GOOD NEWS! GUYS YOU DON'T HAVE TO WAIT ANYMORE. MY GOOD FRIEND FISH2 HAS BEEN WORKING VERY HARD ON THIS MOD, AND I APPRECIATE ALL THE HARD WORK THAT HE'S DONE. PLEASE GO HERE TO DOWNLOAD THE LATEST VERSION OF THE MOD.
I HAVE OFFICIALLY QUIT WORKING ON THIS, DUE TO IMPORTANT LIFE AFFAIRS. SCHOOL, WORK AND PLAYING MINECRAFT HAVE ALL GOTTEN IN THE WAY OF THIS PROJECT. ITS THE PRIORITIES THAT MATTER IN LIFE. I THOUGHT IT WAS ONLY FAIR THAT I LET YOU ALL KNOW I WAS QUITTING THE THREAD. THANKS FOR EVERYONE'S CONTRIBUTION. -PEACE.
Modder Group Credits:
Concept/Pixel Art/Top: Scarecrowman, AKA Zurich Antiock
Concept/Coder: Fish2
Concept/Coder/Lighting: Flexo
Pixel Art/Modeling: dann494
Coder: vdm859 (Z) (he's working on dungeons)
Coder: crimson_oni (he's focusing on the level gen)
We're still searching for more modders, and some of our group have not been listed here because they are extremely new and haven't done anything to contribute yet.
This is NOT the concept thread for this mod... this is only for general discussion. If you want to post suggestions here, that's fine. But we highly recommend people to view our suggestion page. Any polls we have will be done there. We suggest you take a look. Its losing attention and I want people in the suggestions forum to see it: http://www.minecraftforum.net/topic/135281-the-nether-update-the-nether-expansion-topics/
We have not provided a link to the Mod project based off of this thread and its concepts, as it is not a complete project. When we finally release the baseline mod, I will post it here.
It should also be mentioned that this post is being revamped a little at a time. It is not a complete thread. BE PATIENT. Good posts take time... just like good mobs.
Some art that may interest you:
New Nether Structure Diagram. (Please forgive the misspelling of Plateau. LOL)
The Wight!
The Lava Tortoise!
The Pordenfer!
- A preview of some of the blocks!
+ MOBS
Coming up with mobs for the nether is a task most troublesome. There are so many possibilities and so many ideas out there, that finding a happy medium for all players is somewhat impossible. I've tried adding a few mobs that have been suggested in the past, but other suggested mobs will have to be left out for the reason of simplicity. We can always go back and implement more mobs later, but for now lets keep it simple silly. I'm thinking that these will be the selected mobs we add to our Nether Expansion:
Aggressive:
Evil Pigmen (NPC)
Nether Hounds
Red Slimes
Poison Spiders
Neutral:
Wights
Lava Tortoises
Salamanders
Passive:
Pordenfers
Iron Sheep
Mogus
For the sake of organization, I have given specifics for each of the mobs listed on the previous page. You will find details such as background information, implementation specifics such as where they spawn, the health and attack strength, their drops and much, much more for your guidance.
As far as difference in level hardness for each mob... I think I will allow the modders to make those decisions. The following details and specifics are based and defaulted to an easy level hardness. You can estimate on your own how much more should be added to these mobs for the normal and hard levels.
As can be rationally reasoned, black mob textures may seem too dark in the nether... for this reason, anything “black” in the nether should have a very low level of lightness. This may help the player to see the mobs just a little better.
A Legend...
Ages ago, long before man dwelt upon the earth, pigmen lived in harmony upon the overworld. When the day came that men entered the world, (these strange players from a far off window of existance,) a fear began to grow in the world of the pigmen. As man made his way, surviving upon the land and building his kingdom, pigmen became curious of this strange being and his doings. The great boar king of the farthest realm, sent a message to his subjects, telling them to beware of man and his ways.
Man was very fond of pork. Some of the pigmen had been spying on local humans and discovered this strange fact to much of their disliking. Rumors spread like wildfire in the pigman kingdoms... as did fear continued to grow. Though no humans had yet slayed pigmen for their flesh, a young pigman demagogue by the name of Tusk was spreading tales about such falsehoods. Wars with man were waged by various pigmen, whom followed Tusk as their leader. The boar king was very much displeased by this and sent a decree to make peace with man, as he had done no such evil thus far. It was then that Tusk rebelled against the king, and a division took place.
In time, the followers of Tusk had become spiteful and arrogant towards the old laws of peace and justice. They chose their own path, and created new laws. They made Tusk their new king. With Tusk leading the charge, his followers vowed to remove men from the overworld indefinitely by their extermination.
As men began to fall to death, so too was the rage of Tusk's followers. Tusk then suggested that they try eating man as payback for the crimes committed! But the Boar King was good and just. Being infuriated by the wrong doing of his former subjects, he made a union of peace with the human players and allied with man to defeat Tusk, the betrayer.
With both Man and the pigman people of the boar king against Tusk, he was in no way prepared for the next attack. Finally, at the dark siege of swinera, Tusk was defeated and had no other choice but to surrender to the boar king. The boar king spared Tusk his life. And instead of death, the boar king sentenced Tusk to banishment from the overworld, to wander forever in the dark of the nether. So too was the sentence of Tusk's followers. Thus was it that evil pigmen came to coexist with the dark creatures of the nether.
Aren't we nerdy? :tongue.gif:
And now for the mob specs and details, below. (We are looking for more mob suggestions!!! Please comment.)
+Evil Pigmen (NPC)
Since evil pigmen reside in the nether, in order to survive, they have had to make shelters for themselves. They also have a great lust for gold, and will colonize near caves where they mine for it.
Since they are npcs, they obviously can do nearly as much as players can. They can collect resources, build, craft, and mine. In the Dead valleys of the Nether, Pigmen will build fortresses and villages protected from many kinds of nether mobs, these would include ghasts, netherwolves zombie pigmen and poison spiders. Evil Pigmen can use almost every tool capable of crafting, which includes weapons such as swords and bows.
Evil pigmen will appear just as ordinary pigmen, the only difference is that their eyes are red.
