Nope. You would have to make a separate folder for the mods.
And I heard tekkit doesnt have full permission from it's mods. Thats why people are switching to FTB.
Of course they don't. The have NEVER had full permission. FTB has ALWAYS had full permission but people just worship the yogscast and play with mods illegally because they did.
I see I left the Minecraft scene just in time when I left so long ago. I just thank the gods this modding scene is the only one that's gotten this paranoid, greedy, and downright cancerous.
I run a Let's Play channel and with RailCraft pulling out of Tekkit this has left me rather disappointed as I planned to heavily use RailCraft.
This got me thinking on two points:
First: Say I were to make a modpack for my own personal use, not to be distributed for other people's usage solely my own, and I then made a series of this modpack and posted it on YouTube would I still need to seek permission?
Second: If I were to make this modpack and share it between a maximum of 5 other people who would be involved in this Let's Play would I still need to seek permission?
In relation to both these points I'd still heavily credit the modders but not make the pack available widely.
I thought I'd ask before I did something that got me into silly amounts of trouble.
1.Well, if your are using mods in your LP, and you are not putting them into one download, you can do your LP.
2.Yes. You would have to. Unless you wanted to illegal like tekkit. If you mean the others using the mods you are using, downloaded by there selfs, it would be ok.
It's hard to understand what you mean, but if the mods are not grouped together in a modpack in one download, it isn't a modpack.
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Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
Hey, just wondering about all this modpack legal-ness mumbojumbo. If I have permission for all the mods and everything of sorts legalized, is it illegal to have your whole .minecraft up for download? How would you make it so people can just download the pack and have it instantly in minecraft like FTB (or just mods istantly on), if that's too hard, then is it illegal that people will technically be getting minecraft for free from me because they are getting the .minecraft? When you have .minecraft and the jar folder which may have 1 mod like forgeloader, you can jump onto minecraft offline mode and you can play. They didn't pay for the game, so is that even legal? I know they can't play multiplayer though.
But please someone, I need help figuring this out because I want to make my own modpack for others to use without getting in trouble. Also, how do you get permission for forgeloader?
Hey, just wondering about all this modpack legal-ness mumbojumbo. If I have permission for all the mods and everything of sorts legalized, is it illegal to have your whole .minecraft up for download? How would you make it so people can just download the pack and have it instantly in minecraft like FTB (or just mods istantly on), if that's too hard, then is it illegal that people will technically be getting minecraft for free from me because they are getting the .minecraft? When you have .minecraft and the jar folder which may have 1 mod like forgeloader, you can jump onto minecraft offline mode and you can play. They didn't pay for the game, so is that even legal? I know they can't play multiplayer though.
But please someone, I need help figuring this out because I want to make my own modpack for others to use without getting in trouble. Also, how do you get permission for forgeloader?
The way that tekkit got around the problem of not being able to distribute the game files was by including a seperate .jar for all the forge files (+ Render Player API or whatever else needs to be added to the jar) Which is similar to how you would rename the minecraftforge.zip to a .jar and load that up in the same folder as your server.jar to run a modded server. As for being able to distribute a modpack, if you have permission from the authors, then the simplest solution would be to zip up everything except the base minecraft files (e.g. minecraft.jar) and then distribute that with instructions on how to install forge and whatever required materials into their minecraft.jar. Distributing the minecraft files is illegal, but distributing the mods contained within your minecraft folder is not, though some mod authors may require you to link back to their pages in order to be able to distribute their files. To answer your last question, you may include minecraft forge with your distributed files, however you must provide a link to the version of minecraft forge that you are using.
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REPETITIVE POSTS:
Because why get one of something when you could get one hundred?
What about when you distribute it privately but never publish it?
Alot of mod publishers condone the use of their mods in private modpacks. And honestly, as long as you keep it to yourself (and whatever small group you are distributing it to) then you won't need to worry. Just don't pull a tekkit. So make sure the people you pass those files along to are people you trust.
