please can u make it so i don't have to download and you just post the script in text so i can copy and paste?
idea:
making new items - the skyward sword, kokiri sword, master sword, biggorons sword
These swords could easily be made with just a re-texture and re-name of the 5 swords that already exist in the game. Also, I'll put up a poll to see if I should change everything to written code or leave it as downloads. But thanks for the ideas and advise to making my page better.
lol, we're in the same time zone, nice! And yeah, thats the ID's I was gonna set them on lol, (2 great minds think a like). There's no problem with the wait, take your time. I know coding is a kick in the d*** sometimes... I know a little C#, but not much, i just know about variables and exceptions and whatnot. I can easily read code and tell you what it does, I just can't code freely lol.
I can't wait until you get that update on the Magic Meter, I'm also looking forward to the Majora's Masks. Can't wait to try those out!
Yeah, I can only do so much before I can't focus any more. With the Magic Meter update, what exactly do you want it to do?
Yeah, I can only do so much before I can't focus any more. With the Magic Meter update, what exactly do you want it to do?
What I would like, would just be some way that the script remains inactive until a certain point. After that "event" happens, the script becomes active and performs its normal functions. Like, maybe and IF AND statement. Like, The variable is inactive but IF "this" happens, then activate this variable (Magic Meter). If that even makes sense, or if it's even correct.
What I would like, would just be some way that the script remains inactive until a certain point. After that "event" happens, the script becomes active and performs its normal functions. Like, maybe and IF AND statement. Like, The variable is inactive but IF "this" happens, then activate this variable (Magic Meter). If that even makes sense, or if it's even correct.
Ok that will be pretty easy. And then later on, you can have the upgrade as another reward.By the way, there is now a poll up for how the scripts should be provided. If you would please take the time to vote, so I can see what the majority of people would like, and make the page the best and easiest it can be. Thank you.
The Ghost cannot be damaged by fire,sword,bombs,bomb arrows arrows, drowing, lava and spikes it can only be damaged by sunlight, and if it's possibly could you make it so that if the ghost hits you that you freeze for some seconds so that it is like you freeze of fear when he attacks you?
sounds good. I'll try to have it done before next week.
Ok that will be pretty easy. And then later on, you can have the upgrade as another reward.
By the way, there is now a poll up for how the scripts should be provided. If you would please take the time to vote, so I can see what the majority of people would like, and make the page the best and easiest it can be. Thank you.
Exactly! I already voted in your poll, I think it's easier for me to copy the script from separate downloads.
The Ghost cannot be damaged by fire,sword,bombs,bomb arrows arrows, drowing, lava and spikes it can only be damaged by sunlight, and if it's possibly could you make it so that if the ghost hits you that you freeze for some seconds so that it is like you freeze of fear when he attacks you?
with the "sunlight" aspect, you could also allow the Mirror Shield script and your future Light Arrows script to damage the Ghostly apparition. I like the mob idea, and I would like to use it in my map in the future. Sort of like a, "HOW DO I KILL YOU?" mob.
ran out of memory? Yeah sorry, my scripts, however seem good, are rather large and messy. They could definitely use some cleaning. Again sorry. Try installing the script into your own map and tell me how it goes. But thanks. Are you making a map?
Sorry for the late reply, but I just tried reloading the map again and for whatever reason it worked. I compared your slot-forcing script to the one that I use, and yours is much larger - but it might not have the dupe bug mine has. And I am making two maps, bit by bit, though they aren't the same quality level as ones like Shadow Gate or Zelda Adventure. And to conclude my essay, I could record the script demos for you if you'd like, my friend that I record with is in Europe for a month so I don't have anything to do.
Sorry for the late reply, but I just tried reloading the map again and for whatever reason it worked. I compared your slot-forcing script to the one that I use, and yours is much larger - but it might not have the dupe bug mine has. And I am making two maps, bit by bit, though they aren't the same quality level as ones like Shadow Gate or Zelda Adventure. And to conclude my essay, I could record the script demos for you if you'd like, my friend that I record with is in Europe for a month so I don't have anything to do.
