Either way you make a blast of fire that appears as if it exploded. Works well with water if slowness works in water. Increases in radius or duration are optional.
Either way you make a blast of fire that appears as if it exploded. Works well with water if slowness works in water. Increases in radius or duration are optional.
Wall spells should work somewhat the same way as zone spells so if you've used that before then remake the zone spell but use wall instead of zone when making it.
Here's my untested example of a basic wall spell:
Projectile->Wall->Lightning damage
Note: Place all the 3 shapes in green into one of the upper boxes and the Lightning damage component into the lower box. Make sure they are placed in that order or it won't work.
It should damage whatever goes into the wall.
I have little experience with using the new spell system so if it doesn't work then sorry >_<
Hope this helps!
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"BEWARE the man who has nothing to lose, for he has only to gain."
iv tried that. iv tried adding wall to every single spell iv ever known. iv even gone into my creative world and tried it with parts i didn't have and it still wouldnt work. it always comes up with malformed or just doesn't let me.
iv tried that. iv tried adding wall to every single spell iv ever known. iv even gone into my creative world and tried it with parts i didn't have and it still wouldnt work. it always comes up with malformed or just doesn't let me.
Could you post an image of the spell structure that you're using? Or maybe it's just a malformed .jar file so maybe try re-downloading the file and updating to latest 1.6.4 forge.
Does anyone know how to make something like the old lightning storm spell from AM1?
I would appreciate it.
Very simple spell to be honest.
Channel->Storm
I had another spell somewhere in the original page that scorches the whole surface of the world with lightning for about 5 to 10 minuites but it was for version 1.1.2 and lower. I called 'archmage storm'.
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"BEWARE the man who has nothing to lose, for he has only to gain."
I had another spell somewhere in the original page that scorches the whole surface of the world with lightning for about 5 to 10 minuites but it was for version 1.1.2 and lower. I called 'archmage storm'.
Ah, yes, I did try that but at first it seemed to not do anything (except a regular storm) or the attack rate was really low.
Is there something I could add to channel->storm to make it strike faster? Is there also a way to make the storm stop when you let go of right click? (Besides another spell)
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"Eventually, one of my terrible life choices has to pay off, right? It's just odds at this point."
Ah, yes, I did try that but at first it seemed to not do anything (except a regular storm) or the attack rate was really low.
Is there something I could add to channel->storm to make it strike faster? Is there also a way to make the storm stop when you let go of right click? (Besides another spell)
In AM2 1.2 the whole spell system got changed and (in my opinion) very much 'nerfed'.
The storm component works by firstly changing the weather to rain/thunder then spawning random lightning bolts in the near area, although quite slowly.
It only starts to make the lightning bolts after it has started raining so don't expect a storm on a sunny day
You can make a machine to stop the rain using a daylight sensor and a caster Casters are still removed,
I think a modifier can increase the striking rate but i seem to have forgotten its name :/
But in case you just want an extremely non-survival friendly spell here;s one i thought of now (I haven't tested it so it might not work)
Projectile->Zone->Duration 2X->AOE->Radius 3x->Storm (Place the colored spell parts into one of the upper boxes then the rest at the bottom)
Should make a 'scorch the surface of the world' storm in a 20-40 block radius that lasts for more than 10 seconds (or do nothing at all if i made it incorrectly :/)
Hope this helps!
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"BEWARE the man who has nothing to lose, for he has only to gain."
The storm component works by firstly changing the weather to rain/thunder then spawning random lightning bolts in the near area, although quite slowly.
It only starts to make the lightning bolts after it has started raining so don't expect a storm on a sunny day
I think a modifier can increase the striking rate but i seem to have forgotten its name :/
Would that modifier happen to be rune proc?
So would Channel->AOE->Radius 3x->Storm->Rune Proc 3x be the closest to the old lightning storm? (P.S. I'm still in the latest 1.6.4 AM2 build.)
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"Eventually, one of my terrible life choices has to pay off, right? It's just odds at this point."
Rune proc is used to increase the amount of usages for rune spells.
I think the modifier was 'spell buff' or something along those lines.
Huh, the reasoning for thinking it was rune proc was because rune proc can be used to make chain spells hit more targets and other spell augmentations.
is there a spell that allows you to pick up and replace blocks like in thaumic tinker.
and if so does it work on bedrock?
Unfortunately, no there is no such component to move blocks like in TT.
If you have TT on and you have kami research and you happen to be very rich in your world you could make an awakened ichorium pickaxe and mine the bedrock.
Huh, the reasoning for thinking it was rune proc was because rune proc can be used to make chain spells hit more targets and other spell augmentations.
I'm pretty sure rune proc actually means 'rune protection' which is why it's for rune spells and for nothing else.
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"BEWARE the man who has nothing to lose, for he has only to gain."
I'm pretty sure rune proc actually means 'rune protection' which is why it's for rune spells and for nothing else.
You are correct, but somewhere in the compendium, I think under chain spells, it says Rune Proc can, for some reason, be used to make chain spells chain to more targets, and iirc it's stated as a hint.
So I wanted to test it, and made Chain->Lightning Damage and Chain->Lightning Damage->Rune Proc 3x, and tested them in creative mode while augmented on large groups of zombies, and the latter killed noticeably more zombies.
I thought it was weird, and it mentioned that it could augment other effects, like AoE, range, and others.
P.S. That guy is talking about the dislocation foci for the wand.
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"Eventually, one of my terrible life choices has to pay off, right? It's just odds at this point."
Well at least in AM2 v1.2 there is a component called appropriation that allows you to pick up a mob or block (more like store it in your spell) (excluding guardians as far as I know) and rune proc I don't know what that means but it does allow chain spells to reach even more mobs...
Well at least in AM2 v1.2 there is a component called appropriation that allows you to pick up a mob or block (more like store it in your spell) (excluding guardians as far as I know) and rune proc I don't know what that means but it does allow chain spells to reach even more mobs...
Well... I haven't heard of any such spell component before- most likely because I'm playing on 1.7 and haven't bothered to explore the updated spell system much.
I may have to play on AM2 for a bit again to update my knowledge...
is there a spell that allows you to pick up and replace blocks like in thaumic tinker.
and if so does it work on bedrock?
Apparently a spell component called 'appropriation' can do just this except I haven't heard about it until now. I don't know if it will work on bedrock but most likely not because it would probably use the blacklist thing for the 'dig' component in the config file.
You are correct, but somewhere in the compendium, I think under chain spells, it says Rune Proc can, for some reason, be used to make chain spells chain to more targets, and iirc it's stated as a hint.
So I wanted to test it, and made Chain->Lightning Damage and Chain->Lightning Damage->Rune Proc 3x, and tested them in creative mode while augmented on large groups of zombies, and the latter killed noticeably more zombies.
I thought it was weird, and it mentioned that it could augment other effects, like AoE, range, and others.
P.S. That guy is talking about the dislocation foci for the wand.
Yeah it seems that Rune Proc does make the spell jump from mob to mob.
(Dangit I really need to update my spell knowledge o.O)
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"BEWARE the man who has nothing to lose, for he has only to gain."
Group 1: Binding(sword) Touch, Group 2: Projectile, Components: Appropriation
When used will store the mob you hit inside of the sword. release with another hit or the projectile. (and you can use it as a projectile spell only) Uses for this spell is for example: 1. storing an iron golem/other helpful mob in the spell, then when you hit a hostile mob with it releases the iron golem and it will assist you. 2. Storing the hostile mob in the sword then release it to: 1. a trap 2. a suitable arena. so it is a helpful spell when fighting certain mobs.
Edit: in the new update shapes go in the five squares in the middle. But modifiers go in the gray box below.^_^
Variant 1: Self-AOE-Dig-Ignition-Slow
Variant 2: Projectile-AOE-Dig-Ignition-Slow'
Either way you make a blast of fire that appears as if it exploded. Works well with water if slowness works in water. Increases in radius or duration are optional.
Spells added to list! Thanks
"BEWARE the man who has nothing to lose, for he has only to gain."
If it is then (if memory serves):
Wall->[Targeting shape. E.g Projectile, beam, touch, area]-> Components
Wall spells should work somewhat the same way as zone spells so if you've used that before then remake the zone spell but use wall instead of zone when making it.
Here's my untested example of a basic wall spell:
Projectile->Wall->Lightning damage
Note: Place all the 3 shapes in green into one of the upper boxes and the Lightning damage component into the lower box. Make sure they are placed in that order or it won't work.
It should damage whatever goes into the wall.
