poison rate and how much is left shows up when you open debug F3
use removePoisonEntity(); to remove poison from an entity
use PoisonEntity(number of hearts to remove,rate); to add poison from an entity
examples
roots
package net.minecraft.src;
public class ItemRoots extends Item
{
public ItemRoots(int i)
{
super(i);
}
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
{
itemstack.stackSize--;
entityplayer.removePoisonEntity();
return itemstack;
}
}
gympie bush
package net.minecraft.src;
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode
import java.util.Random;
public class BlockGypie extends Block
{
protected BlockGypie(int i, int j)
{
super(i, Material.plants);
blockIndexInTexture = j;
setTickOnLoad(true);
float f = 0.2F;
setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 3F, 0.5F + f);
}
public boolean canPlaceBlockAt(World world, int i, int j, int k)
{
return canThisPlantGrowOnThisBlockID(world.getBlockId(i, j - 1, k));
}
protected boolean canThisPlantGrowOnThisBlockID(int i)
{
return i == Block.grass.blockID || i == Block.dirt.blockID || i == Block.tilledField.blockID;
}
public void onNeighborBlockChange(World world, int i, int j, int k, int l)
{
super.onNeighborBlockChange(world, i, j, k, l);
func_268_h(world, i, j, k);
}
public void updateTick(World world, int i, int j, int k, Random random)
{
func_268_h(world, i, j, k);
}
protected final void func_268_h(World world, int i, int j, int k)
{
if(!canBlockStay(world, i, j, k))
{
dropBlockAsItem(world, i, j, k, world.getBlockMetadata(i, j, k));
world.setBlockWithNotify(i, j, k, 0);
}
}
public boolean canBlockStay(World world, int i, int j, int k)
{
return (world.getBlockLightValue(i, j, k) >= 8 || world.canBlockSeeTheSky(i, j, k)) && canThisPlantGrowOnThisBlockID(world.getBlockId(i, j - 1, k));
}
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k)
{
return null;
}
public boolean isOpaqueCube()
{
return false;
}
public boolean renderAsNormalBlock()
{
return false;
}
public int getRenderType()
{
return 1;
}
public void onEntityCollidedWithBlock(World world, int i, int j, int k, Entity entity)
{
entity.poisonEntity(8,100);
}
}
This mod should really be moved to released mods. It works very well. I made some 32x pngs, it works better with my pack. Here is a down load Flowers png. Just replace the flowers folder in the mod. The only thing I could not find was the gympie bush.
This mod should really be moved to released mods. It works very well. I made some 32x pngs, it works better with my pack. Here is a down load Flowers png. Just replace the flowers folder in the mod. The only thing I could not find was the gympie bush.
Thanks and well done.
lovely texture, Gympie bush isnt out yet because im having problems with making the mod work out of testing environment
Great mod brings new life to the world. I like the vines and how they grow from the logs under the big trees.
Would it be difficult to rename the worldgenvines class? Nandonalts more trees uses the same name. Its good on the blockvine since the other is blockvine(s) lol. Thanks and well done.
I've been looking at this thread for a while and I think it would be great to have some more organisation.
Basically sort out the first post,
add some things like:
To do list, in progress, dowloads section, ideas etc
because after 6 pages all your great ideas and the ideas of other people posting here seem to be lost
and there are a lot of questions about the progress of the mod and what you are planning to do next.
Thanks for reading :smile.gif:
ATTENTION MODDERS WHO ARE INTERESTED.
Mike has a habbit of dropping mods and moving on halfway through, would someone be interested in picking up where he left off and finally finishing Greater greenery?
Is this a working mod? I really want to make a tree like the one in the example video but I need vines and ferns to do it. I understand if you guys are busy, (I started making a texture pack and just thats taking for ever) but could you add a little more info? like; does it require mod loader? and what mods it's compatible with?
Thanks for reading, good luck in finishing it :smile.gif: I know I'll be paying a lot of attention to this mod from now on.
Also, if you need any help with anything, let me know, I'm pretty good with textures and I can always learn more about modding and such. :smile.gif:
This Weekend i will Update the mod add new features.
I would also like to say that this mod is a mod that could never be complete because there is no set goal because you can always think of more greenery.
For you question it did require modloader and will still require modloader. it is not compatible with the latest version.
doesnt work didnt obfuscate all the files
poison
gympie bush
Roots
spawn rate of gazanias has been decreased
other mods can use poison
poison rate and how much is left shows up when you open debug F3
use removePoisonEntity(); to remove poison from an entity
use PoisonEntity(number of hearts to remove,rate); to add poison from an entity
examples
roots
gympie bush
Please take the link out of the OP
the only current working version is 0.2
Thanks and well done.
lovely texture, Gympie bush isnt out yet because im having problems with making the mod work out of testing environment
???????
its block id is conflicting with one of my mods and i thought that since its not being used i should delete it.
Also i have the first version that had the vines
Would it be difficult to rename the worldgenvines class? Nandonalts more trees uses the same name. Its good on the blockvine since the other is blockvine(s) lol. Thanks and well done.
take a look at my mod here
viewtopic.php?f=1039&t=257857&p=3628255#p3628255
That's what the google docs page is for
not completely dead
Mike has a habbit of dropping mods and moving on halfway through, would someone be interested in picking up where he left off and finally finishing Greater greenery?
i havnt work on it because i cant because my current pc doesnt run minecraft
Thanks for reading, good luck in finishing it :smile.gif: I know I'll be paying a lot of attention to this mod from now on.
Also, if you need any help with anything, let me know, I'm pretty good with textures and I can always learn more about modding and such. :smile.gif:
I would also like to say that this mod is a mod that could never be complete because there is no set goal because you can always think of more greenery.
For you question it did require modloader and will still require modloader. it is not compatible with the latest version.
Also anyone who wants to make sprites or help out in anyway there the google docs spreadsheet
https://spreadsheets.google.com/ccc?key ... l=en#gid=1
Download link is broken.