Yeah, I removed the dupe glitch. I ran into it to start but it wasn't too hard to move around. Also, I would be very happy if you would create videos of my scripts, please and thank you. I planned on one day doing it myself, but I don't have filming software so I can't for the moment. So, yes, if you ever feel like making one, please go ahead. I would also like to see your maps when ever they are ready.
Yeah, I removed the dupe glitch. I ran into it to start but it wasn't too hard to move around. Also, I would be very happy if you would create videos of my scripts, please and thank you. I planned on one day doing it myself, but I don't have filming software so I can't for the moment. So, yes, if you ever feel like making one, please go ahead. I would also like to see your maps when ever they are ready.
Once I finish playing VoLTIc's map, I will make videos of the scripts, down the original post. I'll have one done...probably by tonight, uploaded and everything.
Once I finish playing VoLTIc's map, I will make videos of the scripts, down the original post. I'll have one done...probably by tonight, uploaded and everything.
Wow man thanks. Tell me what script before you do it please, so I can tell you what I would like you to feature. This is awsome, thanks man.
Skyrim DLC comes out today!!!! WOOOT! don't worry though. I plan to get a lot (if not finish) the majora's masks script tomorrow. I just kinda stopped because I can't get fire particles to spawn right on the players hand
Skyrim DLC comes out today!!!! WOOOT! don't worry though. I plan to get a lot (if not finish) the majora's masks script tomorrow. I just kinda stopped because I can't get fire particles to spawn right on the players hand
Yay! Ha, I'm going to spend the whole day playing it. /nerdy
And don't be too hard on yourself for not figuring it out right away, you'll get it!
FINISHED! Get your Axes script on the first post. Hope you enjoy it and please post any problems or further ideas for expansion of this script.
Awesome! Thanks so much! I can't wait to try them out and look over the coding!
BTW, I had an amazing idea... Is there a way to replace the current Heart Meter (your health) with something more of an "RPG'ie" feel, such as numbers? Like, you start with 3 Hearts on a standard map. 4 parts equal and whole heart so 1 heart would equal 4 HP. so instead of looking at 3 Hearts, you'd see 12/12 HP, and it goes up and down as you get damaged. Like, make a script that would overwrite the GUI of the Hearts and replace it with a Number System. It would increase and decrease like the heart meter, but just in numbers. I tried to be as descriptive as possible lol.
Awesome! Thanks so much! I can't wait to try them out and look over the coding!
BTW, I had an amazing idea... Is there a way to replace the current Heart Meter (your health) with something more of an "RPG'ie" feel, such as numbers? Like, you start with 3 Hearts on a standard map. 4 parts equal and whole heart so 1 heart would equal 4 HP. so instead of looking at 3 Hearts, you'd see 12/12 HP, and it goes up and down as you get damaged. Like, make a script that would overwrite the GUI of the Hearts and replace it with a Number System. It would increase and decrease like the heart meter, but just in numbers. I tried to be as descriptive as possible lol.
Tell me what you think?
Yeah that's possible. I'll start working on it soon. I hope you like the axes, tell me what you think and if you find any bugs.
I am makin "Legend of TRIFORCE"
transformations for Link Zelda and Ganondorf(those are playable characters)
wolflink,sheik,ganon transforms
think thats possible for yous?
I am makin "Legend of TRIFORCE"
transformations for Link Zelda and Ganondorf(those are playable characters)
wolflink,sheik,ganon transforms
think thats possible for yous?
possible? sure. easy or quick to make? hell no! I will make it, but I can promise you it won't be anytime in the near future sorry. I already have a lot of requests and planned scripts.
Wow man, great job! It looks great. I am going to add it to the post if you don't mind. Thank you for the vid, it's a big help. Please, keep the videos coming
p.s. How do I add videos straight the for page and not links XD
idea:
making new items - the skyward sword, kokiri sword, master sword, biggorons sword
These swords could easily be made with just a re-texture and re-name of the 5 swords that already exist in the game. Also, I'll put up a poll to see if I should change everything to written code or leave it as downloads. But thanks for the ideas and advise to making my page better.
