Fallout is a open world map, as you walk farther away from the story line the map renders, like it should, but if you follow the signs and arrows and play the story line you run into houses and villages, in Act 2 I will add more houses and extra things to explore filled with bandits and village people and expand the map so the more you walk (or ride) from the straight path story line the more houses and villages you find spread randomly.
They blew it all up. They destroyed it all. The society of men wasn't meant to survive. A small town destroyed by nuclear weapons where the explosion caused massive power outages which caused the fail safe to fail which released a super bacteria from a secret lab. Which caused a plague and as the victims die they rose from the ground 12 hours later to roam the earth and feast on human flesh. A hand chosen gritty surviveer (you) falls watch at night but was able to keep the attacks from the undead radioactive at bay using only your wits and a large amount of weapons.... And that's when the meteor hits, at this time by Presidential Decree a force field like dome was placed over the town to keep the creatures and bacteria at bay and stop the spread from the rest of the world... But it was too late... (but that going to be Fallout 2 SPOILER!)
Work In Progress:
(The boxes are check boxes, they will turn to red when done.)
I Just Asked permission to use Humans V0.6 Mod with my Act 2
I am building 2 different types of towns, some stores, libraries, new (and old) houses, ect... [Suggest Ideas]
Building Fail Safe for the campaign Extra Mini Quest (A mining one and a protect the village one)
Lots of open desert so the new NCPs can spawn at night and fight you off
Make a train from village to village, (part of a mini quest)
I have placed everything for the story line, now time for the mini quest and the villages, houses, churches, markets, and extra fun survival stuff... ya no the fun stuffs'
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If you don't click the + its because you hate 'Merica
Just made the towns, markets, and the small houses, I will not be making a railroad but i gave you the stuff to make one... Also I am working on 3 churches and 1 library, find it and you will have a field day of stuff
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If you don't click the + its because you hate 'Merica
Finishing the houses and random villages now, Beta will be up tonight, and by 10:00 P.M. the full working game will be released.... NOTE: There are twice as may houses, 6 more towns so if you like plundering villages from the new human NCPs then this is your cup of tea
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If you don't click the + its because you hate 'Merica
seeing that no one is saying anything bad about the map it will be released with a new Install Video added to the file and will be added to this thread if you don't know how to do it on your own.
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If you don't click the + its because you hate 'Merica
Please comment on what you thought or if you found any glitches, bugs, or problems, this is an open world map and you can go as far as the game can render, but once you walk away from the main story "line" (the towns line up) you will see less and less houses and no towns but you will find battle towers to take over and get goods from.
Fallout Act 3 will be made tomorrow due to how short I ended the series but its a good ending, and if you play the full thing you will under stand what happens and might not be expediting it is what I hope for.
~ Sincerely
D3wMocr4cy G4m3s
Rollback Post to RevisionRollBack
If you don't click the + its because you hate 'Merica
[NOT BASED ON FALLOUT 1, 2, 3 OR NEW VEGAS STORY LINE]
Fallout Act 2 V1.0 Download
Here
Install video is in the .zip folder, watch if you don't know or understand what to do!
Fallout is a open world map, as you walk farther away from the story line the map renders, like it should, but if you follow the signs and arrows and play the story line you run into houses and villages, in Act 2 I will add more houses and extra things to explore filled with bandits and village people and expand the map so the more you walk (or ride) from the straight path story line the more houses and villages you find spread randomly.
They blew it all up. They destroyed it all. The society of men wasn't meant to survive. A small town destroyed by nuclear weapons where the explosion caused massive power outages which caused the fail safe to fail which released a super bacteria from a secret lab. Which caused a plague and as the victims die they rose from the ground 12 hours later to roam the earth and feast on human flesh. A hand chosen gritty surviveer (you) falls watch at night but was able to keep the attacks from the undead radioactive at bay using only your wits and a large amount of weapons.... And that's when the meteor hits, at this time by Presidential Decree a force field like dome was placed over the town to keep the creatures and bacteria at bay and stop the spread from the rest of the world... But it was too late... (but that going to be Fallout 2 SPOILER!)
Work In Progress:
(The boxes are check boxes, they will turn to red when done.)
I Just Asked permission to use Humans V0.6 Mod with my Act 2
I am building 2 different types of towns, some stores, libraries, new (and old) houses, ect... [Suggest Ideas]
Building Fail Safe for the campaign
Extra Mini Quest (A mining one and a protect the village one)Lots of open desert so the new NCPs can spawn at night and fight you off
Make a train from village to village, (part of a mini quest)
I have placed everything for the story line, now time for the mini quest and the villages, houses, churches, markets, and extra fun survival stuff... ya no the fun stuffs'
http://www.pcgamer.com/2011/04/19/download-the-minecraft-demo/
what is?
Fallout Act 3 will be made tomorrow due to how short I ended the series but its a good ending, and if you play the full thing you will under stand what happens and might not be expediting it is what I hope for.
~ Sincerely
D3wMocr4cy G4m3s