I'm at an impass at the moment. Until MCX updates, I am using the CubicChunks mod w/ it's 4096 id patch to extend block IDs, and may even make that the permanent one. The problem here is, CubicChunks is incompatible with almost every terrain gen modifying mod out there. I'm talking to CC's creator to figure out how to get the ID patch to be an independent mod. Until then, I'm slowly updating MCU to 1.0.0, but it will have no Terrain Generating mods.
Robinton has now won the internets, or at least minecraft. He managed to separate his block ID patch from Cubic Chunks. MCU 1.0.0, with terrain mods, is right around the corner!
EDIT:
I am now having this error compiling MCU. I can't seem to track it down, does anyone have any idea what it's from?
===Simple Minecraft Error Test===
Starting Minecraft...
Dec 10, 2011 3:17:24 PM IDResolver ReloadIDs
INFO: IDResolver - Loaded 116 IDs sucessfully.
Dec 10, 2011 3:17:24 PM IDResolver ReloadIDs
INFO: IDResolver - Loaded 8 Mod Priorities sucessfully.
Dec 10, 2011 3:17:24 PM IDResolver UpdateTickSettings
INFO: IDResolver - 'UpdateTickSettings' called.
[ScotTools] ScotTools initializing (By Scokeev9)
27 achievements
Dec 10, 2011 3:17:24 PM IDResolver GetConflictedBlockID
INFO: IDResolver - 'GetConflictedBlockID' called.
Dec 10, 2011 3:17:24 PM IDResolver GetConflictedBlockID
INFO: IDResolver - Long name of requested block is BlockID.BlockNewPlanks|mod_Be
tterWood|5
main
AWT-Shutdown
AWT-Windows
AWT-EventQueue-0
Dec 10, 2011 3:17:25 PM IDResolver ConflictHelper
INFO: IDResolver - User selected new ID 5 for BlockNewPlanks from mod_BetterWood
, returning control with new ID.
Dec 10, 2011 3:17:25 PM IDResolver GetConflictedBlockID
INFO: IDResolver - 'GetConflictedBlockID' called.
Dec 10, 2011 3:17:25 PM IDResolver GetConflictedBlockID
INFO: IDResolver - Long name of requested block is BlockID.BlockWoodStairs|mod_B
etterWood|53
main
AWT-Shutdown
AWT-Windows
AWT-EventQueue-0
Dec 10, 2011 3:17:25 PM IDResolver ConflictHelper
INFO: IDResolver - User selected new ID 53 for BlockWoodStairs from mod_BetterWo
od, returning control with new ID.
173 recipes
Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: ql, m
ethod: <init> signature: (Lsr;)V) Bad type in putfield/putstatic
at sr.a(SourceFile:84)
at sr.<init>(SourceFile:63)
at aeq.<init>(SourceFile:6)
at sr.<clinit>(SourceFile:17)
at sun.misc.Unsafe.ensureClassInitialized(Native Method)
at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Sourc
e)
at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
at java.lang.reflect.Field.get(Unknown Source)
at ModLoader.init(ModLoader.java:759)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
ShaRose and Robinton have made their mods compatible with each other. I'm already halfway into the main mods testing phase. I've restructured the folders in such a way this round of MCU that it is incredibly easy to patch in. Baseline, then Second Step, then Terrain Gen, then Main Mods phases. Either today or tomorrow, MCU 1.0.0 will be uploaded.
Ok, so I have a half-full MCU build running and fully operational. The problem is that I ran out of Item Sprite indeces so I cant add the other half of the list. Until I get ItemSpriteAPI working, that'll have to do. I also raged and deleted the build so I need to rebuild it. Give me a day.
EDIT:
I am now having this error compiling MCU. I can't seem to track it down, does anyone have any idea what it's from?
Teaser screenshots (will add more as I test):
MCU
1.0.0
IS ONLINE!!!!!!!!!!!!!!!!!!!