I'm left wondering how that scenario ended. Did you manage to beat the zombie back with one of your sticks?
I killed all of them, thanks to my cactus barricade design. i leveled to level 1 now.
EDIT: The second night after, i made it to the promised lands... kinda great, it's surrounded by sheeps and piggies. strange thing is that i lost all of my bacon.
EDIT : FINALLY! i get my first piece of flint! imma get those woods and craft a bed!!!
EDIT: Got my fishing rod, now im figuring out how "sheltered" a bed must be to be slept in
I've moved on from the tiny artificial island mentioned in my last post. Now I live in a tomb.
The cacti are great spider deterrents. The creeper holes are just an inevitable fact of life.
Making a home from a pyramid takes some work. First there are the many entrances to fortify. Next you have to somehow account for the darkness of the interior. As in all things MITE, carelessness is death. One time I was rushing home at dusk only to be greeted by a whole demolition team of creepers gathered around my bed. It took an embarrassing amount of time for me to remember that I could make charcoal from wood, something I never had to resort to in Vanilla. I felt like a dunce. But the familiar, warm glow of those torches was extremely welcome.
With a boat I managed to craft, I spend my days gathering milk from the many cows scattered throughout the nearby swamp. I'd starve without that trusty little wooden craft. The cows are spread too widely for me to gather enough milk to live on if I had to do it on foot. I'm really grateful that boats are more durable in MITE.
One of the many swamp cows I rely on for milk, plus chicken friend. For a time, these two were inseparable. Then the cow swam off for richer shores. I can only guess what happened to the poor chicken after that. So it goes.
My diet is now mostly based on cheese. Because cheese takes so long to craft, it takes a long time to build up enough of a store to strike out and do something besides merely subsist. I'd like to fish, but those rods just don't last long enough and I can't spare the metal. I only recently found a decent-sized supply of gravel, and all the nuggets from that are going toward a pick.
I was lucky enough to find an open-air dungeon in the desert. From that, I pillaged some precious starting crops (an onion and a potato), weapons (two copper battle axes) and a copper shovel. The desert I live in is also festering with pyramids. Below is a picture of one I found near enough to a jungle that vines had crept into the interior.
What treasures lie below? Until I craft a pick, I'll never know!
It's galling that I lack the tools to raid the treasure chests buried directly beneath my home. I can't even plant the crops I've found. Still, I press on.
I've moved on from the tiny artificial island mentioned in my last post. Now I live in a tomb.
Yet another intriguing chapter! I see the desert temple is missing a couple of wool blocks, haha. I've never seen vines growing in one like that, looks amazing. These stories are not only entertaining but educational as well; I was unaware that riches lie beneath those temples. I will do an archeological dig the next time I come across one. Those two copper battle axes are an incredible find! Perhaps they are the remnant artifacts of a civilization long since buried by the ever-shifting sands of time.
When you harvest a block of gravel there is a chance it will drop something other than itself:
1 in 6 chance of a flint chip
1 in 18 chance of a copper nugget
1 in 54 chance of a silver nugget
1 in 96 chance of a full flint
1 in 162 chance of a gold nugget
Wood, sandstone and cobblestone are safe bets as long as the zombies aren't wielding hatchets or pickaxes. I'm not sure, but wool might stop them too at the moment, though I'll be changing this in the next release if it does.
Yet another intriguing chapter! I see the desert temple is missing a couple of wool blocks, haha.
The holes where that wool used to be were an important source of light before I rediscovered how to make torches. The wool itself could be an important source of spare beds, if I ever need to set up outposts.
Those two copper battle axes are an incredible find! Perhaps they are the remnant artifacts of a civilization long since buried by the ever-shifting sands of time.
Monsters' increased perception and tenacity in MITE can have unexpected consequences.
As any seasoned Minecraft player knows, sometimes caves open up into the bottom a river, ocean, pond, or swamp. Monsters are now more likely to see you through these openings and give chase. The result is that sometimes I'll be happily boating along during the day and the swamp will belch up a random monster.
One time a ghoul erupted from the fetid depths and interrupted my peaceful daytime cheese-making. Rude!
Monsters' increased perception and tenacity in MITE can have unexpected consequences. As any seasoned Minecraft player knows, sometimes caves open up into the bottom a river, ocean, pond, or swamp. Monsters are now more likely to see you through these openings and give chase. The result is that sometimes I'll be happily boating along during the day and the swamp will belch up a random monster. One time a ghoul erupted from the fetid depths and interrupted my peaceful daytime cheese-making. Rude!
I wasn't expecting that either. Sometimes I forget that ghouls are an extension of zombies and that AI changes made to the latter will manifest in both. Also your report indicates that my isOutdoors() routine might need to take water blocks into consideration. Still, the unintended behavior doesn't sound problematic. Did you find the ghoul's emergence from the stygian depths "fitting"? It certainly sounded amusing.