Spawn: In the Valley layer in darkness.
Health: 10 hearts + Any Armor
Attack: 2 + any weapons
Drop: Pork chops / 50% chance of gold ingots
Other: They begin with Grimwood tools.
+Nether Hounds
Nether hounds appear as red hot, black boned, zombie wolves. They have little or no fur, and are purely evil. They cannot be tamed as pets like wolves can be. They wander around in packs and attack almost every mob except Ghasts.
Spawn: In the Plateau and Valley layers in Darkness.
Health: 6 hearts
Attack: 3 + Fire Bite... which sets victim on fire.
Weakness: Grimwood Sword
Drop: Blackened bones
+Red Slimes
These creatures are similar to ordinary slimes of the overworld... except they spawn more often and are red in appearance. Just like ordinary slimes, they have four sizes and vary in health based upon those sizes.
Spawn: In the pit regions and caves in any lighting.
Health: Same as Ordinary Slimes
Attack: Same as Ordinary Slimes
Drop: Red Slime Balls
+Poison Spiders
Poison spiders are similar to ordinary spiders, but are purple in color and They are extremely toxic. They do all the same things ordinary spiders do, but when attacking they implement the effect that poison has on their victims. Poison Spiders can crawl up walls and spin webs.
Spawn: In the Darkness of any Nether Region.
Health: 10 hearts
Attack: 0.5 hearts + Poison effects
Drop: String, Poison Dust and Antidote Powder
+Wights
Wights are lost souls that wander the nether in sorrow. Like white, slow moving ghosts, all hooded and mysterious, the wights are in mourning for their previous lives, shedding eternal tears of suffering. They will only attack when you come within a 2 block radius of them.
Spawn: On Soulsand and in Soulplasm pools
Health: 8 hearts
Attack: 1 hearts
Drop: Sulphur and/or mail rings
+Lava Tortoises
Big, Majestic and powerful, lava tortoises are about the size of four horizontal blocks. They live in the pits near lava pools where they swim. These giant tortoises never attack unless out of self defense. Though they submerge their bodies into the lava when swimming, they do not completely dive beneath the surface... allowing a player to use them as stepping stones across a lake of fire.
Tortoises often lay eggs near the coast of lava pools, where they abandon them... exposed to the threat of being eaten by Nether Hounds. Tortoise eggs when collected by the player can be incubated into baby tortoises that can be ridden on with a saddle and controlled over both land and lava.
Spawn: surfaces of Lava Pools OR on nether rack near lava
Health: 16 hearts
Attack: 3 Hearts + Fire bite
Drop: 3 Obsidian or a Tortoise EGG
Other: Baby Tortoises have half the health of their parents (8 hearts) and do not attack. They also have no drop, except a saddle if they're wearing one.
+Salamanders
Salamanders Are big, Black and orange fire spitting amphibians whom also hang around lava pools... though they might be found in other stray areas from time to time. They do not attack unless attacked. Their skin is tough against lava, and these creatures will not burn to death like evil pigmen, mogus or iron sheep.
Spawn: Anywhere. Any Region. Near Lava.
Health: 10 hearts
Attack: 3 + Fire Bite
Drop: Salamander Leather
Other: Salamanders can shoot balls of fire at attackers for the same effect as ghast fireballs.
+Pordenfers
Odd passive insect/crab like pig equivalents of the Nether.
unless when killed with a golden sword, Meat dropped by dead prodenfers are tainted and cause damage when eaten.
Spawn: On Netherrack.
Health: 5 Hearts
Drop: Rotten and Smoked Pordenfer Strips
Iron sheep
Upon hearing the name, you'll almost laugh, but Iron sheep are very special. Having existed in the Nether for ages, the Iron sheep have evolved into hard targets. The wool that they carry is actually steel. Yes that's right... steel wool. Steel wool can be smelted down into fresh ingots or otherwise placed as blocks. Don't touch them with your bare hands, their wool is sharp and prickly.
Spawn: on Netherrack
Health: 14 hearts
Drop: 1 to 3 steel wool blocks
+Mogus
The mogu is a short humanoid mushroom which can walk about in mushroom forests in the nether. The poor little guys have no way of defending themselves and are quite helpless against all enemies. If attacked they will run... it is all they can do.
Spawn: Soulsand in low level light and darkness
Health: 4 hearts
Drop: grey, red and white mushrooms/ 25% chance of Glowing ones
Changes to current mobs:
+Ghasts
In addition to their current state, ghasts should have a slight glowing brightness level added to their texture material.
+Zombie Pigmen
Zombie pigmen should do two things: Attack players if they're carrying gold and chase Evil pigmen (npcs).
Mobs are an essential part of the nether Expansion and it might even be considered the most important feature of the nether, because it sets the mood of challenging gameplay for the player. These mobs will make the nether a hard place to go to and survive in. Because of all this... there will need to be a reason for the player to experience such a troubles. Such a challenge should be equalled with some sort of reward. For this reason, we will also be implementing minerals, because These will be the incentives for players going into the nether.
Blocks
+ Current Blocks
To include:
Obsidian
Soulsand
Netherrack
Gravel
Glowstone
Lava
Minerals
+Corruption Stone
Being the lowest spawned mineral to be found in the Nether, (besides adminium,) corruption Stone is dark red, harsh and cold to the touch. To collect, it must be mined with a stone Pickaxe or higher. It acts much like glass and breaks in about the same time it takes to collect wood by hand. Corruption stone is weak and not very useful. It is destroyed by ghast and salamander fire And Just like netherrack, it burns eternally. when lit on fire however, the fire turns black!
+Corrupted Gold Ore
Corrupted gold Ore is nothing more than gold ore encased in corruption stone. It is found beneath the netherrack layer in the pit region of the nether. It must be collected with a stone pickaxe or higher. This ore can be smelted down into gold ingots. Corrupted Gold ores are found in surplus amounts in the nether... in veins of 10 or more.
+Charoite Ore
charoite ore must be collected with a gold pickaxe only... it cannot be mined with other tools. Charoite is a very magical gem that can be used in conjunction with gold and other minerals to make certain magik items. (more about that in the items section.) When broken, a charoite ore will drop 1 charoite crystal.