Yeah, I can only do so much before I can't focus any more. With the Magic Meter update, what exactly do you want it to do?
What I would like, would just be some way that the script remains inactive until a certain point. After that "event" happens, the script becomes active and performs its normal functions. Like, maybe and IF AND statement. Like, The variable is inactive but IF "this" happens, then activate this variable (Magic Meter). If that even makes sense, or if it's even correct.
http://www.minecraft...-380-downloads/
Thanks, and sure. Just describe what you want in the ghost script please.
Ok that will be pretty easy. And then later on, you can have the upgrade as another reward.By the way, there is now a poll up for how the scripts should be provided. If you would please take the time to vote, so I can see what the majority of people would like, and make the page the best and easiest it can be. Thank you.
sounds good. I'll try to have it done before next week.
Exactly! I already voted in your poll, I think it's easier for me to copy the script from separate downloads.
with the "sunlight" aspect, you could also allow the Mirror Shield script and your future Light Arrows script to damage the Ghostly apparition. I like the mob idea, and I would like to use it in my map in the future. Sort of like a, "HOW DO I KILL YOU?" mob.
http://www.minecraft...-380-downloads/
Also, I will eventually be replacing all demo maps with youtube videos, so does anyone know any good filming software I can use?
Sorry for the late reply, but I just tried reloading the map again and for whatever reason it worked. I compared your slot-forcing script to the one that I use, and yours is much larger - but it might not have the dupe bug mine has. And I am making two maps, bit by bit, though they aren't the same quality level as ones like Shadow Gate or Zelda Adventure. And to conclude my essay, I could record the script demos for you if you'd like, my friend that I record with is in Europe for a month so I don't have anything to do.
Yeah, I removed the dupe glitch. I ran into it to start but it wasn't too hard to move around. Also, I would be very happy if you would create videos of my scripts, please and thank you. I planned on one day doing it myself, but I don't have filming software so I can't for the moment. So, yes, if you ever feel like making one, please go ahead. I would also like to see your maps when ever they are ready.
Once I finish playing VoLTIc's map, I will make videos of the scripts, down the original post. I'll have one done...probably by tonight, uploaded and everything.
Wow man thanks. Tell me what script before you do it please, so I can tell you what I would like you to feature. This is awsome, thanks man.
Yay! Ha, I'm going to spend the whole day playing it. /nerdy
And don't be too hard on yourself for not figuring it out right away, you'll get it!
If your getting it today, I am guessing you have an Xbox. If so, friend me if you'd like. Same user name, just without the second "n" XD
Awesome! Thanks so much! I can't wait to try them out and look over the coding!
BTW, I had an amazing idea... Is there a way to replace the current Heart Meter (your health) with something more of an "RPG'ie" feel, such as numbers? Like, you start with 3 Hearts on a standard map. 4 parts equal and whole heart so 1 heart would equal 4 HP. so instead of looking at 3 Hearts, you'd see 12/12 HP, and it goes up and down as you get damaged. Like, make a script that would overwrite the GUI of the Hearts and replace it with a Number System. It would increase and decrease like the heart meter, but just in numbers. I tried to be as descriptive as possible lol.
Tell me what you think?
http://www.minecraft...-380-downloads/
Yeah that's possible. I'll start working on it soon. I hope you like the axes, tell me what you think and if you find any bugs.
transformations for Link Zelda and Ganondorf(those are playable characters)
wolflink,sheik,ganon transforms
think thats possible for yous?
possible? sure. easy or quick to make? hell no! I will make it, but I can promise you it won't be anytime in the near future sorry. I already have a lot of requests and planned scripts.
Wow man, great job! It looks great. I am going to add it to the post if you don't mind. Thank you for the vid, it's a big help. Please, keep the videos coming
p.s. How do I add videos straight the for page and not links XD