Not to do with whatever movie had a place called The Glade.
Other models, for other mods coming soon!
Textures:
I now have a texture pack for Jurassicraft! It modifies all the current mob textures into non-HD. Currently supports all mobs in JurassiCraft 2 Pre-release! Items are coming soon.
Installation: Open your Jurassicraft.jar file. Open assets-Jurassicraft-textures-entities Drag the files in the .zip you downloaded into the entities file. If your jurassicraft.jar file is installed correctly, the dinosaurs should now appear 16x, and also cause less lag.
For those who want a Survival compatible JurassiCraft, or just use 1.7.10, I will keep the old download up. The installation is 99% the same. This will keep being updated for mobs, but not for items.
I am planning another Jurassicraft skin pack, that will use a similar idea, but completely retexture the mobs.
If you like my models, please leave a like! I'm sorry, but I won't be taking suggestions for F/A:revival models at the moment. I want to be able to create amazing models, which means constant improvement. Also, if you are in the team for any of these mods, and want to add one of these models into your amazing mods: Send me a PM, and I'll get back to you asap.
To model, I use Tabula, and to make textures, I use a mix of paint.net, and GIMP.
Btw, I've now decided I'm making a complete remake of all my old models, minus helicoprion (Believe it or not, it's a slight modification with a texture change)
There will be a feathered proto, but how do you want it?
A
Oh ok and I think you should avoid the Admins for a While, They have been a bit offensive to me and a few others.
But Really we do need to do some models and remodels with each other
I don't know about this or something, but I don't think the fossil mod even accepts models. I haven't known of any people who's model got accepted, but just saying.
1) Protoceratops: Body is too elongate (shorten it). Quills look weird, they just stand out.
2) Helicoprion: Dang I wanted to do something with this model.... I digress. Nose is a tad bit too long, so shorten it by 1 unit. Extend the jaw ring by 1 unit. Fins look abit too slender I'd widen the length by 1 unit. Dorsal fin looks much too long and slender.
3) Tapejara: Doesn't resemble the Pteranodon model very well so I think this one could use some more edits.
Rollback Post to RevisionRollBack
Click here to view my 32x32 mob texture pack for the Fossils and Archeology
1) Protoceratops: Body is too elongate (shorten it). Quills look weird, they just stand out.
2) Helicoprion: Dang I wanted to do something with this model.... I digress. Nose is a tad bit too long, so shorten it by 1 unit. Extend the jaw ring by 1 unit. Fins look abit too slender I'd widen the length by 1 unit. Dorsal fin looks much too long and slender.
3) Tapejara: Doesn't resemble the Pteranodon model very well so I think this one could use some more edits.
Some of these are already done, but I have a few questions about the ones that aren't.
1, would you say to remove the protoceratops quills entirely?
2. When you say extend the jaw ring, in which direction? Up? Across? Forwards? And do you mean move it, or change it's size.
3.I agree with the tapejara edits, but I have a question. Does the pteranodon use a separate model when it's flying, from when it's landed. I couldn't work out how to get the rotation points to work like that.
Rollback Post to RevisionRollBack
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Some of these are already done, but I have a few questions about the ones that aren't.
1, would you say to remove the protoceratops quills entirely?
2. When you say extend the jaw ring, in which direction? Up? Across? Forwards? And do you mean move it, or change it's size.
3.I agree with the tapejara edits, but I have a question. Does the pteranodon use a separate model when it's flying, from when it's landed. I couldn't work out how to get the rotation points to work like that.
1) I don't know if I'd remove it; quills are something that haven't been toyed around with, and as such it's hard to determine how it should be done.
2) Just extend the jaw in length so it spans to the front of the mouth.
3) I do not know... I haven't been on the dev team long enough to figure that out. I believe before it did, but I have no idea if it will in the future.
After I deleted my old page, it was time I started a new one. This page is up to date, and shows only models that I am satisfied with showing.
But here are the models for the Fossils and Archaeology mod!
I added shading to the proto, but I couldn't be bothered making a whole new pic.
And some paleocraft models!