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REPETITIVE POSTS:
Because why get one of something when you could get one hundred?
Great, now all because of you my room is a mess. When I read this post I literally started singing and spun around in my chair so hard that I knocked over the box beside it.
Thank you soo much because THIS IS AWSOME =D=D=D
but do i have to give credit to the people who made mods from my mod pack if im jut going to use it on a private sever
Disclaimer: Everything in this response is my personal opinion
Depends on what you mean by private server, 3, 4 , 5 people, i'd say no. if you're going to open it up to the public (even with a whitelist) for people to apply to join, etc, then yes.
But if its private for a group of friends, and you're not going to open it up to the general public, then nah, zip up your mc folder, send it to your buddy/pals and have fun.
If you do videos n such of your work to post on youtube, make sure to credit the mods that made it possible and who did the mod. even provide links to the mod posts in your youtube description so they get their credit.
if you are just gonna use the modpack for personal use, do you still have to get permission?
and how do you make a settings.txt. like with the zombe-modpack?
If its for personal use just download the mods and install them but dont call or say its a modpack just have a modded survival
Could i make i mod pack for myself and a couple of friends but not publish it? Is that possible and would i need to get permission if its just the three of us using it?
I've been reading up a lot on threads concerning copyrights, infringements, modpacks, and the sorts. What I'm hoping is that I've read wrong a lot of what I've seen, so maybe someone can clear this up.
Originally, when the modding scene came into play, the whole copyright issue started cropping up to protect modders from having someone claim their work. This was all fine and well, and to me, the issue of whether or not someone really did or didn't have a copyright claim was inconsequential, since I certainly had no plans to make mods or claim someone else's mod as my own.
However, these days I'm seeing an alarmingly large growth of modders who now claim beyond protection of their works from people who'd claim it for themselves. More and more modders are claiming the right to control whether or not their mods can be redistributed in mod packs. This confuses me because, after all, why would someone make a mod for the community, only to limit the convenience that can be provided with mod packs? The only conclusion I could draw was that they wanted their mod to ONLY be downloaded from the link they give on their mod thread, usually an adfly link or the sorts. In essence, it came down to making money from it, which I have little issue with, except the modders were doing what they could to 'force' people to take a path that allowed the author to profit, even if only in minor profits.
I strongly believe it is detrimental to an author to try making money off of a mod in such a way because it severely limits the exposure of their work to the public. Minecraft has a singleplayer function, but any veteran player will tell you that Multiplayer is where all the fun is at. A multiplayer server, a GOOD multiplayer server, will have far beyond the 3-4 player limit that would put a server under the "ask for permission" radar, and people who enjoy playing multiplayer will often flock to the good servers because of the content. So when a mod author restricts the use of a mod in a modpack, they are not only limiting the exposure their mod receives, but they also deny the multiplayer community, in large, what could possibly be a popular mod. In all honesty, I believe if a mod author is good enough to make a mod that they feel allows them to restrict to an adfly link, they should probably consider developing their own game and making a far better profit from it.
But, here's my largest concern, and this one is a real kick in the face to multiplayer servers. Not only are mod authors increasingly restricting the use of their mod in mod packs, but there are a decent number who are beginning to openly state in their thread that they will deny use in a modpack, even if you ask for permission, yet they allow a favorite server to use the mod in a mod pack. Many would argue that it is their mod to do with as they please, but if they're looking only for the success of their favorite server, why not just develop the mod 'only' for that server?
It boils down to what is becoming of the modding community... As time goes on, more modders will look for ways to profit from the mod, often at the expense of server owners and players. So returning to my first paragraph, maybe someone can tell me, honestly, that I'm wrong about what's actually going on, and that maybe server owners don't have to have their hands tied in the process of creating good server setups.
oh! btw, i made a pack without asking the people (i asked but no answer) but i won't publish it untill they all accept (and who wont accept, i will delete it from the pack)
Nope. You would have to make a separate folder for the mods.
