Andallas and I, the developers of BMS, are currently trying to implement something which requires increased entity and particle render distances. We have been trying to figure it out, but, could really use some added input. Does anybody know how to change this?
Currently, entities render about double the distance away from the character than particles do. The goal is the make them both the same render distance, and, increase both to about double what entities currently are.
I'm not entirely sure what you're saying. Are you saying that entities and particles won't render if too far away from the camera, yet still within the current view distance?
I'm not entirely sure what you're saying. Are you saying that entities and particles won't render if too far away from the camera, yet still within the current view distance?
Right. For instance, try shooting an arrow far off into the distance. It will disappear after a short while, not hitting the ground. This is because has somewhere set a maximum render distance for entities and particles. I need to know how to increase this render distance.
Currently, entities render about double the distance away from the character than particles do. The goal is the make them both the same render distance, and, increase both to about double what entities currently are.
Hope somebody can help
Right. For instance, try shooting an arrow far off into the distance. It will disappear after a short while, not hitting the ground. This is because has somewhere set a maximum render distance for entities and particles. I need to know how to increase this render distance.