+Infernum
Infernum is found in quantities of 4 ~ 8 near lava pools or in random deposits in the layers of corruption stone below netherrack. Infernum, after being collected with a stone pickaxe or higher, can be divided into four ingots which are used for making inferno tools. It does twice damage to any tools used when collecting.
+Glowsand
Glowsand is found in spare deposits in the ground of the plateau and valley regions of the nether. It can be collected quickly by hand, and even quicker with a shovel. When collected with a magma shovel it becomes glowstone instantly. Glowsand can be dropped alike regular sand. Because it faintly glows, it can help one to see into darker descents. Such an action would be useful in detecting monsters of dark chasms. Glowsand can be crafted out of four glowdust and can be smelted into glowstone.
+Steel Wool
Wool that is collected from iron sheep is called steel wool. It appears grey, old and rusted. Steel wool can be either placed as a block or smelted down into 1 fresh iron ingot. As a block, steel wool is dangerous to the touch and similar to the cactus. a player or mob standing next to it will cause half the damage as a cactus.
+Bone Dust
Bone dust is a block of bones and ashes in the plateau region of the Nether. It acts just like sand. Upon putting the bonedust block in your crafting box, you can divide it into 4 bone meal. Likewise, you can make a bone dust block with 4 bone meal.
+Soulglass
Soulsand smelted into soulglass works just like ordinary glass, it simply has a different texture and is slightly darker... its a shaded window.
Liquids
+Quicksilver
Quicksilver is an incredibly dense silver liquid. It flows at the same rate as water, yet is so buoyant that the player will float in it. Items and Drops will also float on its surface. In the case that quicksilver falls onto a player, the player is pushed to the side and cannot pass through it. It is found in rare amounts in crevices and caves in the lower pit region. Quicksilver can only be collected with golden pails due to its magik influences and must be handled with the greatest of care. It is used to make mirrors and portal blocks for fast travel.
+Soulplasm
Eerie, mirky and mysterious, soulplasm is the culmination of gruesome souls trapped in a watery form. It is bright tealish white in color and semi transparent but not nearly as much as water. if stepped into, it will drag the player down, and it will slow down movement just like soulsand. However, the player will not lose oxygen like in water. If soulplasm comes into contact with lava, the lava will become obsidian. In the Nether, soulplasm flows down. In the overworld and the aether, it flows up!
Block Items
Other Blocks
+Charoite Block
The charoite block is composed of nine charoite crystals. It is used for storage and can be retrieved quickly with a gold pickaxe.
+The Sanctuary stone
When surrounded by gold ingots, a charoite block will become a sanctuary stone. The sanctuary stone is very special. When placed, It is the one thing that can protect a player, out in the open, from all monsters and enemy mobs. A 10 block radius surrounds a placed sanctuary block and keeps all enemy mobs from entering into those boundaries 24/7 no matter in what dimension. It is a sacred stone. However once placed, the sanctuary stone cannot be regathered, it can only be destroyed.
+Green and Purple glowcloth Glowcloth is created from glow dyes which is made from glowshrooms. There is a green and purple glowcloth block. Although it would be considered a waste, glowcloth can also be used for making beds and paintings.
+The MiniPortal block(ACTUALLY MAGIC MIRRORS NOW, NO LONGER IN THE FORM OF A BLOCK!)
Miniportals are comprised of gold ingots and redstone surrounding quicksilver in a golden bucket. The miniportal is a block which, when placed, allows the player to teleport from one spot to another in the same dimension. (These do not work inter~dimensionally!) In order for a tunnel of travel to be created, the player must place two blocks in the places one wishes to teleport back and forth from. Once placed, the miniportals must each be given a location name. The location name will indicate the places a player can choose to teleport.
There are two factors which allow miniportals to work:
1.)there have to be at least two or more placed miniportal blocks.
2.) They must be powered by a redstone switch or torch.
To teleport, the player must stand over a placed, activated miniportal as indicated by its red glowing aura. A screen popup will appear with a list of named portal locations. After the player has chosen a location, he will teleport to that spot.
Vegetation/blocks
Generating concepts for growth in the nether is a little difficult to do, as the nether is supposed to be a barren wasteland of lifelessness. But isn't it true that some plants require little sun or moisture to survive? This is why the nether has some vegetation.
Current vegetation
+ Red and Grey Mushrooms
New Vegetation + Glowshrooms
There are green and purple glowshrooms that can be found in the plateau region of the nether. Purple glowshrooms are easier to find than green ones and can be found in faerie ring formations on soulsand. Green glowshrooms are rarer, but can be found growing on soulsand as well... in bunches of four or more. There are several different uses for glowshrooms, besides lighting purposes. One of the many uses is a poison system which can be read more about in the items portion of this manual. Other uses for glowshrooms are glow dyes used in making glow cloth.
+ White Mushroom
The white mushroom is the other mushroom that grows on soulsand and occasionally on netherrack. It does nothing more than grow into Giant White Fungi.
+ Giant white fungi/block
Big, umbrellaed, towering white mushrooms can be found growing in numbers on soulsand in the plateau region of the nether, making for widespread giant fungi forests. The block used for a giant mushroom includes one block called a white fungi block. The sides of a white fungi block is smooth with an earthy organic looking texture on the sides and top. the bottom side has a spongy texture. When a fungi is full grown, The stem is stacked up four blocks and A plume of this particular block is also formed on top.
Giant white fungi blocks can't be collected... they are soft and die quickly. An entire Fungi decays after the first block is destroyed. However, they may drop white mushrooms which can be planted to grow new Giant white fungi. White mushrooms take 3 days in the nether to grow... but in the overworld it takes twice that time, due to the sunlight.
+Grim trees
Grim trees are icy, dark and tough. its bark is like that of hard ice, and due to its strange black aura, no warm light can exist around grim wood. Torches, Glowstone, glowsand, Lava, redstone and Infernum cannot be placed around Grim wood. Grim wood trees include a dark purple log block and a black leaves tertiary block.