And I heard tekkit doesnt have full permission from it's mods. Thats why people are switching to FTB.
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
Of course they don't. The have NEVER had full permission. FTB has ALWAYS had full permission but people just worship the yogscast and play with mods illegally because they did.
What were you looking for then? An automatic modpack maker? Good luck to you.
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
Old signature got imageshack'd.
1.Well, if your are using mods in your LP, and you are not putting them into one download, you can do your LP.
2.Yes. You would have to. Unless you wanted to illegal like tekkit. If you mean the others using the mods you are using, downloaded by there selfs, it would be ok.
It's hard to understand what you mean, but if the mods are not grouped together in a modpack in one download, it isn't a modpack.
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
But please someone, I need help figuring this out because I want to make my own modpack for others to use without getting in trouble. Also, how do you get permission for forgeloader?
Because why get one of something when you could get one hundred?
Because why get one of something when you could get one hundred?
but do i have to give credit to the people who made mods from my mod pack if im jut going to use it on a private sever
Depends on what you mean by private server, 3, 4 , 5 people, i'd say no. if you're going to open it up to the public (even with a whitelist) for people to apply to join, etc, then yes.
But if its private for a group of friends, and you're not going to open it up to the general public, then nah, zip up your mc folder, send it to your buddy/pals and have fun.
If you do videos n such of your work to post on youtube, make sure to credit the mods that made it possible and who did the mod. even provide links to the mod posts in your youtube description so they get their credit.
If its for personal use just download the mods and install them but dont call or say its a modpack just have a modded survival
Originally, when the modding scene came into play, the whole copyright issue started cropping up to protect modders from having someone claim their work. This was all fine and well, and to me, the issue of whether or not someone really did or didn't have a copyright claim was inconsequential, since I certainly had no plans to make mods or claim someone else's mod as my own.
However, these days I'm seeing an alarmingly large growth of modders who now claim beyond protection of their works from people who'd claim it for themselves. More and more modders are claiming the right to control whether or not their mods can be redistributed in mod packs. This confuses me because, after all, why would someone make a mod for the community, only to limit the convenience that can be provided with mod packs? The only conclusion I could draw was that they wanted their mod to ONLY be downloaded from the link they give on their mod thread, usually an adfly link or the sorts. In essence, it came down to making money from it, which I have little issue with, except the modders were doing what they could to 'force' people to take a path that allowed the author to profit, even if only in minor profits.
I strongly believe it is detrimental to an author to try making money off of a mod in such a way because it severely limits the exposure of their work to the public. Minecraft has a singleplayer function, but any veteran player will tell you that Multiplayer is where all the fun is at. A multiplayer server, a GOOD multiplayer server, will have far beyond the 3-4 player limit that would put a server under the "ask for permission" radar, and people who enjoy playing multiplayer will often flock to the good servers because of the content. So when a mod author restricts the use of a mod in a modpack, they are not only limiting the exposure their mod receives, but they also deny the multiplayer community, in large, what could possibly be a popular mod. In all honesty, I believe if a mod author is good enough to make a mod that they feel allows them to restrict to an adfly link, they should probably consider developing their own game and making a far better profit from it.
But, here's my largest concern, and this one is a real kick in the face to multiplayer servers. Not only are mod authors increasingly restricting the use of their mod in mod packs, but there are a decent number who are beginning to openly state in their thread that they will deny use in a modpack, even if you ask for permission, yet they allow a favorite server to use the mod in a mod pack. Many would argue that it is their mod to do with as they please, but if they're looking only for the success of their favorite server, why not just develop the mod 'only' for that server?
It boils down to what is becoming of the modding community... As time goes on, more modders will look for ways to profit from the mod, often at the expense of server owners and players. So returning to my first paragraph, maybe someone can tell me, honestly, that I'm wrong about what's actually going on, and that maybe server owners don't have to have their hands tied in the process of creating good server setups.