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public void changePlayerSpeed(EntityPlayer entityplayer) { if(entityplayer == null) { return; } ItemStack itemstack = entityplayer.inventory.armorInventory[0]; ItemStack itemstack1 = entityplayer.inventory.armorInventory[1]; ItemStack itemstack2 = entityplayer.inventory.armorInventory[2]; ItemStack itemstack3 = entityplayer.inventory.armorInventory[3]; if(itemstack == null) { return; } if(itemstack.itemID == helmetInfinium.shiftedIndex) { entityplayer.moveSpeed = entityplayer.moveSpeed - 0.5F; } if(itemstack1.itemID == plateInfinium.shiftedIndex) { entityplayer.moveSpeed = entityplayer.moveSpeed - 0.5F; } else { return; } }
I have an idea for armor that slows the player down when it is worn. I have this code:
It seems like it should work but it doesn't. Can anyone help me with this? If so, can you tell me if this is applicable to jump height?
Thanks,
Chewy