Like trees of the overworld, grim trees can be harvested for wood and leaves blocks. Grim wood can be made into wooden planks, and grim leaves decay to drop saplings. Grim tree saplings cannot grow in sunlight and for this reason, they can only be grown in caves or in the nether (3 days). They must grow on either soulsand or netherrack. Grim wood planks can make many items, such as grim wood chests, the freezer, and doors. Tools can be made of grim wood as well. To collect grim wood, you must use any tool above a stone axe.
+ Lava Cacti
Lava cacti grow on netherrack throughout the nether. Its whitish orange and does twice the damage as regular cacti.
More is on the way!!!
Music
I think that different music should be played in the Nether. I think specifically nether themed music should only be played there. Currently, if you have the music on, all the original "minecraft tracks" play there... and it is somewhat peaceful. This destroys the Nether for me, because it makes it much less scary then it should be. Listen to this sample of music that I have created on Garageband. These tracks ARE going into our mod, and will play only when you enter into the Nether. Enjoy.
though there are some things I dont like, for example I find the initially hostile mobs to be boring because all they are are slightly remade versions of of existing mobs, only evil pigmen I like. try making more unique hostile mobs.
Also the wightsI think are a little too weak, Wights are wraiths that drain the life from their victims thus I think they should be intially hostile and have a bit more health, and a health draining attack. plus the enemies seem weak I mean by is this mod people have diamond armor and at least tools by the time they reach the nether , so I think making the mobs more powerful would help. Also quick sislver needs a few more uses
though there are some things I dont like, for example I find the initially hostile mobs to be boring because all they are are slightly remade versions of of existing mobs, only evil pigmen I like. try making more unique hostile mobs.
Also the wightsI think are a little too weak, Wights are wraiths that drain the life from their victims thus I think they should be intially hostile and have a bit more health, and a health draining attack. plus the enemies seem weak I mean by is this mod people have diamond armor and at least tools by the time they reach the nether , so I think making the mobs more powerful would help. Also quick sislver needs a few more uses
other wise great work
Thanks for your post. I value your opinion. However, lets not forget how hard the Nether will be with not only Ghasts... but also Evil Pigmen, (who are smart mobs - I might add,) Netherhounds, (who attack in packs and set you on fire,) fireslimes, (which also set you on fire,) AND poison spiders, (which attack with a poisonous bite which widdles down your health considerably. If you don't have the antidote you're in trouble.) -that's on easy, and don't forget about HARD.
Honestly, we don't want to make the Nether too difficult, otherwise no one will want to go there.
I agree with you that wights should drain life from the player to add to their own health. That's a neat idea. Technically they are hostile mobs, but I put them in the neutral category because of the fact that they don't attack if you're far enough away. Its when you're in their bubble space that things become troublesome. Wights are kind of like something to avoid in the Nether... an obstacle and threat. Plus they're just scary... you should hear their whimper.
Quicksilver is going to have more uses. :wink.gif:
Thanks for your post. I value your opinion. However, lets not forget how hard the Nether will be with not only Ghasts... but also Evil Pigmen, (who are smart mobs - I might add,) Netherhounds, (who attack in packs and set you on fire,) fireslimes, (which also set you on fire,) AND poison spiders, (which attack with a poisonous bite which widdles down your health considerably. If you don't have the antidote you're in trouble.) -that's on easy, and don't forget about HARD.
Honestly, we don't want to make the Nether too difficult, otherwise no one will want to go there.
I agree with you that wights should drain life from the player to add to their own health. That's a neat idea. Technically they are hostile mobs, but I put them in the neutral category because of the fact that they don't attack if you're far enough away. Its when you're in their bubble space that things become troublesome. Wights are kind of like something to avoid in the Nether... an obstacle and threat. Plus they're just scary... you should hear their whimper.
Quicksilver is going to have more uses. :wink.gif:
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Location:
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Minecraft:
mymeanderings
Member Details
For the red slimes, perhaps post their health and attack anyways even if they are the same as regular slimes? I'm sure a lot of players don't know the regular slime's stats. Including me. :tongue.gif: This looks promising by the way, keep up the good work! =)
here is an idea, When generating the nether,THe ruins of swinera will generate, it would be like a massive pigman city, but would be in ruins and would have many strong mobs such as elite evil pigmen, or evil pigmen riding ghasts and wights, while carrying bows (isnt that a scary thought) At the center you would find Tusk's castle which would be filled with just plain cruel traps and many deadly mobs. at the base you would find Tusk who would be the "Boss" of the nether.
Just my input :tongue.gif:
Rollback Post to RevisionRollBack
Your a such a great friend that if we were both in a falling plane and there was only one parachute... I would feel really bad and think of you often.
They will be. And not all of these are re-skins, honest. Didn't you read the post details?
One of the best Mobs is the Lava Turtle. If you hatch its egg, you can use its baby as a beast for riding in the Nether. The Baby can swim in lava and allows you to cross lava safety.
here is an idea, When generating the nether,THe ruins of swinera will generate, it would be like a massive pigman city, but would be in ruins and would have many strong mobs such as elite evil pigmen, or evil pigmen riding ghasts and wights, while carrying bows (isnt that a scary thought) At the center you would find Tusk's castle which would be filled with just plain cruel traps and many deadly mobs. at the base you would find Tusk who would be the "Boss" of the nether.
Just my input :tongue.gif:
Nice concept. We MAY add that... because it is a cool idea. And I see you have read my post... thankyou.
If you want to see some more interesting things here, can I get you to suggest some more ideas that you would like to see in this mod? I can't promise will add them all, but I will consider everything.
For the red slimes, perhaps post their health and attack anyways even if they are the same as regular slimes? I'm sure a lot of players don't know the regular slime's stats. Including me. :tongue.gif: This looks promising by the way, keep up the good work! =)
On the slimes discription part. I think we might post better details. Plus, this page will most likely be done in spoilers anyways. And we haven't even discussed items yet.
We'll have the baseline out at the beginning of september.
The baseline mod is almost done.
Some things that we have successfully added to Modloader.
-New Coloured Lighting System
-New Smelting Fuels - Infernum.
