By setting a negative float to generateLightBrightnessTable method in WorldProvider, it is possible to get something like that.
Problem: When you place a torch, it will only update once you remove that torch or lightsource.
i'm currently trying to find a workaround/way to get it to update properly.
If i can get this working, this will be the nighttime in my new dimension. (The Purgatory)
By setting a negative float to generateLightBrightnessTable method in WorldProvider, it is possible to get something like that.
Problem: When you place a torch, it will only update once you remove that torch or lightsource.
i'm currently trying to find a workaround/way to get it to update properly.
If i can get this working, this will be the nighttime in my new dimension. (The Purgatory)