I wasn't expecting that either. Sometimes I forget that ghouls are an extension of zombies and that AI changes made to the latter will manifest in both. Also your report indicates that my isOutdoors() routine might need to take water blocks into consideration. Still, the unintended behavior doesn't sound problematic. Did you find the ghoul's emergence from the stygian depths "fitting"? It certainly sounded amusing.
I'd say keep it in. It's a rare occurrence. It usually doesn't pose much of a problem. It contributes to the feeling that you are never completely safe, which I think is perfectly appropriate for a mod like this.
-Kash
Hail the nutcracker queen
I noticed some of the chests in your picture aren't being lit properly. Have they always been like that?
I'm left wondering how that scenario ended. Did you manage to beat the zombie back with one of your sticks?
Hail the nutcracker queen
I killed all of them, thanks to my cactus barricade design. i leveled to level 1 now.
EDIT: The second night after, i made it to the promised lands... kinda great, it's surrounded by sheeps and piggies. strange thing is that i lost all of my bacon.
EDIT : FINALLY! i get my first piece of flint! imma get those woods and craft a bed!!!
EDIT: Got my fishing rod, now im figuring out how "sheltered" a bed must be to be slept in
Hail the nutcracker queen
The cacti are great spider deterrents. The creeper holes are just an inevitable fact of life.
Making a home from a pyramid takes some work. First there are the many entrances to fortify. Next you have to somehow account for the darkness of the interior. As in all things MITE, carelessness is death. One time I was rushing home at dusk only to be greeted by a whole demolition team of creepers gathered around my bed. It took an embarrassing amount of time for me to remember that I could make charcoal from wood, something I never had to resort to in Vanilla. I felt like a dunce. But the familiar, warm glow of those torches was extremely welcome.
With a boat I managed to craft, I spend my days gathering milk from the many cows scattered throughout the nearby swamp. I'd starve without that trusty little wooden craft. The cows are spread too widely for me to gather enough milk to live on if I had to do it on foot. I'm really grateful that boats are more durable in MITE.
One of the many swamp cows I rely on for milk, plus chicken friend. For a time, these two were inseparable. Then the cow swam off for richer shores. I can only guess what happened to the poor chicken after that. So it goes.
My diet is now mostly based on cheese. Because cheese takes so long to craft, it takes a long time to build up enough of a store to strike out and do something besides merely subsist. I'd like to fish, but those rods just don't last long enough and I can't spare the metal. I only recently found a decent-sized supply of gravel, and all the nuggets from that are going toward a pick.
I was lucky enough to find an open-air dungeon in the desert. From that, I pillaged some precious starting crops (an onion and a potato), weapons (two copper battle axes) and a copper shovel. The desert I live in is also festering with pyramids. Below is a picture of one I found near enough to a jungle that vines had crept into the interior.
What treasures lie below? Until I craft a pick, I'll never know!
It's galling that I lack the tools to raid the treasure chests buried directly beneath my home. I can't even plant the crops I've found. Still, I press on.
Hail the nutcracker queen
Yet another intriguing chapter! I see the desert temple is missing a couple of wool blocks, haha. I've never seen vines growing in one like that, looks amazing. These stories are not only entertaining but educational as well; I was unaware that riches lie beneath those temples. I will do an archeological dig the next time I come across one. Those two copper battle axes are an incredible find! Perhaps they are the remnant artifacts of a civilization long since buried by the ever-shifting sands of time.
At what time of day did you try fishing? It is best done at dawn and dusk.
uh, dawn and dusk? whit the risk of mobs?
Hail the nutcracker queen
i got 3 fishes within 3 secs from casting the rod. luck?
also, how much is the chance of obtaining whole flint? wanna do some math here
Hail the nutcracker queen
1 in 6 chance of a flint chip
1 in 18 chance of a copper nugget
1 in 54 chance of a silver nugget
1 in 96 chance of a full flint
1 in 162 chance of a gold nugget
Hail the nutcracker queen
The holes where that wool used to be were an important source of light before I rediscovered how to make torches. The wool itself could be an important source of spare beds, if I ever need to set up outposts.
Beware. The ancients anticipated the possibility of trespassers on their sacred ground.
Indeed.
As any seasoned Minecraft player knows, sometimes caves open up into the bottom a river, ocean, pond, or swamp. Monsters are now more likely to see you through these openings and give chase. The result is that sometimes I'll be happily boating along during the day and the swamp will belch up a random monster.
One time a ghoul erupted from the fetid depths and interrupted my peaceful daytime cheese-making. Rude!
Hail the nutcracker queen
I wasn't expecting that either. Sometimes I forget that ghouls are an extension of zombies and that AI changes made to the latter will manifest in both. Also your report indicates that my isOutdoors() routine might need to take water blocks into consideration. Still, the unintended behavior doesn't sound problematic. Did you find the ghoul's emergence from the stygian depths "fitting"? It certainly sounded amusing.
Keep them fat and happy and they will remain productive for you.
I'd say keep it in. It's a rare occurrence. It usually doesn't pose much of a problem. It contributes to the feeling that you are never completely safe, which I think is perfectly appropriate for a mod like this.