Some troubles:
-New liquid elements
The 6 of the nine mobs have been developed.
3 of them are done. (except for sounds)
We will be done with all the blocks by tonight, (except new liquids.) :smile.gif:
3/4 of the items have been coded.
Recipies will be done soon.
There should be some sort of ghast-proof block (like cobblestone) that can be found naturally in the nether. Will the corrupstone (or whatever you were going to call it) be ghast-proof?
No. Cobblestone is one of the main reasons to go back to the overworld. But nice idea. Plus you could always use obsidian, which can easily can be made in the nether when using grimwood to chill it.
-Scare
Ps. We might have a surprise for all of you at the end of the week!
mmm k maybe Basilisks would be neat, ,A creature Opposite to the endermen, when you look into its eyes, it will slowly creep towards you, and you will only have 10% of your normal speed. I would love to see a big old lizard jsut taking his time then finally chomping down on the citizens of an evil pig village. Also you need a banshee to complete the trio of annoying evil things that make random hellish noises of doom death and evil bacon. thats my input for now 030
Rollback Post to RevisionRollBack
Your a such a great friend that if we were both in a falling plane and there was only one parachute... I would feel really bad and think of you often.
mmm k maybe Basilisks would be neat, ,A creature Opposite to the endermen, when you look into its eyes, it will slowly creep towards you, and you will only have 10% of your normal speed. I would love to see a big old lizard jsut taking his time then finally chomping down on the citizens of an evil pig village. Also you need a banshee to complete the trio of annoying evil things that make random hellish noises of doom death and evil bacon. thats my input for now 030
Kewl. I like the basalisk concept. Banshees too.
Thanks for your input.
GOOD NEWS! GUYS YOU DON'T HAVE TO WAIT ANYMORE. MY GOOD FRIEND FISH2 HAS BEEN WORKING VERY HARD ON THIS MOD, AND I APPRECIATE ALL THE HARD WORK THAT HE'S DONE. PLEASE GO HERE TO DOWNLOAD THE LATEST VERSION OF THE MOD.
I HAVE OFFICIALLY QUIT WORKING ON THIS, DUE TO IMPORTANT LIFE AFFAIRS. SCHOOL, WORK AND PLAYING MINECRAFT HAVE ALL GOTTEN IN THE WAY OF THIS PROJECT. ITS THE PRIORITIES THAT MATTER IN LIFE. I THOUGHT IT WAS ONLY FAIR THAT I LET YOU ALL KNOW I WAS QUITTING THE THREAD. THANKS FOR EVERYONE'S CONTRIBUTION. -PEACE.
Modder Group Credits:
Concept/Pixel Art/Top: Scarecrowman, AKA Zurich Antiock
Concept/Coder: Fish2
Concept/Coder/Lighting: Flexo
Pixel Art/Modeling: dann494
Coder: vdm859 (Z) (he's working on dungeons)
Coder: crimson_oni (he's focusing on the level gen)
We're still searching for more modders, and some of our group have not been listed here because they are extremely new and haven't done anything to contribute yet.
This is NOT the concept thread for this mod... this is only for general discussion. If you want to post suggestions here, that's fine. But we highly recommend people to view our suggestion page. Any polls we have will be done there. We suggest you take a look. Its losing attention and I want people in the suggestions forum to see it: http://www.minecraftforum.net/topic/135281-the-nether-update-the-nether-expansion-topics/
We have not provided a link to the Mod project based off of this thread and its concepts, as it is not a complete project. When we finally release the baseline mod, I will post it here.
It should also be mentioned that this post is being revamped a little at a time. It is not a complete thread. BE PATIENT. Good posts take time... just like good mobs.
Some art that may interest you:
New Nether Structure Diagram. (Please forgive the misspelling of Plateau. LOL)
The Wight!
The Lava Tortoise!
The Pordenfer!
- A preview of some of the blocks!
+ MOBS
Coming up with mobs for the nether is a task most troublesome. There are so many possibilities and so many ideas out there, that finding a happy medium for all players is somewhat impossible. I've tried adding a few mobs that have been suggested in the past, but other suggested mobs will have to be left out for the reason of simplicity. We can always go back and implement more mobs later, but for now lets keep it simple silly. I'm thinking that these will be the selected mobs we add to our Nether Expansion:
Aggressive:
Evil Pigmen (NPC)
Nether Hounds
Red Slimes
Poison Spiders
Neutral:
Wights
Lava Tortoises
Salamanders
Passive:
Pordenfers
Iron Sheep
Mogus
For the sake of organization, I have given specifics for each of the mobs listed on the previous page. You will find details such as background information, implementation specifics such as where they spawn, the health and attack strength, their drops and much, much more for your guidance.
As far as difference in level hardness for each mob... I think I will allow the modders to make those decisions. The following details and specifics are based and defaulted to an easy level hardness. You can estimate on your own how much more should be added to these mobs for the normal and hard levels.
As can be rationally reasoned, black mob textures may seem too dark in the nether... for this reason, anything “black” in the nether should have a very low level of lightness. This may help the player to see the mobs just a little better.
A Legend...
Ages ago, long before man dwelt upon the earth, pigmen lived in harmony upon the overworld. When the day came that men entered the world, (these strange players from a far off window of existance,) a fear began to grow in the world of the pigmen. As man made his way, surviving upon the land and building his kingdom, pigmen became curious of this strange being and his doings. The great boar king of the farthest realm, sent a message to his subjects, telling them to beware of man and his ways.
Man was very fond of pork. Some of the pigmen had been spying on local humans and discovered this strange fact to much of their disliking. Rumors spread like wildfire in the pigman kingdoms... as did fear continued to grow. Though no humans had yet slayed pigmen for their flesh, a young pigman demagogue by the name of Tusk was spreading tales about such falsehoods. Wars with man were waged by various pigmen, whom followed Tusk as their leader. The boar king was very much displeased by this and sent a decree to make peace with man, as he had done no such evil thus far. It was then that Tusk rebelled against the king, and a division took place.
In time, the followers of Tusk had become spiteful and arrogant towards the old laws of peace and justice. They chose their own path, and created new laws. They made Tusk their new king. With Tusk leading the charge, his followers vowed to remove men from the overworld indefinitely by their extermination.
As men began to fall to death, so too was the rage of Tusk's followers. Tusk then suggested that they try eating man as payback for the crimes committed! But the Boar King was good and just. Being infuriated by the wrong doing of his former subjects, he made a union of peace with the human players and allied with man to defeat Tusk, the betrayer.
With both Man and the pigman people of the boar king against Tusk, he was in no way prepared for the next attack. Finally, at the dark siege of swinera, Tusk was defeated and had no other choice but to surrender to the boar king. The boar king spared Tusk his life. And instead of death, the boar king sentenced Tusk to banishment from the overworld, to wander forever in the dark of the nether. So too was the sentence of Tusk's followers. Thus was it that evil pigmen came to coexist with the dark creatures of the nether.
Aren't we nerdy? :tongue.gif:
And now for the mob specs and details, below. (We are looking for more mob suggestions!!! Please comment.)
+Evil Pigmen (NPC)
Since evil pigmen reside in the nether, in order to survive, they have had to make shelters for themselves. They also have a great lust for gold, and will colonize near caves where they mine for it.
Since they are npcs, they obviously can do nearly as much as players can. They can collect resources, build, craft, and mine. In the Dead valleys of the Nether, Pigmen will build fortresses and villages protected from many kinds of nether mobs, these would include ghasts, netherwolves zombie pigmen and poison spiders. Evil Pigmen can use almost every tool capable of crafting, which includes weapons such as swords and bows.
Evil pigmen will appear just as ordinary pigmen, the only difference is that their eyes are red.
Spawn: In the Valley layer in darkness.
Health: 10 hearts + Any Armor
Attack: 2 + any weapons
Drop: Pork chops / 50% chance of gold ingots
Other: They begin with Grimwood tools.
+Nether Hounds
Nether hounds appear as red hot, black boned, zombie wolves. They have little or no fur, and are purely evil. They cannot be tamed as pets like wolves can be. They wander around in packs and attack almost every mob except Ghasts.
Spawn: In the Plateau and Valley layers in Darkness.
Health: 6 hearts
Attack: 3 + Fire Bite... which sets victim on fire.
Weakness: Grimwood Sword
Drop: Blackened bones
+Red Slimes
These creatures are similar to ordinary slimes of the overworld... except they spawn more often and are red in appearance. Just like ordinary slimes, they have four sizes and vary in health based upon those sizes.
Spawn: In the pit regions and caves in any lighting.
Health: Same as Ordinary Slimes
Attack: Same as Ordinary Slimes
Drop: Red Slime Balls
+Poison Spiders
Poison spiders are similar to ordinary spiders, but are purple in color and They are extremely toxic. They do all the same things ordinary spiders do, but when attacking they implement the effect that poison has on their victims. Poison Spiders can crawl up walls and spin webs.
Spawn: In the Darkness of any Nether Region.
Health: 10 hearts
Attack: 0.5 hearts + Poison effects
Drop: String, Poison Dust and Antidote Powder
+Wights
Wights are lost souls that wander the nether in sorrow. Like white, slow moving ghosts, all hooded and mysterious, the wights are in mourning for their previous lives, shedding eternal tears of suffering. They will only attack when you come within a 2 block radius of them.
Spawn: On Soulsand and in Soulplasm pools
Health: 8 hearts
Attack: 1 hearts
Drop: Sulphur and/or mail rings
+Lava Tortoises
Big, Majestic and powerful, lava tortoises are about the size of four horizontal blocks. They live in the pits near lava pools where they swim. These giant tortoises never attack unless out of self defense. Though they submerge their bodies into the lava when swimming, they do not completely dive beneath the surface... allowing a player to use them as stepping stones across a lake of fire.
Tortoises often lay eggs near the coast of lava pools, where they abandon them... exposed to the threat of being eaten by Nether Hounds. Tortoise eggs when collected by the player can be incubated into baby tortoises that can be ridden on with a saddle and controlled over both land and lava.
Spawn: surfaces of Lava Pools OR on nether rack near lava
Health: 16 hearts
Attack: 3 Hearts + Fire bite
Drop: 3 Obsidian or a Tortoise EGG
Other: Baby Tortoises have half the health of their parents (8 hearts) and do not attack. They also have no drop, except a saddle if they're wearing one.
+Salamanders
Salamanders Are big, Black and orange fire spitting amphibians whom also hang around lava pools... though they might be found in other stray areas from time to time. They do not attack unless attacked. Their skin is tough against lava, and these creatures will not burn to death like evil pigmen, mogus or iron sheep.
Spawn: Anywhere. Any Region. Near Lava.
Health: 10 hearts
Attack: 3 + Fire Bite
Drop: Salamander Leather
Other: Salamanders can shoot balls of fire at attackers for the same effect as ghast fireballs.
+Pordenfers
Odd passive insect/crab like pig equivalents of the Nether.
unless when killed with a golden sword, Meat dropped by dead prodenfers are tainted and cause damage when eaten.
Spawn: On Netherrack.
Health: 5 Hearts
Drop: Rotten and Smoked Pordenfer Strips
Iron sheep
Upon hearing the name, you'll almost laugh, but Iron sheep are very special. Having existed in the Nether for ages, the Iron sheep have evolved into hard targets. The wool that they carry is actually steel. Yes that's right... steel wool. Steel wool can be smelted down into fresh ingots or otherwise placed as blocks. Don't touch them with your bare hands, their wool is sharp and prickly.
Spawn: on Netherrack
Health: 14 hearts
Drop: 1 to 3 steel wool blocks
+Mogus
The mogu is a short humanoid mushroom which can walk about in mushroom forests in the nether. The poor little guys have no way of defending themselves and are quite helpless against all enemies. If attacked they will run... it is all they can do.
Spawn: Soulsand in low level light and darkness
Health: 4 hearts
Drop: grey, red and white mushrooms/ 25% chance of Glowing ones
Changes to current mobs:
+Ghasts
In addition to their current state, ghasts should have a slight glowing brightness level added to their texture material.
+Zombie Pigmen
Zombie pigmen should do two things: Attack players if they're carrying gold and chase Evil pigmen (npcs).
Mobs are an essential part of the nether Expansion and it might even be considered the most important feature of the nether, because it sets the mood of challenging gameplay for the player. These mobs will make the nether a hard place to go to and survive in. Because of all this... there will need to be a reason for the player to experience such a troubles. Such a challenge should be equalled with some sort of reward. For this reason, we will also be implementing minerals, because These will be the incentives for players going into the nether.
Blocks
+ Current Blocks
To include:
Obsidian
Soulsand
Netherrack
Gravel
Glowstone
Lava
Minerals
+Corruption Stone
Being the lowest spawned mineral to be found in the Nether, (besides adminium,) corruption Stone is dark red, harsh and cold to the touch. To collect, it must be mined with a stone Pickaxe or higher. It acts much like glass and breaks in about the same time it takes to collect wood by hand. Corruption stone is weak and not very useful. It is destroyed by ghast and salamander fire And Just like netherrack, it burns eternally. when lit on fire however, the fire turns black!
+Corrupted Gold Ore
Corrupted gold Ore is nothing more than gold ore encased in corruption stone. It is found beneath the netherrack layer in the pit region of the nether. It must be collected with a stone pickaxe or higher. This ore can be smelted down into gold ingots. Corrupted Gold ores are found in surplus amounts in the nether... in veins of 10 or more.
+Charoite Ore
charoite ore must be collected with a gold pickaxe only... it cannot be mined with other tools. Charoite is a very magical gem that can be used in conjunction with gold and other minerals to make certain magik items. (more about that in the items section.) When broken, a charoite ore will drop 1 charoite crystal.
+Infernum
Infernum is found in quantities of 4 ~ 8 near lava pools or in random deposits in the layers of corruption stone below netherrack. Infernum, after being collected with a stone pickaxe or higher, can be divided into four ingots which are used for making inferno tools. It does twice damage to any tools used when collecting.
+Glowsand
Glowsand is found in spare deposits in the ground of the plateau and valley regions of the nether. It can be collected quickly by hand, and even quicker with a shovel. When collected with a magma shovel it becomes glowstone instantly. Glowsand can be dropped alike regular sand. Because it faintly glows, it can help one to see into darker descents. Such an action would be useful in detecting monsters of dark chasms. Glowsand can be crafted out of four glowdust and can be smelted into glowstone.
+Steel Wool
Wool that is collected from iron sheep is called steel wool. It appears grey, old and rusted. Steel wool can be either placed as a block or smelted down into 1 fresh iron ingot. As a block, steel wool is dangerous to the touch and similar to the cactus. a player or mob standing next to it will cause half the damage as a cactus.
+Bone Dust
Bone dust is a block of bones and ashes in the plateau region of the Nether. It acts just like sand. Upon putting the bonedust block in your crafting box, you can divide it into 4 bone meal. Likewise, you can make a bone dust block with 4 bone meal.
+Soulglass
Soulsand smelted into soulglass works just like ordinary glass, it simply has a different texture and is slightly darker... its a shaded window.
Liquids
+Quicksilver
Quicksilver is an incredibly dense silver liquid. It flows at the same rate as water, yet is so buoyant that the player will float in it. Items and Drops will also float on its surface. In the case that quicksilver falls onto a player, the player is pushed to the side and cannot pass through it. It is found in rare amounts in crevices and caves in the lower pit region. Quicksilver can only be collected with golden pails due to its magik influences and must be handled with the greatest of care. It is used to make mirrors and portal blocks for fast travel.
+Soulplasm
Eerie, mirky and mysterious, soulplasm is the culmination of gruesome souls trapped in a watery form. It is bright tealish white in color and semi transparent but not nearly as much as water. if stepped into, it will drag the player down, and it will slow down movement just like soulsand. However, the player will not lose oxygen like in water. If soulplasm comes into contact with lava, the lava will become obsidian. In the Nether, soulplasm flows down. In the overworld and the aether, it flows up!
Block Items
Other Blocks
+Charoite Block
The charoite block is composed of nine charoite crystals. It is used for storage and can be retrieved quickly with a gold pickaxe.
+The Sanctuary stone
When surrounded by gold ingots, a charoite block will become a sanctuary stone. The sanctuary stone is very special. When placed, It is the one thing that can protect a player, out in the open, from all monsters and enemy mobs. A 10 block radius surrounds a placed sanctuary block and keeps all enemy mobs from entering into those boundaries 24/7 no matter in what dimension. It is a sacred stone. However once placed, the sanctuary stone cannot be regathered, it can only be destroyed.
+Green and Purple glowcloth
Glowcloth is created from glow dyes which is made from glowshrooms. There is a green and purple glowcloth block. Although it would be considered a waste, glowcloth can also be used for making beds and paintings.
+The MiniPortal block(ACTUALLY MAGIC MIRRORS NOW, NO LONGER IN THE FORM OF A BLOCK!)
Miniportals are comprised of gold ingots and redstone surrounding quicksilver in a golden bucket. The miniportal is a block which, when placed, allows the player to teleport from one spot to another in the same dimension. (These do not work inter~dimensionally!) In order for a tunnel of travel to be created, the player must place two blocks in the places one wishes to teleport back and forth from. Once placed, the miniportals must each be given a location name. The location name will indicate the places a player can choose to teleport.
There are two factors which allow miniportals to work:
1.)there have to be at least two or more placed miniportal blocks.
2.) They must be powered by a redstone switch or torch.
To teleport, the player must stand over a placed, activated miniportal as indicated by its red glowing aura. A screen popup will appear with a list of named portal locations. After the player has chosen a location, he will teleport to that spot.
Vegetation/blocks
Generating concepts for growth in the nether is a little difficult to do, as the nether is supposed to be a barren wasteland of lifelessness. But isn't it true that some plants require little sun or moisture to survive? This is why the nether has some vegetation.
Current vegetation
+ Red and Grey Mushrooms
New Vegetation
+ Glowshrooms
There are green and purple glowshrooms that can be found in the plateau region of the nether. Purple glowshrooms are easier to find than green ones and can be found in faerie ring formations on soulsand. Green glowshrooms are rarer, but can be found growing on soulsand as well... in bunches of four or more. There are several different uses for glowshrooms, besides lighting purposes. One of the many uses is a poison system which can be read more about in the items portion of this manual. Other uses for glowshrooms are glow dyes used in making glow cloth.
+ White Mushroom
The white mushroom is the other mushroom that grows on soulsand and occasionally on netherrack. It does nothing more than grow into Giant White Fungi.
+ Giant white fungi/block
Big, umbrellaed, towering white mushrooms can be found growing in numbers on soulsand in the plateau region of the nether, making for widespread giant fungi forests. The block used for a giant mushroom includes one block called a white fungi block. The sides of a white fungi block is smooth with an earthy organic looking texture on the sides and top. the bottom side has a spongy texture. When a fungi is full grown, The stem is stacked up four blocks and A plume of this particular block is also formed on top.
Giant white fungi blocks can't be collected... they are soft and die quickly. An entire Fungi decays after the first block is destroyed. However, they may drop white mushrooms which can be planted to grow new Giant white fungi. White mushrooms take 3 days in the nether to grow... but in the overworld it takes twice that time, due to the sunlight.
+Grim trees
Grim trees are icy, dark and tough. its bark is like that of hard ice, and due to its strange black aura, no warm light can exist around grim wood. Torches, Glowstone, glowsand, Lava, redstone and Infernum cannot be placed around Grim wood. Grim wood trees include a dark purple log block and a black leaves tertiary block.
Like trees of the overworld, grim trees can be harvested for wood and leaves blocks. Grim wood can be made into wooden planks, and grim leaves decay to drop saplings. Grim tree saplings cannot grow in sunlight and for this reason, they can only be grown in caves or in the nether (3 days). They must grow on either soulsand or netherrack. Grim wood planks can make many items, such as grim wood chests, the freezer, and doors. Tools can be made of grim wood as well. To collect grim wood, you must use any tool above a stone axe.
+ Lava Cacti
Lava cacti grow on netherrack throughout the nether. Its whitish orange and does twice the damage as regular cacti.
More is on the way!!!
Music
I think that different music should be played in the Nether. I think specifically nether themed music should only be played there. Currently, if you have the music on, all the original "minecraft tracks" play there... and it is somewhat peaceful. This destroys the Nether for me, because it makes it much less scary then it should be. Listen to this sample of music that I have created on Garageband. These tracks ARE going into our mod, and will play only when you enter into the Nether. Enjoy.
Hellish music for a Hellish place... right?
uFunny
-thanks man
Yes.
I will do that soon.
Yes... we're going to make it compatible. It wouldn't make sense not to, since its like a parallel mod...
-Scare
hopefully it will also be compatible with the coming the artifacts mod too
though there are some things I dont like, for example I find the initially hostile mobs to be boring because all they are are slightly remade versions of of existing mobs, only evil pigmen I like. try making more unique hostile mobs.
Also the wightsI think are a little too weak, Wights are wraiths that drain the life from their victims thus I think they should be intially hostile and have a bit more health, and a health draining attack. plus the enemies seem weak I mean by is this mod people have diamond armor and at least tools by the time they reach the nether , so I think making the mobs more powerful would help. Also quick sislver needs a few more uses
other wise great work
Thanks for your post. I value your opinion. However, lets not forget how hard the Nether will be with not only Ghasts... but also Evil Pigmen, (who are smart mobs - I might add,) Netherhounds, (who attack in packs and set you on fire,) fireslimes, (which also set you on fire,) AND poison spiders, (which attack with a poisonous bite which widdles down your health considerably. If you don't have the antidote you're in trouble.) -that's on easy, and don't forget about HARD.
Honestly, we don't want to make the Nether too difficult, otherwise no one will want to go there.
I agree with you that wights should drain life from the player to add to their own health. That's a neat idea. Technically they are hostile mobs, but I put them in the neutral category because of the fact that they don't attack if you're far enough away. Its when you're in their bubble space that things become troublesome. Wights are kind of like something to avoid in the Nether... an obstacle and threat. Plus they're just scary... you should hear their whimper.
Quicksilver is going to have more uses. :wink.gif:
but dont forget the aether dungeon items, the hammer of notch would leave the nether in ruins, along with a stack of ambroisuim and phoeinx/obsidain armor. also these guys are looking for he support of the aether team as well http://www.minecraftforum.net/topic/218398-new-nether-survive-this-looking-for-modders/page__st__1160__gopid__6902162#entry6902162 I just think the hostile mobs should be more than edited versions of existing mobs.
Just my input :tongue.gif:
They will be. And not all of these are re-skins, honest. Didn't you read the post details?
One of the best Mobs is the Lava Turtle. If you hatch its egg, you can use its baby as a beast for riding in the Nether. The Baby can swim in lava and allows you to cross lava safety.
Nice concept. We MAY add that... because it is a cool idea. And I see you have read my post... thankyou.
If you want to see some more interesting things here, can I get you to suggest some more ideas that you would like to see in this mod? I can't promise will add them all, but I will consider everything.
-Scare
On the slimes discription part. I think we might post better details. Plus, this page will most likely be done in spoilers anyways. And we haven't even discussed items yet.
We'll have the baseline out at the beginning of september.The baseline mod is almost done.
Some things that we have successfully added to Modloader.
-New Coloured Lighting System
-New Smelting Fuels - Infernum.
Some troubles:
-New liquid elements
The 6 of the nine mobs have been developed.
3 of them are done. (except for sounds)
We will be done with all the blocks by tonight, (except new liquids.) :smile.gif:
3/4 of the items have been coded.
Recipies will be done soon.
No. Cobblestone is one of the main reasons to go back to the overworld. But nice idea. Plus you could always use obsidian, which can easily can be made in the nether when using grimwood to chill it.
-Scare
Ps. We might have a surprise for all of you at the end of the week!
Kewl. I like the basalisk concept. Banshees too.
Thanks for your input.
-Scare