could be modified, again defeating the exercise.
Don't try to use a technological fix on an economic problem. Legal fixes will get you further, but keep in mind it will be an endless task.
never noticed that earlier, i was always seeking for curse or minecraftforum urls while building my modpacks but this is pretty damn handy ;p
Added !
Yeah, Basically, All Sites that have a number infront, Is a Malware alert, I Do agree with you all the way, Especially because, They will re-post mods, But, They might hide Malware/Viruses Inside of it. Which will lead to thousands of comments in your mod saying "THIS GAVE ME A VIRUS! DON'T DOWNLOAD THIS!" And so on, which, If someones looks at the first comment that says it's a virus, Yeah, They'd turn and run away. I am getting sick of these sites, Like for an example, DecoCraft, I was searching for the mod if it was on 1.8.7 and, The first few sites were:
minecraftdl com
6minecraft com
And a few others, And. When I checked with the creator, She did tell me it was just a Scam, But really, This does put out a bad reputation, When there is 74747 comments saying: "Virus!" Which then, The creator would have to sort it out and etc. Thank you for this! I really hope it turns into a Sticky thread! (If it isn't already! ) I have now used it as my Signature.
minecraftsix was on the list at one point, but we removed it because it isn't reposting mods
minecraftposts isn't reposting mods either.
Thanks for contributing
I've went and added most of them, however there are a few that don't seem to be related to minecraft at all though, like:
datab us & pinstake com
I'm in the process of making a minecraft mod site, and I'm wondering about what your thoughts are about what is an acceptable way to go about doing it in respect to mod makers.
The site in question simply has 100% uniquely written reviews / descriptions for mods, and a download link to the official thread or site of the mod maker.
This to me seems like a fair way to do it, and legally speaking is covered under fair use.
What is other peoples' opinion on this approach?
A mod site is acceptable if it doesn't redistribute files, uses minimal or no ads, and provides accurate information.
I laughted hard when i found giga, a german portal about games in and of it self on the list. The malware warning is just... lol. They are a news site, nothing more.
Likely their forums. Same with Gamespot, they don't stop reposts.
softonic: safe DLs...thats apparently a LIE. Don't trust softonic, folks!
(Thats only because on GitHub, softonic's rating was 5 points, 5 points, 5 points, and "Malware Alert!")
Hi. You're looking at the signature of a user that has pretty much quit Minecraft, but I might still be lurking. You can take a look if you want.
Note: If you are sensitive to flashing images, do not click the link.
http://www.omfgdogs.com/
SHINE HAS GOT!
Someone get me out of this god-forbidden place. I hate it.Honestly if i make a mod, im not making it public. Private mods cant be reposted becuase they cant get them.
Never trust freeware sites, always download files from the original source. IIRC, Softonic was the site that offered me Minecraft 1.9 <.<
Remember that there are more friendly people than reposters
Their forums aren't too big, and it wouldn't be too hard for them to get a few voluntary moderators. Community owners have a responsibility to keep their forums clean for law violations.
Currently going through the entirety of this thread as I believe it deserves it. I am actually planning on entering the modding community myself. And I just shrivel up at this nightmare of a thought: my mod being illegally rehosted and downloaded on other sites, then the users come to me complaining about bugs and malware. God.
Therefore, when I get into modding, I will attempt to make a "phoning home" system mentioned in an earlier (like, at or before page 16). It will phone home to wherever it was downloaded, then check that website against a list of approved websites embedded in the .jar file. If the website is not on the list, then an artsy dialog box will appear notifying the user about the illegal downloading of my mod, tell them how it hurts me and can possibly hurt them, then give them a link to this thread (page 1, of course), the website, and links to download the add-ons for the respective browsers (though I will tell them that if they use Internet Explorer, the new Edge browser, or Safari, they're screwed as there is no extension for those browsers yet). Oh, and valid download links. Can't forget those. I will also encourage them to spread the word, asking them to tweet using the hashtag #StopModReposts. I will then give them a button to close Minecraft and activate the mod's "Mod Repost Seft-Destruct Protocol" that basically looks for anti-virus software on their computer, tells it to scan the file, and... yeah.
And that's basically the back lines of my Mod-Repost prevention plan. For my front lines, I'll create a special license for all of my mods (Sorry Minecraft Mod License version 2, but I like to make my own things!), and if I find any license-breakers, I will create a comment on the site (if possible) stating that the mod was illegally posted on the site and they have up to a week to remove it before legal action occurs. And, for people who actually fall for the scam of "I made this mod myself!" I will give them official links to verify the fact that I am the mod creator. If my comment gets removed, I will make it clear to the website through e-mail, then if they ignore me further a DMCA Violation will be filled, as well as a Google De-Listing report and an Adf.ly abuse report.
Sorry if my post was a bit of a novel, but I'm an analytic mind, I can't help it! If anyone would like to make a summary of what I just said, feel free!
Yes...but where?!
Hi. You're looking at the signature of a user that has pretty much quit Minecraft, but I might still be lurking. You can take a look if you want.
Note: If you are sensitive to flashing images, do not click the link.
http://www.omfgdogs.com/
SHINE HAS GOT!
Someone get me out of this god-forbidden place. I hate it.Seeing the multiple YouTube channels in previous pages, I created the following post to tell people what they are doing and ask them to stop:
There are so many, trivial, ways to defeat or circumvent this it is not worth the effort, not to mention that should you (or more correctly your server) fall of the face of the earth it renders your mod useless (which is why DRM is bad). Nevermind that a file has no way of knowing where it was downloaded anyway. At best you could have the file check it's own integrity, but even that check could be modified, again defeating the exercise.
Don't try to use a technological fix on an economic problem. Legal fixes will get you further, but keep in mind it will be an endless task.
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.
Minecraft-Downloads is not reposting mods.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Got it. I'll just stick to the legal things.
Then CoolSquid should check your claims.
Okay, upon further checking, it doesn't seem to be reposting. Removed from the list.
Thank you
When will it stop getting blocked by the plugins though?
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap