Hello, everyone. I'm currently working on a Golems+ mod, and everything's working great - the AI is good, the models are fine, etc...
But I'm trying to add achievements for spawning the different golems, because some require some real resources to make, and I don't want people to think "Oh, I just spent four diamond blocks making that thing and I don't even get an achievement?"
(Sorry if my grammar sucks, it's late here and I can't see what I'm typing.)
I've been looking around, and from the looks of it, nobody has any tutorials on achievement triggers other than crafting/furnaces.
The goal is to trigger the achievement once the pumpkin/blocks have been arranged properly, like in the case of the Diamond Golem, which follows the same layout as the Iron Golem recipe, except with diamond blocks. (No, it's not a lame knockoff.)
My goal is to trigger the spawnDiamondGolem achievement when the blocks are arranged like so as well as spawning the Diamond Golem, but the only code I can find for it is in BlockPumpkin.java, which holds the golem-spawning code once blocks are arranged properly. (I can't trigger achievements from BlockPumpkin - I've tried that several times using independent instances of EntityPlayer, as the parameters for onBlockPlaced don't include EntityPlayer.)
But I'm trying to add achievements for spawning the different golems, because some require some real resources to make, and I don't want people to think "Oh, I just spent four diamond blocks making that thing and I don't even get an achievement?"
(Sorry if my grammar sucks, it's late here and I can't see what I'm typing.)
I've been looking around, and from the looks of it, nobody has any tutorials on achievement triggers other than crafting/furnaces.
The goal is to trigger the achievement once the pumpkin/blocks have been arranged properly, like in the case of the Diamond Golem, which follows the same layout as the Iron Golem recipe, except with diamond blocks. (No, it's not a lame knockoff.)
My goal is to trigger the spawnDiamondGolem achievement when the blocks are arranged like so as well as spawning the Diamond Golem, but the only code I can find for it is in BlockPumpkin.java, which holds the golem-spawning code once blocks are arranged properly. (I can't trigger achievements from BlockPumpkin - I've tried that several times using independent instances of EntityPlayer, as the parameters for onBlockPlaced don't include EntityPlayer.)
Anyone know any ways I could accomplish this?