I have little experience with using the new spell system so if it doesn't work then sorry >_<
Hope this helps!
"BEWARE the man who has nothing to lose, for he has only to gain."
I would appreciate it.
Could you post an image of the spell structure that you're using? Or maybe it's just a malformed .jar file so maybe try re-downloading the file and updating to latest 1.6.4 forge.
Very simple spell to be honest.
Channel->Storm
I had another spell somewhere in the original page that scorches the whole surface of the world with lightning for about 5 to 10 minuites but it was for version 1.1.2 and lower. I called 'archmage storm'.
"BEWARE the man who has nothing to lose, for he has only to gain."
Ah, yes, I did try that but at first it seemed to not do anything (except a regular storm) or the attack rate was really low.
Is there something I could add to channel->storm to make it strike faster? Is there also a way to make the storm stop when you let go of right click? (Besides another spell)
In AM2 1.2 the whole spell system got changed and (in my opinion) very much 'nerfed'.
The storm component works by firstly changing the weather to rain/thunder then spawning random lightning bolts in the near area, although quite slowly.
It only starts to make the lightning bolts after it has started raining so don't expect a storm on a sunny day
You can make a machine to stop the rain using a daylight sensor and a casterCasters are still removed,I think a modifier can increase the striking rate but i seem to have forgotten its name :/
But in case you just want an extremely non-survival friendly spell here;s one i thought of now (I haven't tested it so it might not work)
Projectile->Zone->Duration 2X->AOE->Radius 3x->Storm (Place the colored spell parts into one of the upper boxes then the rest at the bottom)
Should make a 'scorch the surface of the world' storm in a 20-40 block radius that lasts for more than 10 seconds (or do nothing at all if i made it incorrectly :/)
Hope this helps!
"BEWARE the man who has nothing to lose, for he has only to gain."
Would that modifier happen to be rune proc?
So would Channel->AOE->Radius 3x->Storm->Rune Proc 3x be the closest to the old lightning storm?
(P.S. I'm still in the latest 1.6.4 AM2 build.)
Rune proc is used to increase the amount of usages for rune spells.
I think the modifier was 'spell buff' or something along those lines.
"BEWARE the man who has nothing to lose, for he has only to gain."
Huh, the reasoning for thinking it was rune proc was because rune proc can be used to make chain spells hit more targets and other spell augmentations.
and if so does it work on bedrock?
Unfortunately, no there is no such component to move blocks like in TT.
If you have TT on and you have kami research and you happen to be very rich in your world you could make an awakened ichorium pickaxe and mine the bedrock.
I'm pretty sure rune proc actually means 'rune protection' which is why it's for rune spells and for nothing else.
"BEWARE the man who has nothing to lose, for he has only to gain."
You are correct, but somewhere in the compendium, I think under chain spells, it says Rune Proc can, for some reason, be used to make chain spells chain to more targets, and iirc it's stated as a hint.
So I wanted to test it, and made Chain->Lightning Damage and Chain->Lightning Damage->Rune Proc 3x, and tested them in creative mode while augmented on large groups of zombies, and the latter killed noticeably more zombies.
I thought it was weird, and it mentioned that it could augment other effects, like AoE, range, and others.
P.S. That guy is talking about the dislocation foci for the wand.
Well... I haven't heard of any such spell component before- most likely because I'm playing on 1.7 and haven't bothered to explore the updated spell system much.
I may have to play on AM2 for a bit again to update my knowledge...
Apparently a spell component called 'appropriation' can do just this except I haven't heard about it until now. I don't know if it will work on bedrock but most likely not because it would probably use the blacklist thing for the 'dig' component in the config file.
Yeah it seems that Rune Proc does make the spell jump from mob to mob.
(Dangit I really need to update my spell knowledge o.O)
"BEWARE the man who has nothing to lose, for he has only to gain."
Group 1: Binding(sword) Touch, Group 2: Projectile, Components: Appropriation
When used will store the mob you hit inside of the sword. release with another hit or the projectile. (and you can use it as a projectile spell only) Uses for this spell is for example: 1. storing an iron golem/other helpful mob in the spell, then when you hit a hostile mob with it releases the iron golem and it will assist you. 2. Storing the hostile mob in the sword then release it to: 1. a trap 2. a suitable arena. so it is a helpful spell when fighting certain mobs.