Been noticing an interesting issue, where mobs from mods seem to spawn at world generation bypassing their normal spawning requirements - for instance, mobs spawning in light that's too bright, and such.
Runtime spawning seems relatively normal, but I've been unable to test it due to my uncertainty of what's causing the above issue. If my spawning requirements are being bypassed entirely, all the time (and I'm not sure if they are or not, hard to tell), then that changes the nature of the problem.
Anyone else noticed this problem, and anyone know of a solution?
Runtime spawning seems relatively normal, but I've been unable to test it due to my uncertainty of what's causing the above issue. If my spawning requirements are being bypassed entirely, all the time (and I'm not sure if they are or not, hard to tell), then that changes the nature of the problem.
Anyone else noticed this problem, and anyone know of a solution?
The reverse side also has a reverse side.
My Mods: Dungeon Mobs | (WIP) Blind Mapmaker