Primal Craftage Models:
PrehistoriCraft models:
Random/Practice Models:
Suggestion models:
The glade (Coming soon, no models yet)
Other models, for other mods coming soon!
Textures:
I now have a texture pack for Jurassicraft! It modifies all the current mob textures into non-HD. Currently supports all mobs in JurassiCraft 2 Pre-release! Items are coming soon.
Download 1.8 (JC2PR):
https://www.dropbox.com/s/cwvt9gck8yydgpf/JurassiCraft 16x Lag Fix Pack for JC2 Prerelease 1.zip?dl=0
Installation: Open your Jurassicraft.jar file. Open assets-Jurassicraft-textures-entities Drag the files in the .zip you downloaded into the entities file. If your jurassicraft.jar file is installed correctly, the dinosaurs should now appear 16x, and also cause less lag.
For those who want a Survival compatible JurassiCraft, or just use 1.7.10, I will keep the old download up. The installation is 99% the same. This will keep being updated for mobs, but not for items.
1.7.10 Version Download (JC 1.4.1):
https://www.dropbox.com/s/v1qi0bujfaxdgga/JurassiCraft 16x Lag Fix Pack for JC 1.4.1.zip?dl=0
I am planning another Jurassicraft skin pack, that will use a similar idea, but completely retexture the mobs.
If you like my models, please leave a like! I'm sorry, but I won't be taking suggestions for F/A:revival models at the moment. I want to be able to create amazing models, which means constant improvement. Also, if you are in the team for any of these mods, and want to add one of these models into your amazing mods: Send me a PM, and I'll get back to you asap.
To model, I use Tabula, and to make textures, I use a mix of paint.net, and GIMP.
Other stuff:
Modelling projects:
Slot 1: Primal Craftage
Slot 2: PrehistoriCraft
Slot 3: Project Nature
I will update the slots as they are completed.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
There will be a feathered proto, but how do you want it?
A
B
Or somewhere in the middle?
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Sample Text
The votes continue!
I have a new account called "Mushroomsock" now, so please do not send me PMs.
"Build It Dig It Welcome to Prehistoric International Park!"
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2224630-p-i-z-prehistoric-
internatinonal-zoo
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http://www.minecraftforum.net/forums/off-topic/forum-games/2259465-the-dark-continent
Rise of Ragnarok RP
minecraftforum.net/forums/off-topic/general-off-topic/2364555-rise-of-ragnarock-the-new-threat-rp
I have a new account called "Mushroomsock" now, so please do not send me PMs.
It's coming, but I'll be modelling what ever is at the top of the poll first.
Welcome the minecraft forums!
I have a new account called "Mushroomsock" now, so please do not send me PMs.
But Really we do need to do some models and remodels with each other
Also one last thing, how did you make your User Image Move?
Anyways,awesome work Mushroom!Looking forward to see even more stuff in the future!
Quiz Banners
I support....
My image is a GIF. You can upload them, and in a few minutes-hours, it will start moving.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
2) Helicoprion: Dang I wanted to do something with this model.... I digress. Nose is a tad bit too long, so shorten it by 1 unit. Extend the jaw ring by 1 unit. Fins look abit too slender I'd widen the length by 1 unit. Dorsal fin looks much too long and slender.
3) Tapejara: Doesn't resemble the Pteranodon model very well so I think this one could use some more edits.
Click here to view my 32x32 mob texture pack for the Fossils and Archeology
Some of these are already done, but I have a few questions about the ones that aren't.
1, would you say to remove the protoceratops quills entirely?
2. When you say extend the jaw ring, in which direction? Up? Across? Forwards? And do you mean move it, or change it's size.
3.I agree with the tapejara edits, but I have a question. Does the pteranodon use a separate model when it's flying, from when it's landed. I couldn't work out how to get the rotation points to work like that.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
1) I don't know if I'd remove it; quills are something that haven't been toyed around with, and as such it's hard to determine how it should be done.
2) Just extend the jaw in length so it spans to the front of the mouth.
3) I do not know... I haven't been on the dev team long enough to figure that out. I believe before it did, but I have no idea if it will in the future.
Click here to view my 32x32 mob texture pack for the Fossils and Archeology